Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Trizalio
Feedback comments for LD47
Trizalio's games and stats for all events →
| Timestamp | Since previous | Game | Trizalio's comment | |
|---|---|---|---|---|
| Oct 6 10:54:44 | Loop of Life | ♥ 2 | Good work! Dialogs display and pauses was quite broken for me, some shown super fast, some forces me to wait a lot Overall speed seems a few slow Thanks for the game! Check mine, if you don`t mind | |
| Oct 6 11:04:58 | 10m 14s | Raildle | ♥ 2 | Nice work! Good concept. Would be nice to refund money for removed rails. Quite slow and a few to do for now. i suggest adding some interaction with trees/rocks, for example, a sawmill building, which can be build only near tree and adds some value to a loop |
| Oct 6 11:35:57 | 30m 59s | Infinite Dynasty | ♥ 0 | Nice game Won is 30 turns, food consumption decrease is overpowered |
| Oct 6 12:00:50 | 24m 53s | Bermuda Triangle | ♥ 2 | Nice game! A few more descriptions would be nice - it required me two restarts to figure out, that magnet do not acrually crush ship, but keeps them in range Jammer was not easy to understand too, why should it be upgraded even if no ships escaped? Sometimes upgrade button do not works, if there was not enough money, when the upgrade window was opened Anyway, consept is great and I liked the game =) Thank you! |
| Oct 6 12:17:50 | 17m 00s | Auraboros | ♥ 0 | Does not work for me =( After intro, when fullscrieen activates, i see only black screen, after some time it changes to game over Wheather i press space, i hear shots Repair it plz, it sounds nice, i`d like to play |
| Oct 6 12:30:34 | 12m 44s | Bjorn to Dance | ♥ 0 | Very beautiful and nicely polished Great work! |
| Oct 6 14:18:53 | 1h 48m | a Damsel a Day | ♥ 0 | 19 days. Nice idea, great graphics, smooth experience Awesome! Thank you for game! |
| Oct 6 14:37:57 | 19m 04s | Looped Fellas | ♥ 1 | Literally, stuck in a loop =) Quite fun and simple At first i didn`t got, when should i click, may be a little green glow should help Is there any difference in food types? |
| Oct 6 14:53:35 | 15m 38s | Collateral Damage | ♥ 1 | Simple concept, difficult gameplay. When i try to attack enemy and it jumps, i get a granted miss. I suggest some kind of prejump enemy animation to make enemies more predictable. Thanks for the game! |
| Oct 6 15:20:47 | 27m 12s | iLoop - the 2D endless runner game of a robot stuck in a loop :) | ♥ 3 | Nice graphics, sound, but as mentioned ealier, quite repetitive and has unexpected collisions I suggest: 1. add blink animation on hit 2. place some kinds of food in midair Maybe: 1) Allow horisontal movement 2) Make enemies move speed dependant on enemy type Anyway, great work! |
| Oct 7 16:19:35 | 24h 58m | Sinner's Hotel | ♥ 1 | Nice entry! May be, i misclicked, but all three optiions on 5th guy sent me to start, and on 4th time i passed him with first option i tried. Also i tried to come back, and i spent a lot of time to come back from 5th guy to just meet a scene border. it was guite dissapointing, Anyway, good job! simple and catchy, fits in the theme nicely. Thanks for the game! Молодцы =) |