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Samps

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TimestampSince previousGameSamps's comment
Oct 4 23:46:02 Plasma ♥ 1 Neat synthesis, playing pong while playing space invanders! Very imaginative, I liked it even though it got repetitive kinda quickly.
Oct 5 00:24:16 38m 14s Gorilla Power ♥ 0 Platforming was ok, running into guards to kill them felt satisfying. But having to hit shift all the time got old fast. I beat the game so I realize there was a point to it, but it could've been done in a better way for sure.
Oct 5 01:17:27 53m 11s Synthætica ♥ 1 Really imaginative idea. Only thing that bothered me was having to wait for the camera when trying to go fast, but the lenght of the game of course has to match the lenght of the tracks so not sure how I'd change it. Last key was tricky, but in the end I managed to grab it. I enjoyed the game a lot, haven't played many products of this jam yet but this is easily my favourite so far! Here's my replay: https://ixchow.github.io/synthaetica/?ACAJkJKZmZmZCSACCFXVjQkAINlQVVXVACWZmYjIAAAAIiIiIiINDQ0NAg0PD0/cBZCJiIgAmQkJAJCZ2dINkA0A
Oct 5 02:44:15 1h 26m Under The Moon ♥ 5 Very nice. It took me a few deaths but I did manage to beat it. Gameplay was kind of cryptic but thats fitting I suppose lol. Graphics are top quality for a jam game! The one big problem here is that sound is very important for a game like this. Nice job overall!
Oct 5 22:06:31 19h 22m Tunnel Racer ♥ 0 Easy and repetitive, I got bored before I crashed once. I think if the game sped up gradually and kept some kind of score, it would have added a lot. But the amazing graphics made up for it, and the way the ship controlled felt nice and tight. Good job overall.
Oct 11 21:02:28 142h 55m Arcade Legend ♥ 2 I think the game was actually a bit long for a jam game. Still, the writing was engaging enough and improving your stats is always addicting, and I finished it :D Nice job
Oct 11 22:51:09 1h 48m Get Stuck In The Loop ♥ 1 One of my favourites from the Jam so far! Funny interpretation of the theme, fun gameplay, nice audio and graphics. What a shame it had so few levels, I would have loved to play more : D Great work.
Oct 12 15:52:48 17h 01m break ♥ 1 Neat twist on the top-down shooter genre, though I don't think it did anything too radical - the code aspect was just a way to dress up the usual game progression, or so it felt to me. Like others have said above, being able to manipulate the code in some way could've taken the game to really interesting territory. In any case, I found it enjoyable enough and did finish it. Visuals, audio and overall polish were top notch, really impressive work considering you had to cut the jam short.
Oct 12 16:38:38 45m 50s Exit Condition: Zero ♥ 0 I beat all the levels, but the second to last level was confusing. It clears when one of the beams hits the starting block, even though another beam hits a "zero"-block. From the tutorials it seemed to me that the objective was to have no beams hit a zero. I also thought it was a bit of a bummer that when selecting an action it highlighted the available blocks - giving a bit too good of a clue to the player on how to beat the level. Though I guess having all the actions available for all blocks would make puzzle design too difficult and time consuming for a jam game. I enjoyed beating the game though, and the amount of content and the depth of the tutorials was very impressive for a jam game. Good job.
Oct 12 16:56:01 17m 23s BrewBrew ♥ 1 Neat idea to make a board game. I felt it was quite slow to start, and I didn't make my first brew until day 50 or so. But thats because I didn't know what I should be buying and wasted my money : D I think a good way to offset the randomness (and to help clueless players like me get back to their feet) would be to have a monopoly-like system where you get, say, one of each equipment and ingredient, or a cash bonus, every time you make a full lap around the board.
Oct 13 22:23:36 29h 27m Eternal Run ♥ 1 Nice job, the graphics are awesome and firing the laser gun felt really satisfying - It was so powerful that the other gun seemed really weak in comparison. Controlling the character felt a bit janky, maybe because strafe movement was so slow compared to forward/back? The enemy gibs were neat but them having collision caused me some trouble, bumping into them killed me a couple of times, not sure if they pushed me or lifted me in the air or what, but I wasn't able to jump and fell to my death : D Impressive work overall
Oct 21 13:30:24 183h 06m Die with the spikes ♥ 1 The spikes startled me the first time I died : D There wasn't much to the game itself but the audio and graphics were nice. The camera pan in the intro was a neat touch, but the one after dying felt pretty wonky. Having the camera just jump back to the starting position would probably have worked better. Nice work overall!
Oct 23 09:27:50 43h 57m Major TomCat ♥ 0 What the hell, man I beat it using the walkthrough, i don't think I would've ever figured it out otherwise. Also I almost went deaf from that sound effect. I liked it though. Always a fan of weird, experimental games.
Oct 23 10:39:38 1h 11m Oscillator Panic ♥ 1 Really neat idea to incorporate Game of Life in this way! Complex patterns arising from simple rules - a point this game demonstrates nicely, since even though I knew the rules I had to rely on trial and error a lot : D Still, a very creative fusion, enjoyed playing it despite not doing very well.
Oct 23 11:01:07 21m 29s Singularity ♥ 1 Well done! A strategy board game isn't easy to design, let alone in the space of a jam, but you managed to pull it off. Sometimes I felt I was at the mercy of luck of the draw (In particular when trying to get those last cards to reach the goal), but there was always a best choice to find. Most of the time it was actually interesting to consider what card to use, what you want to use after, and what the opponent is likely to pick. Like others have said, this really has some potential to be expanded into a proper game, adding some new rules (perhaps in later levels) to keep up the challenge, and make the optimal choice a bit more difficult to figure out. Really impressive entry overall