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Remus Rain

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TimestampSince previousGameRemus Rain's comment
Oct 5 22:23:04 The Hanging Tree ♥ 2 Hey, I love the visuals and the atmosphere! I found the game quite hard but good attempt! Keep it up <3
Oct 8 06:54:35 56h 31m Orbit ♥ 1 This game is genious. It's simple and offers a lot of complexity. Full score for you. It just took me a bit in the beginning to get what I was supposed to do. Maybe the hickup was that I didn't realize that the white tutorial outlines meant that I should connect these nodes in the beginning. Maybe if you made the tutorial text and the tutorial outlines around the circles colored and the same color (maybe yellow) it would be clearer that the belong together. Also it might be confusing to the player that the circles make a sound when you hover over them (indicating that this has some form of effect), while in fact hovering over them does not affect gameplay. Be considerate with you audio queues. But those are minor points and easy fixes. I would also love to see this being developed further. I can think of two possibilities right now to add gameplay variation and complexity: - Having levels where the interactables are different shapes than circles. You could have a triangle shape, which means that each object connects to 3 neighbors instead of 2. And still every node has to be different than to all of their neighbors. You can also do squares and actually any number of dimensions. - You can also have nodes with different kinds of effects. Maybe there is one node that needs to have one neighbor that is the same state and one that is different. Or nodes that require all similar neighbors. - Finally I thought about having more than two states (on or off). And immediately I though of graph coloring: https://en.wikipedia.org/wiki/Graph_coloring. The goal there is also to give each adjacent node in the network a different color. Your game is actually a graph coloring game. Although you only have one color and perfect circle networks. But this might maybe expand your view on this. Keep rocking! :) And thanks for the awesome review on our game.
Oct 11 15:40:44 80h 46m Time to Run ♥ 1 Hi, good job making the game! I love this take on the theme, where you get stuck with your clones. There were some bugs with the combat, but that is to be expected in such a short period of time. Keep it up!
Oct 11 15:45:53 5m 09s THE INNER CIRCLE ♥ 1 Great job on the game! Especially the graphics are very nice! Super impressive that you made all these models in such a short amount of time.
Oct 11 17:33:33 1h 47m Stuck on a Hyperloop ♥ 0 Good job on the game! The beginning was a bit slow and it took quite a while until you could actually play the game (at least for me). Then I died quite quickly. as it was quite hard. But good job on the graphics and on getting so much content in the game! WOW
Oct 11 17:37:57 4m 24s Save The Reactor ♥ 1 Good job on the game. I found especially the music, the graphics and the overall juice to be very good for the mood and the flow of the game. However, the core gamplay of the game can definitely be improved. I found myself waiting always for many seconds until I could pass the electron to the next container. You should try to make the gameplayer flow more, to benefit from the awesome juice.
Oct 12 19:42:29 26h 04m C - O - I - I - L ♥ 1 I really liked the atmosphere in this game! The sounds and the water shader are really well done and they do an excellent job in giving you a feeling of isloation and anxiety, but not too much. Pair this with some more crazy puzzle mechanics and it will even enhance the emotional atmosphere of the game. You should really try to come up with one puzzle mechanic that will make your game crazy. Maybe you can have different rooms depending in which direction you are swimming into a room? Maybe do something with the colors? Maybe you can only always activate one color? Maybe think specifically for a suiting mechanic that works only under water. maybe there are some air bubbles and you have to inflate / deflater certain objects. Maybe you can even think about making this more a horror game as well. The atmosphere is already there. If there would be something coming after me I would be terrified AF. Maybe you can enter / leave the water and you have to do it to progress the game, but something only comes after you inside the water. Also I can see this game being paired beautifully with a mysterious story about some science research with water gone wrong. Or something ;) Keep working, it's already nice
Oct 14 17:13:20 45h 30m Skycrawler ♥ 0 Nice game! Especially your idea is really nice, great job on that! As both a puzzle player and designer, I found that some of the puzzles could be a bit more carefully designed to force a certain solution. Most of the puzzles I had to spend no time whatsoever to come up with a solution. Just run to the nearest crystal. Also, I found that for that reason the difficulty ramps up too slowly and run in danger to lose player attention because you don't challenge the player enough with new unexpected ways to explore the mechanics. Of course this is a high ask! And definitely a great job for a game jam! But if you want to explore this game further I would take some time to really find unexpected things you can do with the gravity puzzles. I'm sure there is more hidden :) Also, I don't know if the vanishing platforms neccessarily play to the games strength, as it becomes more of platforming skill check rather than playing to the games puzzle aspect. Anyway, all of this is meant in a nice way! Goood job, keep going, you already have something awesome here!
Oct 14 17:18:15 4m 55s Hellish Soulmate ♥ 1 Wow the artstyle is REALL RAELLY good! Great job! :) But the rest... I was really confused on what to do. I clicked on 1000 ghosts and then lost all my progress because I clicked on the credits.
Oct 14 17:27:25 9m 10s Stuck In a Loop ♥ 1 There is a lot more room for improvement, but anyway, good job and keep it up! Here are some improvements: - I dont know how you move the character, but it feels really really unresponsive (here for some hints https://www.youtube.com/watch?v=vFsJIrm2btU) - Also the art really is not all that appealing, I also recommend in making simpler art with a more distinct color palette https://www.youtube.com/watch?v=PTaQVVHK0uY&ab_channel=GucioDevs - Also i felt frustrated when I fell on the first platform and left. Dont make me walk 1 minute back to the platform again please!
Oct 14 17:36:04 8m 39s Hara Kiri ♥ 1 Hey, thanks for making the game! I think however you crammed too much stuff in the game, and the mechanics are not really polished. Try to focus more on one specific thing and try to make that really polished and fun. Keep it up! :)
Oct 14 17:44:27 8m 23s The Stone Maze ♥ 1 Wow great job on the puzzles! This game is actually exploring some very interesting mechanics! I would love to see this developed further. However: - The game does not explain to the player the mechanics. And dont get me wrong, you dont need to put a tutorial text to tell the player what to do. Finding out by exploring is also a possibility. But then you have to make it very obvious to the player! For the first time when you put stones on the white things for example you could have had that happen on the same screen so the player would know what the white things mean! ;) - Also it feels like you are very unforgiving to the player. I always had the fear that I will block myself for moving a box somewhere in a corner and that I couldnt revert it. Yes trhere is a revert button, but what if I made 1000 steps after than and only then recognize my mistake? You should think of how to overcome this. But outside of that, great job on all the amazin puzzles! :)
Oct 14 17:58:39 14m 12s Spaghetti Quest ♥ 1 Wow so much work, such a high polish, great art, great sound! Kudos! :) For me the main gameplay loop was not super appealing but that's just personal preference :)
Oct 14 18:10:40 12m 01s Z Rhapsody ♥ 1 Great game! A lot of great work put into this. Already a lot of great stuff working here! But I just could run past all enemies and didnt see why I should find them. Also, I had no idea where to go and why. It will take you many many years to make a game from this. You should really think twice / thousand times if you really want to make a game from this. Making realistic 3d games with combat ... takes a team of really experienced experts and many years to do. If you want to release a game in the next years, work on something smaller :) I found the jumping on buildings for example a lot of fun and the speed that the player had. Maybe make a platformer from this where you parcour through a city quickly? That is way smaller and for me the main fun of the game so far