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Feedback comments for LD47
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| Timestamp | Since previous | Game | Pulni's comment | |
|---|---|---|---|---|
| Oct 7 15:25:27 | The Game Designer Cycle | ♥ 1 | An idle/clicker game?! Why did I not make this?!?!?! :O Nice! Good job with your first jam submission! :) Random thought/idea: how about making the 3 tasks handled in different ways? Code - you press random keys fast instead of clicking; sprites - you draw with the mouse (just drag the mouse around to make random shapes in random colors); tracks - uh... use mic to make noises? :D I' not sure about that last one, but you get the idea. | |
| Oct 10 22:28:50 | 79h 03m | Snoozefall | ♥ 2 | The hair is amazing!!! But also game was fun, good job! :) |
| Oct 10 22:57:19 | 28m 29s | HamsterLoop | ♥ 1 | Cool hamster and nice level design and mechanics! |
| Oct 10 23:24:58 | 27m 39s | Beat Bash | ♥ 1 | I think this is the best game I've played in the jam so far! The signature and most awesome thing is that everything matches perfectly with the music! It does get a bit repetitive at some point, but that's understandable given the amount of time in which it was created. It's very impressive for a 3 day game! |
| Oct 11 00:05:23 | 40m 25s | Full Ascend | ♥ 1 | It looks and feels very good, buuut is a bit too hard for me. I couldn't progress much on the ice level. Some checkpoints would definitely help the noobier players experience more of it. :P |
| Oct 11 22:08:36 | 22h 03m | Loop de l'eau | ♥ 1 | Pretty cool concept and theme interpretation! Two things that I feel could be improved are: 1. Camera movement - the camera follows the ground too rigidly. I'd like it more smooth, and also perhaps it should unzoom a bit when the speed is higher. 2. Variety - as it is, it's a bit too repetitive for me. Maybe if the mountain had some trees and objects, it'd be more enjoyable going down a different side. In any case, good job! |
| Oct 12 10:02:08 | 11h 53m | RunnyMcDodgeFace | ♥ 0 | Game looks and plays very well! I'm personally not a fan of speed running, so the "stuck in a loop" theme felt a little far-fetched to me. Also, I'd probably prefer having checkpoints and getting reset when I fail rather than just losing time, as I don't really care about time, and once I realized there's no penalty for failing I stopped trying as much and it didn't feel that exciting anymore. Still, it's great for a 3 day game, good job! :) |
| Oct 12 10:38:22 | 36m 14s | Swop | ♥ 1 | Cool mechanic and nice levels (except level 2 :D)! It doesn't seem too thematic to me, but that's okay. I'm curious how many different "paths" or "reachable states" are there on a level. 🤔 I might've kinda brute-forced some of them. 😅 |
| Oct 12 11:22:40 | 44m 18s | Aeternum | ♥ 0 | Very nice idea! Good job! The main thing that can be improved (imho) are the transitions. The level shouldn't be re-randomized each time, and only new stuff should be added on each run. Also it'd be nice if you can do it some 3-loops ahead, so that the change is not instant and it's like the thing has always been there. That would also solve the other problem with them: sometimes a new line/object spawns right in front of you and you just lose instantly. |
| Oct 12 12:07:45 | 45m 05s | You booped me! D: | ♥ 2 | Simple and cool, I like it! The sounds and visuals are pretty pleasant. The difficulty is a bit high for me, buut that's not entirely bad, I played it for longer than most other jam games and had fun! :) It might've been nice to be able to slow down in some way. I'd rather slow myself down when I see the laser thingy prepping to shoot in front of me as all other options seem unsafe at that time (not that the laser has actually hit me much, but it gives some unpleasant feeling that you can't do anything to protect yourself from that hit). |
| Oct 12 12:29:20 | 21m 35s | Loopsie | ♥ 0 | It's an okay game for something created in 3 days, and works without a hitch, so 👍 As others have mentioned, it's not great that you're basically just guessing and remembering the correct chain of guesses. Some random thoughts/ideas: 1. Maybe you can make the transition to the start... different. Instead of showing the message and teleporting the player to the start, you can add some "time-space loop blur/distortion" effect, leave the player as they are and start spawning the next tiles as if the player is back at the starting position. 2. Maybe something can be done with the apples. Instead of picking them up (or perhaps in combination), you could use them as a sort of breadcrumbs/hints of where you've been, so that on the next loop, you'd have more info. |
| Oct 12 13:56:32 | 1h 27m | Cheese! Over and Over Again. | ♥ 2 | Cool endless runner! It would probably be even more fun with more variety of enemies/obstacles and perhaps some other movement/control abilities that you can't use all the time. |
| Oct 12 14:43:53 | 47m 21s | Looping for lööps | ♥ 2 | Very nicely done in pretty much all aspects! The only thing that's a problem is... that I'm a noob and I can't reach very far. :D Can we have some checkpoints please? :D |