adamadamconrad 2020-10-06 00:22
Love it. Wish the music was a little more involved and the sfx had more to do with what we are seeing.
Foon → Ludum Dare Explorer → LD47 → Cheese! Over and Over Again.
By projectCAREY and brian-welsh
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1371 | 3.05 | 21 | |
| Fun | 1132 | 3.05 | 21 | |
| Innovation | 1183 | 2.97 | 20 | |
| Theme | 748 | 3.66 | 20 | |
| Graphics | 1440 | 2.50 | 21 | |
| Humor | 522 | 3.06 | 18 | |
| Mood | 1190 | 3.00 | 19 |
Love it. Wish the music was a little more involved and the sfx had more to do with what we are seeing.
Game was pretty good. For ease of use it would be nice to be able to use WASD instead of arrow keys
Overall a good little game - maybe next time you could add more variety with the bad guys?
@zappablamma Thanks! We actually originally weren't going to have bad guys. We wanted to have randomized environment hazards that could spawn on key locations of blocks like fire, spikes, electricity, etc so you would have to be careful with where you were jumping. I think more variety in bad guys would be a great addition.
It is really original and funny :smile_cat:
Thats a really cool use of the theme
Cute platformer! The level design could've made it more interesting for sure! double jumps and teleporting from one part to the other was satisfying
Sweet concept, it feels good to control!
That's a really funny one, thanks for that :D
Solid game. Liked that I could wrap around the screen even though it was a side scroller - something I did not even try until I was forced to!
Cool endless runner! It would probably be even more fun with more variety of enemies/obstacles and perhaps some other movement/control abilities that you can't use all the time.
Oh neat! I was wondering how it fit the theme at first, but once I figured out that you could screen-wrap it all made sense! Really cool idea! Great job!
Nine game.The idea of going back or forward is awesome. Good job!
This game is deceptively good! The controls are super fluid, and game object interaction feels tight and predictable despite the lack of visual feedback. While the game play elements and mechanics are few, they each come with a learning curve that lets the game continue being unique and enjoyable well after all of the content has been introduced. If I had one critique, it's that I subconsciuosly felt my player character was a cookie and not a cheese wheel at one point in my play session.
Cool game. I really liked the controls, they felt really good which is already 90% of what you need for a good platformer. The graphics are charming programmer art. And the audio was funny, too. The only thing I have to critizize is the difficulty. It is way too easy for me. After 3000 points and still 100 health I got bored too much and stopped. I could have gone on for ever. It is hard to get a difficulty that is right for everyone. So I would suggest you could put in increasing difficulty or maybe just stop giving healthpacks after 1000 points or something.