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| Timestamp | Since previous | Game | Pennycook's comment | |
|---|---|---|---|---|
| Oct 5 04:01:41 | Blobs | ♥ 1 | It took me a little while to realize what the E button was actually doing. The blobs count as captured even if the loop is still up in the air when the time runs out, which feels a little bit like cheating. 😆 But otherwise, this is a really solid entry. The music is great, and the game play was more addictive than I was expecting. Good job. | |
| Oct 5 22:03:27 | 18h 01m | Trouble in the Loop | ♥ 2 | A good take on the theme. It's a little on the quiet side, though, and I think even simple sound effects and a basic music loop would make a lot of difference here. I highly recommend [sfxr](https://www.drpetter.se/project_sfxr.html) and [musagi](https://www.drpetter.se/project_musagi.html) -- it literally takes a few minutes to put together something passable. |
| Oct 5 22:10:20 | 6m 53s | Escape the Loop | ♥ 2 | The idea of implementing an endless runner in a loop is a really good one, and I like the fact that the same level changes slightly each time around. That's a neat mechanic, and one that you should definitely explore more if you keep working on this. As others have said, the collisions and physics feel like an extra enemy here. The part where you have to slide up a ramp is brutal (but very rewarding when you finally manage it). 😆 I like the sound effects, but some music would have helped. I recommend [musagi](https://www.drpetter.se/project_musagi.html). |
| Oct 5 22:15:42 | 5m 22s | Dragon Loop | ♥ 0 | I am very jealous of your speech blip sound effect. I'd be really interested in seeing a write-up in a blog post about how you managed to make it sound so good. I'm not a big fan of clickers in general, so I didn't stick with it for long enough to actually kill one of the dragons. But the animations were very smooth and the whole thing felt very polished. Good job! |
| Oct 5 22:24:43 | 9m 01s | Strange Planet | ♥ 1 | I really enjoyed playing this, and the fact that the map loops at the edges is a good take on the theme. I think you probably could have done a little more with this idea, though. As others have already pointed out, the mechanic stops being useful after the enemies show up, and the game starts actively punishing you for trying to use it (if something spawns when you try to loop). I think with a very minor change you'd have something great. If the enemies spawned from the middle (or from the ship?), the edges would be freed up again. You could then even use the looping for mechanics. Maybe you have to shoot some enemies in the back? Maybe bullets could loop as well as the player? A basic music loop is about the only other thing I can think of that might have improved this. I highly recommend [musagi](https://www.drpetter.se/project_musagi.html) -- it's served me well in previous competitions. |
| Oct 5 22:35:12 | 10m 29s | Loopita's Dream | ♥ 5 | Trying to play the web version in the browser gave me a WebGL error. This happened to my Godot game too. If you can, I'd recommend exporting for GLES2 instead, as suggested in the issues [here](https://github.com/godotengine/godot/issues/21957) and [here](https://github.com/godotengine/godot/issues/39002). I'm so glad I downloaded it. I can't really find fault with it. |
| Oct 7 01:35:36 | 27h 00m | Peck-It! | ♥ 2 | This is really fun, and the music fits the style of the game really well. Great job! This may sound odd, but I found it a little weird that "How to Play" was beneath "Let's Roll". I kept clicking "How to Play" and ending up on the instruction screen... Maybe I just need more sleep. 😆 |
| Oct 7 01:42:53 | 7m 17s | Pi's Great Escape | ♥ 1 | I love the pie sprite and the music loop. So much bass! I only managed to complete three levels before I gave up. You were right to include the Easy Mode button. 😄 |
| Oct 7 01:54:16 | 11m 23s | Crash Thunderstud Returns | ♥ 1 | Great voice acting and spectacular puns. Good job! I think the only issue I had with it is that it wasn't obvious to me when the damage multipliers would appear, and sometimes they seemed to disappear before I had a chance to click on them. Allowing the player to purchase upgrades whenever they want would have made more sense to me (although I appreciate that could make it harder to balance the difficulty). |
| Oct 7 03:51:20 | 1h 57m | Suicidal Boyfriend | ♥ 3 | The graphics and music combine perfectly to set the mood, here. I managed to save Joey once or twice, but if I'm honest I'm not really sure how. 😅 I couldn't work out whether the tip displayed during the loading screen is relevant for the upcoming day, or not... Did it work once by chance, or not work because of a bug? I'd recommend against showing those sorts of tips if they're randomized, simply because they're so misleading in a game like this. |
| Oct 10 02:40:40 | 70h 49m | Ring Rush | ♥ 0 | This is really great. I agree with what everybody has said about how innovative it is -- a definite 5/5 from me. I came here because I saw your GIF, and I thought: "Wow, that looks so cool!". I didn't factor in the fact that it would be so hard to click at the right time, and my attempts were much more embarrassing. 😆 I think you should definitely develop this idea further. There were only two things I could think of that might improve the game, although both would have made me feel much worse about myself: 1) A time-based score system; 2) A click-based score system. It's already a lot of fun, but if there were some target times/clicks to beat I could see people spending hours in pursuit of a perfect run. Great job! |