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Feedback comments for LD46
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| Timestamp | Since previous | Game | Pennycook's comment | |
|---|---|---|---|---|
| Apr 20 02:20:31 | Plant Baby | ♥ 1 | Your web link is broken -- 404. **EDIT**: It's fixed now! The pixel art for each stage of plant growth must have taken ages -- it looks really good! Including the option to speed up time was a great idea, too (although I kept killing my plants through my impatience) 😆. The only suggestion I have to improve things further would be to pick a non-default font next time (e.g. from [Google Fonts](https://fonts.google.com/)). Using a pixel font for the timer and intro text would have brought them up to the same quality level as the rest of the game. | |
| Apr 20 02:29:02 | 8m 31s | Keep Vlad Alive | ♥ 1 | This is really good -- the music fits your theme well, and the pixel art is great. I'd highly recommend adding some explanation of the controls to this page. There were two things I found very confusing, and I only worked through them after a lot of random clicking: 1) On the story page I thought "Right Button" meant "Right *Mouse* Button", not "Right Arrow Key" 2) In the game itself, I don't think it's obvious that you can click the seed bag |
| Apr 21 03:25:22 | 24h 56m | Machine and Nature | ♥ 0 | This took a little getting used to, but it's a good idea. I wonder if it might be easier to control if the two arms were mapped to the analogue sticks on a controller instead of the two mouse buttons. The sound effects are great (especially the drum sound effect) but it's still a little quiet overall. A simple backing loop would make a lot of difference. |
| Apr 21 03:33:49 | 8m 27s | Super Survival Ball | ♥ 2 | This is awesome, and a really novel take on the theme. I really appreciated the attention to detail -- the fact that each ball makes a slightly different noise, and that the super ball makes a satisfying "ting" is a great touch. Once or twice it seemed like I was being told to click to activate the large paddle while it was already embiggened; I'm not sure if that's a bug or not, but thought I'd mention it. |
| Apr 22 01:53:07 | 22h 19m | Medusa | ♥ 1 | This is the best game I've played so far! The fact that the Medusa snakes behave like they do in "Snake" is really clever, and you should definitely explore this idea further. As others have already said, the lack of music and difficulty are the only things that could really be improved here. Once or twice I shot Medusa by accident and I was surprised that there wasn't a bigger penalty for doing so. |
| Apr 23 01:48:39 | 23h 55m | Circle of Life (Unfinished) | ♥ 0 | Good on you for entering anyway! I couldn't really figure out what was going on (but I got a streak of 2, somehow...). Still, the UI is really clean and responsive, which is not something that can be said about all of the other entries. 😆 |
| Apr 23 01:59:21 | 10m 42s | Bobbleheads want to dance | ♥ 2 | Genius. This is a perfect example of how to take a single, simple mechanic and turn it into a genuinely great game. I made it to about 6 seconds the first time and 149 the second time. The fact that you recorded different Game Over dialogue depending on how far the player gets in the game gets you bonus points from me. |
| Apr 23 02:08:48 | 9m 27s | Pollinate | ♥ 1 | As others have pointed out, this is really impressive -- particularly the 3D modelling work! It doesn't look or feel like something that was created in 48 hours, and you should be very proud of it. I think the only thing that would have improved the experience for me would have been if there were multiple levels (progressively bigger gardens, or something like that). I feel like I didn't really get a handle on how cross-pollination was working right away, and trying out a few different approaches on some small gardens would have helped me understand the score system better. |
| Apr 23 02:19:46 | 10m 58s | NeBROmancer | ♥ 1 | I found the difficulty curve a little too steep for me -- I felt like I couldn't cast the spells quick enough to achieve what I wanted, and so didn't get beyond having one or two undead. With some small tweaks to the difficulty (maybe soldiers don't shoot tombs, maybe there's a limited supply of area-effect spells to help players when they're feeling overwhelmed) I could myself having a lot of fun with this. I'm only criticising the gameplay because everything else is so good. The sprites are great, and the atmospheric music works really well. |
| Apr 24 02:28:30 | 24h 08m | Go With The Flow | ♥ 1 | This is really cool -- very innovative, and an interesting take on the theme. I agree with @gafled and @camden-obertop sometimes I didn't feel like the flubs were necessarily my fault, but I completely appreciate how difficult (impossible?) it would have been to make this work perfectly for everybody! I liked the "repeating the struggle" system; if I'd been able to keep clicking through to the next songs, I probably wouldn't have ever improved! Great entry. |
| Apr 24 02:36:58 | 8m 28s | Save It With Fire!!! | ♥ 1 | This is a great first entry, well done! A lot of what I would have said has already been covered by others, but a few things that I didn't see anywhere else... I think some sort of "Press Space to Interact" prompt the first time you walk within interacting distance of one of the ingredients would really help. I don't think a full tutorial is necessary, since figuring out what to do is part of the fun. Also, I kept wondering what was going on with the bin -- is it supposed to sparkle? |
| Apr 27 02:09:36 | 71h 32m | EXTREME Garden Simulator | ♥ 1 | I really enjoyed this one. The sound effects are great -- you're a really talented mimic! 😄 My only complaint is that it took me a while to find the pump(s). Something about the brown on brown made them quite hard for me to see, and the first time my eyes allowed me to see them I still mistook them for trees. 😅 Making them silver or otherwise decorating the few tiles around them would make them much easier to find. |
| Apr 27 02:17:20 | 7m 44s | Black Death 1347 | ♥ 1 | The pixel art in this is great; the animation when the doctor swings his weapon is really smooth, and I love the way that the zombies fall apart after you hit them! There were a few bugs and minor issues I stumbled across: - Like @kassilver I got stuck upon arriving at the castle. Is this where the game currently ends? - It was often hard to tell whether I was allowed to move in a particular direction or not. Adding some arrows to the edges of the screen would help players to navigate. - It seems more logical to me to tie the advancing of text to the interaction button (E) than the mouse. I kept hitting people while trying to talk to them. 😆 (Also, remember to rate other entries! If you don't, there's a good chance you won't get many ratings!) |
| May 5 02:51:40 | 192h 34m | Meteorite Pig | ♥ 1 | I really enjoyed playing this. But it took me a while to realize that the pig wasn't going to fall off. 😆 The only suggestion I have is to make it so that the player is constrained to what the camera can see (or have the camera follow the pig). It felt a little unnatural that I could spin off-screen. |