Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → parkuhrmd
Feedback comments for LD47
parkuhrmd's games and stats for all events →
| Timestamp | Since previous | Game | parkuhrmd's comment | |
|---|---|---|---|---|
| Oct 6 15:52:18 | Monotonous | ♥ 3 | The oppressive environment was really atmospheric, and the world becoming more weird every time you went against the rules had me keep playing. It all had a Stanley Parable feel to it. I just wish the objective of the game was a bit more complex than "not doing the thing". But overall, good job! | |
| Oct 6 16:45:13 | 52m 55s | Accelerated Assistant | ♥ 1 | The limited controls and the low visibility make the game definitely spooky, but the monster could have been teased a bit more. After being caught two times in the same location, the monster kind of lost it's scaryness? The atmosphere and sounds were great! (the coin collect sound for opening doors seemed a bit misplaced though) |
| Oct 6 17:03:08 | 17m 55s | FIND THE LOOP | ♥ 2 | For a first try, this game is actually a pretty good attempt! The controls felt kind of buggy, which made a lot of the jumps a bit of trial and error. It would also have been nice to see where the gravity gets flipped in the level, so the player can make the decision how the level is traversed. The way it is now had you kind of stumbeling forward to the next available platform, which made the interaction with your core mechanic more unreliable. The graphics were very nice, I liked the medieval steam punk aesthetics and music. The lighting in the levels made the game very moody. Good job :) |
| Oct 6 20:27:01 | 3h 23m | The Elder Ruins | ♥ 1 | I fought Space Cthulhu and got away with it 😎 Great atmosphere through art and sound, and the puzzles were engaging. A bit lower time to kill would have been nice though :) |
| Oct 6 21:03:04 | 36m 03s | The Cult of the Broken Clock | ♥ 3 | Love the idea! Going from the defense to attack phase was really satisfying, it felt like getting payback on the monsters. I think if the monsters would keep coming at you in the attack phase, this would be even more satisfying, allowing the player to clear out a huge cluster of enemies with a bomb. Also I think you could cheese the defense phase by simply circle strafing. Sometimes I didn't use any defensive abilities in a phase. |
| Oct 7 09:24:25 | 12h 21m | The Zone | ♥ 1 | The art and story are very inspired by Tarkovksy's Stalker, which is a great idea! The gameplay works and represents the movie, where one character goes ahead to find a safe path for the others. Unfortunately, on lvl 3 I ran out of bolts before the half way point, after which the game became just trial and error. Maybe you could have incorporated the different characters a bit more? A central part of the source material is how the different characters act in the zone. For example, the stalker has more bolts, the scientist could leave his backpack as a reference point/respawn point, etc. Overall, a good homage! |
| Oct 7 09:36:20 | 11m 55s | Something to Tell You | ♥ 1 | The dream state with it's weird audio, messed up textures, and deliberate rendering artifacts really was a vibe. Also loved the voice acting! Great job! |
| Oct 7 18:26:17 | 8h 49m | False awakening | ♥ 1 | Very spooky game, the atmosphere and art are great! Although the game seems to have a difficulty spike when your knife gets taken away again? I couldn't manage to get past the room with the two vases and the rug, without the knife it's almost impossible. |
| Oct 10 08:45:33 | 62h 19m | Seeker | ♥ 1 | Nice game! I got 7 endings until I didn't have any more clues. The ways you teach the player your mechanics is very subtle, but definitely works. Congrats! |