Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Nyunesu
Feedback comments for LD47
Nyunesu's games and stats for all events →
| Timestamp | Since previous | Game | Nyunesu's comment | |
|---|---|---|---|---|
| Oct 9 18:35:25 | Roundabout Way | ♥ 2 | Hey there! Feel free to ignore most of the things due to jam scope, etc, but I'm giving feedback assumming you would keep working in the game. Could've been better: - Accessibility things such as adding UI controls with the same input you use for the game - Gameplay variety: such as different levels layouts - Customization: Choosing your car color before you play - Floating UI arrow is not well communicated, kinda confusing and hard to understand at first Good points: - Working with gamepad, that's cool - Scope size the project is short and sweet - Easily understandable, quick to learn and play Did you guys model everything and made all music? That's impressive. The track is really cool, congrats Tad! If my comment was helpful, don't forget to like it! ... and if you can, open my profile page and leave feedback on our game as well <3 Thanks for the experience you provided with your game! | |
| Oct 9 20:26:52 | 1h 51m | Chroma Clones | ♥ 2 | Hey there! Feel free to ignore most of the things due to jam scope, etc, but I'm giving feedback assuming you would keep working in the game. Could've been better: - Cursor is hard to see due to its color, so you usually lose the sight, would be better to have something with a higher contrast - "Show the lock before you show the key" - you often show text explaining something that we didn't do before, or as we are about to do it. It's sometimes good to let go of the players hand and let them learn by experimentation or don't tell them what to do right away. - There are a few game-breaking conditions such as getting stuck inside portals or self-trapping that could be fixed by code or level design Good points: - In-game tutorial is always appreciated - Clever record gameplay (if you can look at an old flash game called Cursor * 10, it is really cool in that context) If you have time, please click on my profile and give me some constructive feedback on my game (: Thanks <3 |
| Oct 10 22:03:29 | 25h 36m | Permit A-39 | ♥ 4 | Hey there! Feel free to ignore most of the things due to jam scope, etc, but I’m giving feedback assuming you would keep working in the game. Could’ve been better: - Controls could be easily be simplified Right now you don't have any overlapping stairs, elevator and/or counters. So the controls can be simplified to: - A/D - Movement - E - Enter Stairs/Elevator/Door - It's not clear how you traverse from one side to the other, since there's no visible connection between elements. - Camera movement is too sudden, smoothing/lerp it out can fix the problem (: Good points: - Lunareffect I loved the track! - The game concept scope seems to be about right Just try to communicate the interactions within the game elements so it can be understandable out a glance. Remember the principle of "form follows function" and you guys should be good. e.g.: - Elevators only move up and down, so adding a floor displayer on top of the elevator indicating the current floor + arrow would solve the problem of getting lost while doing that. - Apartment doors signs could tell where the doors would lead to, etc... I hope that is useful! Don't forget to like my comment in case it was helpful ♥ If you can, click on my profile and leave some constructive feedback on my game as well (: Thank you <3 |
| Oct 10 22:13:13 | 9m 44s | The Looppy | ♥ 3 | Hey there! Feel free to ignore most of the things due to jam scope, etc, but I’m giving feedback assuming you would keep working in the game. Could’ve been better: - How many bones were available to be collected - Luggage shapes don't convey that you can't go across then visually, in that case box-shaped luggage would communicate it better - Display clearly that the game has come to an end state Good points: - Incorporated menu is always a plus! It helps settings the game mood, congrats on that (: - Achievement systems UI looks great (although would be interesting to know what achievement I didn't get) - Nicely scoped, right size for a jam and you were able to deliver it Overall it's an interesting game, easy to learn and play. It'd be cool to see more puzzle variations or things as simple as alternated conveyor belts. I hope that is useful! Don't forget to like my comment in case it was helpful ♥ If you can, click on my profile and leave some constructive feedback on my game as well (: Thank you <3 |