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Feedback comments for LD50
Nyunesu's games and stats for all events →
| Timestamp | Since previous | Game | Nyunesu's comment | |
|---|---|---|---|---|
| Apr 5 09:14:17 | I didn't make a game, I just wanted to rate games | ♥ 2 | @pov | |
| Apr 5 15:43:56 | 6h 29m | Piggy Pileup | ♥ 0 | Hey Wyatt, nice game! It's a shame I couldn't join you on stream this edition, I was working ina. team this time so it was a bit hard (: Even for a non-native english speaker it's a nice loop (my countless days of Wordle served their purpose) Main mechanic is fun, nice aesthetics. Bounce is a bit too strong when you try to catch the ball but let's say that's a motor skill challenge to surpass. I'd love to have a core way of mixing things up on the left and right most sides, if your bottom is letter-stuck it gets very hard. --- Thanks again for the game, and as always if you can, please check out my submission as well - I'd love to see your take on it. Most of the balancing techniques came from watching you doing yours, so your feedback would be very valuable! See ya then, bye! |
| Apr 10 00:13:48 | 104h 29m | Carrot | ♥ 1 | Hey Loic, nice entry! It was a bit confusing to me to understand how the game worked at first, if there were a win condition or not, or how I'd interact with the game e.g. How does my dash affects the ball, what is the purpose of the space button etc. I love the art but you already know that :P My advice would be working on the sign and feedbacks part of the game for future entries (: Here's a cool article if you want to take a look <https://gdkeys.com/keys-signs-feedback/> |
| Apr 10 00:20:15 | 6m 27s | Whispers Of The Heart | ♥ 2 | Hey, you guys nailed the mood and atmosphere! The controls were very unreliable to me, so it was a bit frustrating to play, specially with the bad thoughts -- although, isn't that how every game works when your mind is troubled? 🤔 |
| Apr 10 00:27:44 | 7m 29s | Boulder Rush | ♥ 3 | 👁 👄 👁 what have I just witnessed -- Love your cutscenes (didn't realize I could skip them until it was too late) Theme is quite present, but the gameplay was a bit too hard for me -- I personally thinks it lacks some room for error or forgiveness but that's up to your design intention (: |