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Feedback comments for LD46
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| Timestamp | Since previous | Game | Nyunesu's comment | |
|---|---|---|---|---|
| Apr 20 02:37:48 | DungeonScape | ♥ 1 | Heyo Lawrence! So, a little bit of feedback! Feel free to ignore most of the things due to jam scope etc, but as always I'll give feedback considering you'll work on it after the jam. Could've been better: - The lack of audio broke the immersion, a few sound effects during the game's interaction would be great - The ordering of movement isn't clear when fighting a bat, I don't know which one attacks first or if the bat can attack me or not - The first level with 3 crates has a lot of unnecessary walk that could've been shrunk. Keep your puzzles as minimal as possible, so the player doesn't get tired of moving. - The level where is necessary to deliver one guy at a time, could've been presented in a simpler way first, to avoid the frustration at the end of a lengthy puzzle. - The amount of levels is unknown, which would make the last level to actually be my last (if there were others). Since I didn't know how many levels left that one felt like a burden instead of excitement to be almost beating the game. Good points: - Dungeon's atmosphere is present with the art style and post processing fx - The puzzle design is very straightforward and easy to learn - Nice animations - Nice amount of levels considering the time That's it! Hope that helps, and if you happen to update this game, come back here in your comment section to remember me and drop me a tweet or something! If you have time, please click on my profile and give me some constructive feedback on my game (: See ya! | |
| Apr 20 02:51:25 | 13m 37s | Battery Panic | ♥ 6 | Heyo Hacksaw! So, a little bit of feedback! Feel free to ignore most of the things due to jam scope etc, but as always I’ll give feedback considering you’ll work on it after the jam. Could’ve been better: - Hard to learn. The first experience with the game was really confusing, I was trying to build lines as Tetris since this was the concept I had in my mind for the aesthetics of your game. - The new level SFX doesn't sound like a victory, so I always thought I lost the level because I reached the line, and the game restarted. - A tutorial would be great, and by tutorial I mean anything that slowly teaches you how to play giving you room for error. You probably have more batteries later on, but it was still a bunch of info to understand and retain. Good points: - Web build, so I don't have to download anything, yay - Nice audio - Nice art I mostly stopped of playing it because I didn't understand. As advice try to avoid the lack of understanding of how your game work, you're probably aware of that, otherwise you wouldn't write the how to play and hint section. But yeah, that’s it! Hope that helps, and if you happen to update this game, come back here in your comment section to remember me and drop me a tweet or something! If you have time, please click on my profile and give me some constructive feedback on my game (: See ya! |
| Apr 20 03:04:43 | 13m 18s | jumpgolf | ♥ 1 | Heyo Torc! (: So, a little bit of feedback! Feel free to ignore most of the things due to jam scope etc, but as always I’ll give feedback considering you’ll work on it after the jam. Could’ve been better: - Lack of dopamine. I play your game but I don't feel like I'm getting anywhere, my objective/role in this game isn't clear - Lack of movement/animations/eye candy. Since the world is very still there's nothing to "distract" me or something that I can enjoy while climbing. Be it a moving platform (I didn't get very far), animations, flags, environmental changes, etc. - I missed some music to listen while playing - No "relax dude you won't lose any progress after this"/checkpoints, falling from a high-place was what made me quit Good points: - It's cute, nice art - Sound effects are great I feel like this could be improved a lot by adding something to motivate the player. Be it showing the top and panning the camera to where you are, or a height counter of how far you got, small collectibles or mini flags/holes that you get on your way to the top. The question of where should I get to or how long is it going to take was prominent in my head. Hope that helps, and if you happen to update this game, drop me a tweet or something! If you have time, please click on my profile and give me some constructive feedback on my game (: See ya! |
| Apr 20 03:15:43 | 11m 00s | Queen's Rose Garden | ♥ 1 | Heyo Wyatt! So, a little bit of feedback! Feel free to ignore most of the things due to jam scope etc, but as always I’ll give feedback considering you’ll work on it after the jam. Could’ve been better: - Sound Effects to complement my actions - Some pieces I couldn't rotate the way I wanted (e.g. the triangle with 1 space in-between) - I Didn't feel rewarded for completing the game, I feel like it could've led me to a victory screen or something like this Good points: - Balancing is great! The challenges felt like they were in the right amount to the skill I had at each level of the game - Particle effects and a lot of eye candy - Context & drawings to set the game's fantasy - Nice music (there was an option to export as a loop in LMMS tho, haha) Hope that helps, and if you happen to update this game, come back here in your comment section to remember me and drop me a tweet or something! If you have time, please click on my profile and give me some constructive feedback on my game (: See ya, thanks for the stream! |
| Apr 20 03:24:06 | 8m 23s | Crystal Tag | ♥ 3 | Heyo uvwar! So, a little bit of feedback! Feel free to ignore most of the things due to jam scope etc, but as always I’ll give feedback considering you’ll work on it after the jam. Could’ve been better: - It's pretty unclear how to game work from within the game - Lack of visual and sound feedback for every interaction to the game (except for the particles when the crystal breaks) - The goal is unclear - Hard to control - Music loop is really short, which makes the loop very noticeable Good points: - Nice color scheme - Idea seems to be great, even if the execution didn't Hope that helps, and if you happen to update this game, come back here in your comment section to remember me and drop me a tweet or something! If you have time, please click on my profile and give me some constructive feedback on my game (: See ya! |
| Apr 20 03:33:36 | 9m 30s | Tumble Baby | ♥ 2 | Wow Will! Loved your entry. I'd give you some criticism but I'm so impressed with your entry that I swear to you that I can't find a way to criticize. I loved it, thanks for surprising me. The puzzles were hard for me but I'm tired after the jam, and they're what I expect them to be, so that's fine. Not a great feedback but I hope that helps! If you have time, please check my profile and give me some constructive feedback on my game (: EDIT: One thing that I can think of is this type of puzzle requires you to have time to think, and when the baby moves you can't think at all, so it becomes inconsistent. It puts an enormous amount of pressure on the player. |
| Apr 20 03:44:11 | 10m 35s | The Honest AI | ♥ 1 | Okay, I was caught off-guard with this! This is great, really! I'm really impressed by your entry and I'm pretty sure my humor and knock knock jokes are going to be better form now on. The only thing I can think of is to allow pressing up to edit your last text, in case of a typo. Loved the entry, I'm not sure it ended, so if it's not the mirrored part ignore this, but would be cool to make it clear that it ended, maybe a shutting down screen. Hope that helps, I loved it! If you have time, please click on my profile and give me some constructive feedback on my game (: |
| Apr 20 04:02:37 | 18m 26s | Whale Dive | ♥ 4 | Heyo vilcans! Loved the whale dive, I wasn't expecting an atari submission, but this was great. I'm not from the Atari age but I've played a lot of atari games on emulators when I was a younger. I really like the feel of the game, the speed sense increasing while the whale falls is great. I'm not sure how to properly handle this feedback because this game was completely unexpected for me, oops. But that's great, you did great with your innovation and the game's atmosphere (: The design was a bit unforgiving, but being able to explore different levels without the requirement to beat the previous one was great, so I was able to take a look at your game! I'd have more levels and facilitate the design a little bit so it wouldn't require an extreme amount of skill. Hope that helps, and if you happen to update this game, come back here in your comment section to remember me and drop me a tweet or something! If you have time, please click on my profile and give me some constructive feedback on my game (: See ya! |
| Apr 20 04:07:20 | 4m 43s | My BFF! Glorpol! | ♥ 4 | Heyo xel! So, here's a little bit of feedback! Feel free to ignore most of the things due to jam scope etc, but as always I’ll give feedback considering you’ll work on it after the jam. Could’ve been better: - Battle music is too short, the loop becomes really noticeable - Grinding is really boring, and it makes the game feel like a task, instead of a challenge that I want to overcome - Apparently the answer you pick doesn't matter, since most of the answers are similar with different wordiness - A lot of hand-holding and explanations, instead of just letting the player explore, showing "the key before the lock". That makes me reading the text more as obligation instead of I'm curious of what this means. I'd make that optional. Good points: - The art is amazing - Overall atmosphere and the dialogues are really fun!!!! - The lobby music is amazing Hope that helps, and if you happen to update this game, come back here in your comment section to remember me and drop me a tweet or something! If you have time, please click on my profile and give me some constructive feedback on my game (: See ya! |
| Apr 20 04:14:23 | 7m 03s | A Night In The Dark | ♥ 4 | Heyo Hayden! So, a little bit of feedback! Feel free to ignore most of the things due to jam scope etc, but as always I’ll give feedback considering you’ll work on it after the jam. Also somehow the game crashed when I was smashing the button to kill the evil dude. Could’ve been better: - More interactions, like setting a tree on fire, or killing the guy and burning him with the torch - As you know, if your engine had audio it'd be great - A little bit of player-driven strategy, like making another fire to move to trees nearby Good points: - Nice art - Lovely environment mood - Great mechanic of revealing dangers, the torch was also a nice mechanic to support the bonfire. Hope that helps, and if you happen to update this game, come back here in your comment section to remember me and drop me a tweet or something! If you have time, please click on my profile and give me some constructive feedback on my game (: See ya! |
| Apr 20 15:53:32 | 11h 39m | It's Not Rocket Science | ♥ 5 | Heyo Gallahron! So, here's some more feedback! Feel free to ignore most of the things due to jam scope etc, but as always I’ll give feedback considering you’ll work on it after the jam. Could’ve been better: - Gameplay feels rushed, everything moves too fast and the game ends too quickly when getting the gasp out of the controls. Probably tuning the variables down before the player get to experience the game would be great - There's a lot of information going on as soon as I start, and again, not much time to understand each element - Highlighting the ship on start to show exactly where you should drag would be cool - Lack of audio makes the game "less immersive" - Increasing the field of view would also make it more based on strategic instead of reflexes Overall it's just presenting your game slowly, it's really cool to play once you get to know the game. Good points: - great nice orbit mechanic - minimalist visuals are great (I'd decrease the saturation and increase the value a little bit, but that's my personal taste) Hope that helps, and if you happen to update this game, drop me a message on discord or twitter, and I'll be happy to give you more feedback! If you have time, please give me some constructive feedback on my game, vote, etc (: See ya! |
| May 7 17:10:11 | 409h 16m | Perish alive | ♥ 3 | my criticism on this game: - It has a non-intuitive UI, which makes difficult to navigate, check units' status and has a lot of micro management (I don't know if you have automation later, didn't get to this point) - The game felt a bit rushed, the aesthetics of it gives me a chill vibe while the enemy waves are fast contradicting it - during the first experience, it doesn't give me much time to understand and get used to the progression system and keep pressuring the player my advice for it would be: - stretch out the gameplay a bit more, give more time between waves and some extra time for the player to learn. - don't move buttons, since your UI is in world space and the camera follows the mouse, making it static while you interact with UI could help I really like the relationship between the resources, it felt quite balanced to me I know it is a jam, but I like to give open feedback regardless the situation, take what you find useful feel free to ignore what's left Hope that helps, congrats for making it (: |