Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → MikDionio
Feedback comments for LD47
MikDionio's games and stats for all events →
| Timestamp | Since previous | Game | MikDionio's comment | |
|---|---|---|---|---|
| Oct 6 11:18:53 | Fractulinear | ♥ 0 | Art, visuals, audio and the aesthetics in general were great! The mechanics were interesting but could have been implemented better. You could have some added visuals to help visualize the puzzle shape a bit more. There were also times where I could move to another point that wasn't connected in the current view, making the game feel kind of random. | |
| Oct 6 11:25:28 | 6m 35s | Seasoned Wizards | ♥ 0 | The game looks really interesting. I especially love the art style. Its just that even with the instructions at the start, I still didn't really understand the abilities, especially green and yellow. This made me feel lost for quite a bit while I was playing. |
| Oct 6 11:29:30 | 4m 02s | The Bender | ♥ 1 | The games visuals are very interesting, but I didn't really understand what to do. A tutorial would definitely help to establish some context. |
| Oct 6 11:40:05 | 10m 35s | Curse of the Time Stone | ♥ 0 | Really great game! I enjoyed doing the puzzles for this and I hope you decide to continue it. I really only wish you included a tutorial (even a short one in the description) on how to move the boxes. If I hadn't figured out how to do it I would not have gotten past the first level. |
| Oct 6 11:47:51 | 7m 46s | Cursed Labyrinth | ♥ 1 | Fun little game! I love how the sound effects go so well with the music. I also love the ending. I just wish you'd put in an instruction that 'Space' was the button to open the shop. I let the game go on for quite a while before I figured out how to open it. Other than that, great job! |
| Oct 6 12:26:32 | 38m 41s | Once More, Dear Friends | ♥ 0 | I've seen a lot of implementations of this, but I really like the way this was done. It makes the 'ghost' mechanic useful and I can strategize with it. Jumping could be improved though, as it feels kind of weird right now (but this is just a small nitpick) |
| Oct 6 12:31:17 | 4m 45s | Jungle Jam | ♥ 3 | Nice aesthetics. It looks very inspired from Nuclear Throne (that's a good thing :D) One comment I have is to make the projectiles bigger, they are a bit difficult to see at the moment. Other than that, good job! |
| Oct 6 12:52:18 | 21m 01s | Roll, Turn, Repeat | ♥ 1 | Really really great game! Nice implementation of mechanics and the theme! |
| Oct 6 15:22:51 | 2h 30m | Space Beans | ♥ 1 | As others have said, the graphics and effects are really satisfying. Just which there would have been a few more mechanics to give players more to do. |
| Oct 7 13:30:24 | 22h 07m | Infinity - 1 | ♥ 1 | Really love the level design of this one! At first, I was afraid that the repeating thing wouldn't matter much, but I was wrong and you used it really well! |
| Oct 7 13:42:57 | 12m 33s | GravLoop | ♥ 2 | I really liked this game, especially the progression and level design. One (very tiny) nitpick I have is I wish there were checkpoints earlier on in the game. I wasn't able to progress very far because it got pretty hard to get higher to the next fuel, but this might just be me being not very good at games :P |
| Oct 7 13:52:34 | 9m 37s | Sinner's Hotel | ♥ 1 | Great job! Normally, I would say that, from a gameplay perspective, you should shorten the distance between each door so players would know sooner if they made the right choice, but since this is supposed to be hell, I found the longer distance to be quite fitting hahaha. |
| Oct 7 14:02:02 | 9m 28s | Legacy Looper | ♥ 1 | A simple take on this kind of game, but well implemented and still surprisingly tense! I love that it doesn't turn red right away, giving you some time to breathe at the start. |
| Oct 7 14:15:55 | 13m 53s | Screw these loops! | ♥ 1 | The game was really funny! Almost a bit too random, but that's just a small nitpick. |
| Oct 10 03:57:50 | 61h 41m | Anomaly | ♥ 1 | Love the atmosphere in this game! I also love the small UI touches, like resources going red if you'll run out or explored routes being marked as white. They really helped a lot with the experience! I just wish there was more incentive to trying out different routes. Overall, great job! |
| Oct 10 04:05:41 | 7m 51s | Hoops Paradise | ♥ 1 | Fun and frantic game! I love that when you go to the staff house, it obscures the field. That got a good chuckle out of me. Graphics and atmosphere are pretty good too! |