Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Maytch
Feedback comments for LD47
Maytch's games and stats for all events →
| Timestamp | Since previous | Game | Maytch's comment | |
|---|---|---|---|---|
| Oct 5 23:13:58 | Amusement Shark | ♥ 2 | 03'54"74! So much art work and so many levels. Great job, very cute! It took me a while to complete Level 5 but once I got the hang of the springs it all went well. | |
| Oct 5 23:38:58 | 25m 00s | Phase Distorter Disorder | ♥ 2 | I love the character, and the graphics are really good. I got a lot of development console errors when trying to interact with objects though. You should be able to put up a bug-fixed version of it if you get a chance. |
| Oct 5 23:52:21 | 13m 23s | Ghost Jammer | ♥ 4 | Wow nice. I'm always a fun of 3d + 2d combinations, and it stands out from the rest! |
| Oct 6 00:04:42 | 12m 21s | Stuck in the Loop Dungeon | ♥ 2 | Check to see if you've hit publish, I've done that a few times! |
| Oct 6 00:26:54 | 22m 12s | Need More Space | ♥ 7 | It's so satisfying running around a small world like that. Atmosphere and graphics are great, good job! |
| Oct 6 00:42:29 | 15m 35s | Witch Loop | ♥ 1 | Same as the others, console errors: Uncaught SyntaxError: Invalid or unexpected token WEB.loader.js:1 Uncaught ReferenceError: unityFramework is not defined |
| Oct 6 01:38:08 | 55m 39s | Telefun | ♥ 2 | Such a unique and fun idea, very funny! I kept encountering an error which froze the game though so I wasn't able to get far. |
| Oct 6 01:51:54 | 13m 46s | Hell Glider | ♥ 2 | I beat it! Fun, satisfying grappling mechanic, and cool colour theming. |
| Oct 6 02:05:14 | 13m 20s | Seasoned Wizards | ♥ 0 | Good addition of the music changing with the seasoned wizard. Took me a while to beat the southern puzzle but it was fun! |
| Oct 6 11:50:41 | 9h 45m | Mad Science Loop | ♥ 1 | I beat it but it was quite hard at the end! You need be right of the block when pushing it, but you need to be left of the block at the end because otherwise you can't jump over it. It was an extra challenge but I'd say the block needed to be bigger to look like you definitely couldn't jump over it if that was the intent. I also got the block stuck a couple of times pushing it down because it'd rotate and lodge itself against the walls. It's a lot of work for one person in a short space of time! For next time I'd recommend simplifying mechanics wherever possible. There's a lot of them in there but you don't get to see much of each of them. If you want wall sliding to be a big focus then incorporate it into the main gameplay, otherwise skip it completely and you can save a lot of time. Disabling rigidbody rotation helps with unwanted bugs at the cost of aesthetics, but also saves time! Things like that. |
| Oct 6 12:20:00 | 29m 19s | Caterpillar Cowboy | ♥ 2 | I can't give anything less than a perfect score. Fun mechanics, unique interpretation of the theme, funny as hell, satisfying low poly, and a very fitting song! |