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lumue

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TimestampSince previousGamelumue's comment
Oct 6 21:23:42 Chrono Crash ♥ 2 What an impressively polished experience! The rewind was very satisfying. I had a great time playing your unlosable game :)
Oct 6 22:03:37 39m 55s Orbitoor ♥ 1 Neat idea. How the orbit changes when you move feels hard to predict though.
Oct 6 23:25:17 1h 21m Save The Town ♥ 2 Good job. I really enjoyed the humour and story you guys created. Don't worry about not finishing in time! (Hardly anybody manages to deliver a polished game - we started adjusting a proper gameplay 30 minutes into submission hour...again...). Some bugs I encountered: - After the first explosion, I was able to pick up the wood without being the maintenance guy (yes, I was stuck in a loop of following the red herring for a while...) - After receiving money from Terrence in one run, in the pub I didn't have money anymore (happend ponly once, maybe Terrence's textbox interrupted before finishing) - When asking Oscar for a rumor, I was unable to move away until I stated a new conversation with him that I properly ended - Some shelves dont have collision boxes (probably rather unfinished business than a bug) - as mentioned above; moving out of conversations is a bit annoying + I was not sure, if conversations had to be talked to the end to be recognised by your engine - it felt that way which was equally annoying while trying to rush through the 2nd, 4th, 7th run. I hope this is helpful. Cheers!
Oct 8 12:53:46 37h 28m Games are So Much Fun ♥ 1 More an existentialist piece of art regarding the future of artificial consciousness than a game...LOVED IT.
Oct 8 13:18:52 25m 06s Void ♥ 2 Different take on the theme than most games I've played so far. I like the focus on mood. You've done a fantastic job with sound design, animation and VFX and created a memorable experience. A few single deep synth tones of music could deepen the feelings you evoke. Some clearer feedback for the walking could do good in the voidy scenes. Of course I'd love to see more content (but that's no point of critic in a 3-day jam).
Oct 8 15:48:29 2h 29m Songwriter's Block ♥ 1 The odd shape of your brain lets it bounce off things in unpredictable angles und rotations, which due to the uncontrollability and unpredictability makes it unsatisfyingly harder. Also the brain at times loses speed and becomes VERY slow (first run, I had to restart the game, because it was so slow, i couldn't see it move anymore at all). Would be a fun feature, if the soundtrack would grow, enhance and develop in between the levels to show the musical writing progress ;-) I liked the colourful fonts!
Oct 8 17:34:19 1h 45m Gravitron ♥ 1 Good job delivering a game that feels finished!
Oct 8 18:00:03 25m 44s Overrun ♥ 2 Good entry! A few notes: - the shooting sound became a bit annoying after a while; maybe nudge the volume down a tiny bit - the option to look around in the cockpit didn't seem to better anything and made keeping track of intergrity, weapon-status etc harder - it's not very clear, how big the player is and how much you need to move out of the projectiles way. Adding audio or visual feedback to getting hit (like a screen shake, sparks, or a noise), would be helpful. - hitting the enemies is not that easy either, as you need to shoot precisely while moving around is rather quick. A solution could be to shoot in the looking direction. Aiming with mouse would give the function to look around more purpose as well Overall a decent game that I had fun playing.
Oct 23 12:53:41 354h 53m Stuck on Mars ♥ 1 The concept of colouring the planet is a bit addictive. Good entry! Obviously I would have liked to see the car turning and moving, but beyond that it was a well rounded experience.
Oct 23 13:25:59 32m 18s Retrospective ♥ 1 Cool game! I loved how the music evolves as I was progressing. A short info about the running-control would have been nice as well as an option to skip dialogues.