Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Justin Klinchuch
Feedback comments for LD47
Justin Klinchuch's games and stats for all events →
| Timestamp | Since previous | Game | Justin Klinchuch's comment | |
|---|---|---|---|---|
| Oct 5 14:25:26 | Loop Blocks | ♥ 0 | Interesting idea, but unfortunately the game has trouble launching. I double clicked the exe a few times, nothing came up, then after I ended one of the game's processes that was still hanging around in task manager, the game loaded (on my secondary monitor). Not sure if ending the process did something, or the game just takes a long time to load. | |
| Oct 7 12:37:02 | 46h 11m | Looper | ♥ 1 | I really enjoyed playing around with the parameters and trying to figure out how they were influencing the motion, but the time limit felt unnecessary and started to annoy me after the third level or so. Also, this is super niche, but it might be fun to support midi controllers for something like this. Would love to tune the parameters with knobs! |
| Oct 7 13:10:34 | 33m 32s | Hyperbolic Space Fighters Extreme! | ♥ 1 | Love the background visuals! Gameplay is pretty simple, but I was enjoying it as a chill game to relax with. |
| Oct 7 21:51:13 | 8h 40m | Spiiin | ♥ 0 | Nice sprites and animation, and a very pleasant screen transition effect. |
| Oct 8 13:13:50 | 15h 22m | Fleder Flopin | ♥ 1 | Love the music and visual environment! The jump controls felt a bit off at first, but I think it's because you are playing the jump sound whenever the button is pushed rather than when the jump happens, which gives misleading feedback to the player. |
| Oct 8 13:36:00 | 22m 10s | Nailed it | ♥ 0 | The controls were a bit frustrating to me at first. I kept having to restart the first level because I kept accidentally knocking the platform out of the way instead of landing on top of it. Cool idea to have a looping level with progression, though. |
| Oct 10 12:30:06 | 46h 54m | C - O - I - I - L | ♥ 1 | The sound and distortion on the camera really nail the atmosphere, and while the space is disorienting and easy to get lost in, there are enough well placed landmarks that prevented me from getting entirely lost. Well done! |
| Oct 12 11:58:22 | 47h 28m | Orbit Jumper | ♥ 0 | The controls require a lot of precise timing, which made the game a bit difficult for me. Maybe slowing the ball down or showing a small preview of the direction the player will fly off in would help. |
| Oct 12 12:10:19 | 11m 57s | Tokamak: Fusion | ♥ 0 | Dig the glowey vector graphics! The controls took a little getting used to, though. Might feel more natural initially if you spawned the player at the top of the circle, so the first movement the player makes maps to the directional key they pressed. |
| Oct 12 12:34:19 | 24m 00s | Snake Loops | ♥ 1 | Cute art and great animation! The first time I played something happened early on where my character could no longer move down. I restarted the game and it didn't happen again, though. |
| Oct 13 12:13:34 | 23h 39m | LoopyDraw | ♥ 1 | Cool interpretation of the theme, and the circle shapes give the art created with this a unique style. Would love to see a standalone release that supports transparency and exporting to png; this would be a useful tool for whipping up art for future game jams :) |
| Oct 13 12:27:51 | 14m 17s | Orbits | ♥ 0 | Love the satellite art and the Star Trek-ey UI. |
| Oct 14 13:01:39 | 24h 33m | Loopero | ♥ 1 | Cool game, nice graphics. I noticed that in the later levels though, the enemy bullets became harder for me to see due to the spam of the player's bullets, and the fact that the player's green bullets contrast more strongly against the black background than the red enemy bullets. |
| Oct 14 13:40:37 | 38m 58s | Spherio - Ludum Dare 47 | ♥ 1 | Great graphics and sound! I found the ball to be pretty hard to control/judge where I would land while in the air. Perhaps a drop shadow under the ball would help? |
| Oct 16 14:07:01 | 48h 26m | Temporium | ♥ 1 | Fun puzzles, and great level progression for introducing new concepts. Impressive quality and quantity of content for a jam game. |
| Oct 17 12:21:45 | 22h 14m | Anybody there? | ♥ 1 | Dig the music progression! By level 2 though, the amount of weakness on the screen felt a bit overwhelming to me. It felt like I was just trying to dodge weakness and occasionally getting some power by luck, rather than chasing power. |
| Oct 22 12:10:50 | 119h 49m | i++ | ♥ 1 | Love the mechanic where the level itself moves in and out as the player moves across the screen. Level design is solid, and makes good use of both the puzzle and the platforming elements. |