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Feedback comments for LD47
Hjalte's games and stats for all events →
| Timestamp | Since previous | Game | Hjalte's comment | |
|---|---|---|---|---|
| Oct 6 11:47:07 | Loop Guy | ♥ 3 | My pick for best soundtrack, "His name is Frederiiick and he's got a big..." Only issue: Why do I explode if I touch the revolving door!?! | |
| Oct 6 12:17:23 | 30m 16s | Torus | ♥ 0 | Oh my god, those graphics are amazing! The effects on the torus when you die or pass a checkpoint, so good. Btw thank you for checkpoints, most people wouldn't have bothered. Would've really been perfect with some music, but alas time. FYI when I finished, I lost control of the ship and it just kept going, is that on purpose? Anyway, great job and I hope you'll make a post about your process at some point :). |
| Oct 6 15:52:29 | 3h 35m | Break the Loop | ♥ 1 | Super fun! I feel like this could be a great learning game :). Maybe you could've included a comment for some things. I got stuck on the sub-method, because C# uses a start index and length, while yours seems to use a start and end index. Either way, great game :). |
| Oct 6 15:58:51 | 6m 22s | Crosslink | ♥ 1 | Nice game! Clean, minimalistic and easy to understand :). I had some issues with crashes of screen and immediately when new line spawned. Also wished I could zoom out, but I'm nitpicking now. Great work :). |
| Oct 6 16:30:12 | 31m 21s | The Power Loop | ♥ 1 | Damn those are hard puzzles. Probably the longest time, I've spent in a jam game, but it was worth it :). Great job! |
| Oct 6 18:25:59 | 1h 55m | Mobodo | ♥ 2 | Lovely game and great interpretation of the theme. Loved the little bits of interactivity, the scenes were all stunning and the music supported them extremely well! Well done :). |
| Oct 8 09:06:15 | 38h 40m | Creed | ♥ 1 | Great game! I liked that the clones went in reverse, since it forced you to think about your position of time in reverse, which makes the game more interesting. Maybe a little too much thinking, because I ended up winging it half the time, but great puzzles none the less :). Also incredible pixelart! Good job! |
| Oct 8 09:13:06 | 6m 51s | Re-Slash | ♥ 2 | Damn, great controls, art and music. Feels super juicy smooth to play! It was kinda hard to figure out how long it recorded for in the beginning, but I quickly got a feel for it, so I actually think not having a timer works really well. Also damn this game gets haaard. As soon as you have to move up and down, it's a whole 'nother level. Great entry! |
| Oct 9 14:31:55 | 29h 18m | Numpad Looper | ♥ 0 | Nice game! Fun way to use the keypad and the minimal graphics were clean, but very juicy and communicative :). One thing, that'd make it just slightly better, would be to add some inaccuracy time, so that you could hit the key slightly before the beat and still make it. As it is you can hit it slightly later and make it, so it almost felt like I had to be slower on purpose to get it right. Anyway, awesome entry! |
| Oct 9 15:04:15 | 32m 20s | Wizard Recurse | ♥ 3 | Great entry! That pixelart is sweet and the music / sound fits really well with the juicy gameplay :). The level design was really good at communicating the mechanics, like I didn't get that you could reset the time by shooting the hourglass again, so making the keep shooting level impossible without it was great. Otherwise I would've been stuck in the next bit. Btw why can you hold the shoot button? There doesn't seem to be any difference between a normal shot and a charged one, but there's graphics to support it? I want a post jam version with charge shots! Also really appreciate how the story tied itself up at the end. Very clean and great use of theme :). |
| Oct 9 15:16:29 | 12m 14s | Looped | ♥ 1 | Nice minimalistic design! Would be nice if you could hold the mouse button instead of spam clicking though. Great entry! |
| Oct 9 15:35:06 | 18m 37s | CALVARYVM | ♥ 2 | Nice game! I liked the atmosphere. The sound and level design worked well together :). I did get kind of annoyed by the timer, because I found all hammers on my first try but it took 4 tries to actually get there. I would always run out of time right before the goal, which made the slow door opening kinda frustrating haha. Maybe the hammers could also be checkpoints? Idk, but great entry nonetheless :). |
| Oct 17 18:23:02 | 194h 47m | Gene Cycle | ♥ 0 | Nice game! The tutorial is a bit overcomplicated maybe it could be shorter? Once I got a hang of the gameplay, it was quite fun to form sequences. It'd be neat if a correct sequence would add extra steps, so you could play longer :). Good job, yall! |