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Feedback comments for LD47
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| Timestamp | Since previous | Game | heyycap's comment | |
|---|---|---|---|---|
| Oct 7 21:07:24 | Glide | ♥ 3 | Very interesting gameplay! I think it might take me a while to get that skill down, but cool nonetheless. Relaxing atmosphere. @thepiratenun what'd you use for the cello? Sounds good (it's Alex from the USC discord). | |
| Oct 7 21:33:43 | 26m 19s | Ping in the Loop | ♥ 3 | Good idea! It was nice to discover I could put my own number in walk or wait, but once I got past level 2, it was just a numbers guessing game. I'd like to be able to zoom out and see the whole map so I can plan ahead better, otherwise it's just a shot in the dark and hope it works. |
| Oct 7 21:43:39 | 9m 56s | Lasso'em up! | ♥ 4 | Not bad for the time you had! I noticed that once I lassoed the cow, if I did nothing (didn't even try to drag it back to the barn), it would just slingshot back that direction automatically. Horse "driving" controls were a bit difficult to get used to. |
| Oct 7 21:48:46 | 5m 07s | Placid Incandescent Impala | ♥ 1 | Sounds like an automatic name generator lol. Sorry, I didn't know what to do! Also, be careful of the levels on your audio – it was constantly peaking and getting digital distortion. |
| Oct 7 22:08:18 | 19m 32s | Right Side Up | ♥ 3 | Good start. I found that the strategy of choosing a particular explosive didn't really matter and I just spammed bombs in slow mo most of the time. It's basically a difficult game of "keep it up." Not related to theme, but why not. |
| Oct 9 21:45:17 | 47h 36m | Déjà Vu | ♥ 0 | Worked fine for me on Mac OS X 10.11.6. Nice little experience for your first jam. There wasn't really a challenge as you can't die and you only need to go one direction, but the idea can definitely be developed to create more complex puzzles (think the Lost Woods in the original LoZ, but where each screen doesn't look exactly the same). |
| Oct 9 22:02:33 | 17m 16s | Karma Farmer | ♥ 1 | Nice work! It could use some tuning. At first I didn't realize that low hunger was good. It is sometimes very difficult to keep them alive long enough to get old, and it wasn't immediately clear what any activity aside from fishing, sleeping, and cooking actually did. |
| Oct 9 22:12:27 | 9m 54s | Foolish Me | ♥ 1 | Nice idea! I found it quite difficult and "grindy" on a keyboard. The keys for the colors and magnets were not intuitive and it was difficult to properly control the magnet platforms unless you weren't standing on them which then requires great precision. |
| Oct 9 22:41:37 | 29m 10s | Cereal Killer | ♥ 1 | Nice work! At first I struggled, but once I got the hang of ducking/shooting, gameplay felt pretty good. Great use of theme. |
| Oct 9 22:58:33 | 16m 56s | Crows of Wraeth | ♥ 0 | Nice work, I got pretty far and got the hang of how to handle each color enemy. The most distracting parts for me were that the screen basically reloaded at every step, and that I could only see a few steps in front of me, making it easy to accidentally run into an enemy. |
| Oct 10 02:57:46 | 3h 59m | Dear John | ♥ 1 | I could not find anything to do past the 1st room. Also, I'm sure the graphics look great on your end but they get really wonky inside the room with crazy dark shadows that make it hard to see where anything is. The background seemed to work though. The music seemed way too epic for the gameplay/story as far as I could tell (I know you opted out of that category). |
| Oct 11 03:41:52 | 24h 44m | Dead Hand | ♥ 1 | Interesting short text adventure style concept! Sometimes I felt like I was just waiting to receive an email with nothing to do, but it definitely gets more interesting. |