Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → heyycap

heyycap

Feedback comments for LD46

← LD45   LD47 →

heyycap's games and stats for all events →

TimestampSince previousGameheyycap's comment
Apr 22 19:12:07 GhostVac ♥ 1 Great idea for a little arcade game. I like the LED display as well. Some more fun SFX (think pinball or slot machine) or music would've been good. The boss felt the same as the regular level.
Apr 22 19:44:19 32m 12s Five Below Zero ♥ 1 This game is tough! The ICKs move so fast it was pointless for me to try to defend against them. Blackouts happen really often. Good concept though. Could use balancing.
Apr 22 19:49:34 5m 15s Garden Defence ♥ 1 Understand you were working by yourself. Straightforward concept. I just wish I had a little more feedback for actions. And sometimes I would shoot and the bullets would pass right through the enemies.
Apr 22 19:55:21 5m 47s Keep I.T. alive ♥ 0 Funny! I wish I could hire more interns. It wasn't clear what effect the duck had, if any.
Apr 22 20:03:03 7m 42s Shadow of the Elm ♥ 1 Couldn't get all crystals and got stuck in floors/wall a bunch of times. I like the style, though.
Apr 22 21:06:42 1h 03m What the Shell ♥ 2 Great job! I'm impressed that this was only made in a weekend. The main music got repetitive quickly. Gameplay was addictive and built pretty well. I felt umbrellas were the best strategy.
Apr 22 21:32:29 25m 47s SuperOgre64 ♥ 2 Took me a little bit to understand how to progress, but eventually got it. It wasn't clear the purpose of a builder, as I didn't see anything get built. Also, it'd be nice if the farmers went to the fields. Sometimes the people congregate in weird areas of the screen, and sometimes my sacrifices got stuck just before entering the conveyer belt. Good work!
Apr 22 21:41:53 9m 24s Keep It Alive by Ismael Rodriguez - Ludum Dare 46 ♥ 1 Really well done! Excellent level design and use of mechanic with mini puzzles. Impressive.
Apr 22 21:56:57 15m 04s LD 46 - Guinea Pug ♥ 2 Funny... But the pug is already alive because of the capsule! Why do I need to bounce around? I am sure you tried to make sure there were no impossible situations, but I definitely got in some really tricky spots due to the pesky boost pads. Good job, though, funny take on infinite runner/bouncer.
Apr 22 22:11:15 14m 18s The Last Plant ♥ 1 Nice job for your first jam. Twice in an row I got dust storm, followed by night, which almost surely kills the plant from lack of sunlight. I couldn't get past day 3 or 4 in general. Instead of the verbose control instructions, just say WASD/arrow keys to move, E to interact, etc... Everyone understands that. Also you don't need to write the word "empty" on a reservoir with no water in it. I can see that it's empty.
Apr 22 22:16:28 5m 13s The Spirit of Pharoah ♥ 0 Good job for your first family jam! Graphics are nice. Seems like you can only collect a relic from the side. I stood on top of it like a platform without collecting it. The sound effects are too loud and intense. The jump sounds like it's an 8-bit game, which it's not. No need to play the jump sound when you simply walk off a platform. This game has a bunch of potential to be developed and refined.
Apr 22 22:26:22 9m 54s Inkazimor ♥ 2 Funny... I didn't see the purpose of wandering around the labrynth until I found the exit. Other than that I seemed to have infinite food/drink, so keeping the spirit alive wasn't really a challenge, just a chore. Great graphics.