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Herman Chau

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TimestampSince previousGameHerman Chau's comment
Oct 6 04:47:49 Orbital Loop ♥ 3 Cute flappy bird like game! I think the walls should spawn at an irregular interval and the player should automatically start with forward velocity. On my second run, I just stayed in place and didn't press left and right and it made the game fairly easy.
Oct 6 04:55:32 7m 43s BLACKLOOPHOLE ♥ 5 It was a cool game! The black hole effect and the music getting more intense I really liked. One thing that got me kind of stuck was when I dropped my crate in the lava in the second level and had a lot of trouble retrieving it.
Oct 6 05:00:33 5m 01s Cotton Candy Dream ♥ 3 I agree with AlekM, building up speed was super fun. I managed to get enough distance go past the portal! The graphics were also very nice!
Oct 6 05:13:55 13m 22s Cycle Breakdown ♥ 1 Amazing game! The only thing that would have made it a bit better is if there were an animation on enemies before they shoot.
Oct 6 05:33:09 19m 14s ...a loop is a loop is... ♥ 2 Oh no I ran into a bug, the browser page also froze up so the game probably got _stuck in a loop_ somehowbugc.png Loving the game so far! The coins are challenging to get and this is such a cool way to use the idea of wrapping around. The grid snapping and preventing you from pausing the loop when you're in mid-air definitely makes this a thinky puzzle game in a platformer's guise :p One minor thing is that gravity felt a bit strong and there's not much leeway in the platforms you need to reach so the execution was also a bit difficult.
Oct 6 05:56:30 23m 21s That Dream Again ♥ 1 Really interesting mechanics! It took a while to get going but once I was able to bounce and glide I could bounce and then glide immediately after bouncing to gain a lot of height! I managed to get 2 of the chimes and I think I need to work more on hookshotting to get further. It feels like you lose all your horizontal velocity for some reason and doesn't seem quite natural (at least to me). Also really enjoyed the chill exploration atmosphere of the game!
Oct 6 06:14:34 18m 04s A.C.E. ♥ 1 The graphics look great and once I got to the glitchy blocks the game made a lot more sense and became really cool! In the beginning though, I had no idea how the controls worked and only eventually stumbled upon pressing ESC to display the controls. I think it would have helped to force display them at the beginning of the game.
Oct 6 18:24:25 12h 09m Stagnatum ♥ 3 Really loved the mood here and it's cool to see you guys doing a game with 3d graphics! It looked wonderful and had cool depth blur and animation of the platforms changing in the background. I also liked the idea of parrying the bullets from the bats. I agree with most of what @avavt wrote in terms of improvements. I also think the enemy design could use some work since right now it seems to encourage passive play a bit too much (i.e. just standing still and parrying bullets or hitting the spider once and then immediately backing away). I think being able to parry the spider's attacks would be helpful and maybe making a split second flash to white on the enemies right before they attack to help with timing when you're near them would help.
Oct 6 18:36:15 11m 50s Hoop Knight ♥ 1 Super fun and a great interpretation of the theme! I really liked that the enemies had animations before they attacked and the boss was well designed too! Loved the humor too :D
Oct 6 19:55:57 1h 19m The Loop Collection ♥ 1 The boat game was very neat mechanics wise, it was fun to shake the mouse and move the fan! I also liked how each game had a visually distinct color palette. If the game continued on and each mini game got progressively more creative / wild in terms of mechanics while still maintaining the same control scheme that would have been amazing. Also, I think the second game could be improved a bit with some lighting or something to help you better perceive how close the platforms are to hitting your spaceship.
Oct 8 05:42:29 33h 46m Stasis Break ♥ 1 Really cool game, the level/enemy design feels very professional and in line with the genre and I loved your particle effects a lot! I didn't fully understand how the scoring mechanics worked, but if there were some sort of multiplier for killing enemies with copies of yourself, I could see the high score runs being incredibly strategic and requiring a lot of skill. Great game!!
Oct 8 06:06:45 24m 16s Fear Of Gears ♥ 2 Awesome game! We did something quite similar with a looping roguelike where you can get a choice of upgrades and curses after each loop so it was interesting to compare. Interesting that others noted you can just pick all the cards and you end up nearly invincible. I didn't realize that and just mostly picked one card at a time focusing on health regen, drain and the shield and did manage to win the final boss that way. I really loved the graphics, enemy variety, and the various buffs and debuffs you could get! One small complaint is that I think the player's movement speed seems pretty slow which made dashing felt strictly better, especially since your dash also damages. I pretty much just ended up playing the game via dashing.
Oct 8 06:18:10 11m 25s Sushi for Robots ♥ 1 Super chill and a good amount of mechanics were introduced over the course of the game! I liked how non-linear some of the levels felt despite it just being on a single loop. I also saw you created Efi in the previous Ludum Dare, I really enjoyed that too!!!
Oct 8 20:18:04 13h 59m Lamps ♥ 1 I assume the goal of the game was to build a closed circuit with as many lamps as possible? I think I got 4 lamps and managed to get a score of 339 that way. One suggestion for improvement is instead of generating an infinite array of random pieces, I think the game would be more interesting with a several handcrafted levels where you can get all the lamps into a single circuit within the given number of moves. After the player does all of those then they can try a randomly generated puzzle perhaps.
Oct 9 22:52:50 26h 34m Amusement Shark ♥ 1 Great game, it's basically kururin but I liked the level designs and the music was upbeat and fun! Managed to beat the game in 2'19"47 so quite a bit below the 3 minutes you posted about :p kururin.png