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Herman Chau

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TimestampSince previousGameHerman Chau's comment
Apr 21 01:25:49 Extinction Intervention ♥ 0 Managed to barely keep them alive with one dinosaur remaining! So much clicking though haha
Apr 21 03:10:32 1h 44m Penguin Panic ♥ 0 This was a ton of fun! Is the level with the eggs that home in on you and the penguins the last level? I was definitely survived until the bar reached the full amount but nothing happened. The music and sound effects are fitting too and give a pretty good retro vibe.
Apr 21 04:13:57 1h 03m Deamon Flower ♥ 3 The graphics and music are so good! I think the gameplay is pretty fun too but the difficulty curve was a bit too slow in the beginning. The last level was a good difficulty and maybe having some more long horizontal levels would have been nice.
Apr 21 04:41:02 27m 05s SoapBoy ♥ 1 I loved the aesthetic! Controls felt good and I wished there were more to play after I finished the level :)
Apr 21 06:02:57 1h 21m Trizzy Bee ♥ 1 Really loved the graphics style of this game and nice to see threeJS being used. I think the way the camera followed the player was a bit disorienting (it feels like it was lerping too fast maybe?)
Apr 22 05:10:09 23h 07m Efi ♥ 0 Easily my favorite of the game jam so far! I love difficult games built around a simple but innovative mechanic and this game was exactly that. I'd probably buy and play a full version of this game with more content and some sort of story that ties it all together :)
Apr 22 06:02:08 51m 59s Matchstick Elegy ♥ 2 Writing this after getting to level 14, I'll probably finish it up later! The mechanics are pretty good and the puzzle design is very challenging. The fuel on the logs was kind of confusing, I think it would have been clearer if say, the log got a white outline when it's facing up and a black outline when it's facing down. Level 12 took me a while and I assume it was a deliberate misdirection into making the player think you needed paper by each box? I think the solution is pretty clever but wonder if the misdirection could be gotten rid of by placing one of the boxes a bit further to make it obviously impossible in one direction and adding an extra paper that started off burning somewhere. Overall I really enjoyed the game and it's always good to have more puzzle games :)
Apr 22 23:13:38 17h 11m Last Healer ♥ 2 I liked the concept and art! The amount of time each battle takes is also just right and it feels like you make progress at a steady rate. I think the gameplay and player feedback could use quite a bit of work though. Some indication of how much mana is required for each spell, a cooldown timer for each spell, some numbers to indicate how much healing was done and how much damage each fighter is taking would go a long way to making the game more playable. Since as it stands, unless I do manually calculate how much mana the group heal vs single heal consumes and how much they heal for, it's hard to tell which one I should use. Similarly, I can't tell how effective the armor is. It would also be pretty useful if instead of the armor spell at the first fountain, you get a spell that lets you make enemies target a certain fighter so you can distribute the damage equally then use the group heal. Overall I see a lot of potential in the idea and think it could be a pretty fun game with strategic elements and a tight core loop!
Apr 22 23:31:51 18m 13s HEAL ME PLZ ♥ 5 The humor was spot on and the difficulty ramp and overall game feel is great!
Apr 23 01:54:19 2h 22m Box Of Limes ♥ 1 I really enjoyed this. The beginning was a bit rough but I think the difficulty curve was pretty good (I made it to the level "High Ledge" before stopping) and it helps that the pieces are in a fixed order throughout the entire game. The art is really good and easy to read and the mechanics are a neat blend of Tetris and Lemmings. Some constructive criticism: - Movement feels a bit slow and part of this is the fact that the UFO has requires some minimum key pressed time before moving. I think it would feel a lot better if the game registered all key presses and queued up the animations (with some max input buffer of say 3 inputs). Another part of this is that the animations in general are a bit slow and a fast forward button to skip waiting for the lemming to move to a specific part of the screen would be helpful. Finally, I think piece dropping could be slightly faster since it's a bit hard to judge if a piece might hit the lemming by the time it drops. - In the level First Morning, I think it would help to remove the pit to the left. That level took me longer to complete than the next 2 or so, partly because I was getting used to the game. Having a timing element where the game state permanently changes if you don't act seemed like too much complexity for the first level. - (minor nitpick): It'd be cool if the background animation showing you how to play were replaced with a keyboard animation if you're using keyboard, given that the game already has some logic to detect between a keyboard mode and a mouse mode. Overall I really enjoyed this and it's in my top 3 of the jam so far!
Apr 23 02:20:13 25m 54s Candy's Dream Egg ♥ 1 Great puzzle platformer! The retro aesthetic was on point and the puzzles were well-designed! I also thought the music and sound effects matched the game really well. One minor complaint was that towards the end it felt like a lot of new mechanics were introduced but they weren't fully developed. I'd love to see some more conveyor belt levels and levels that involve the falling platforms. What tools did you use to make the game by the way?