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Feedback comments for LD48
Herman Chau's games and stats for all events →
| Timestamp | Since previous | Game | Herman Chau's comment | |
|---|---|---|---|---|
| Apr 28 00:06:37 | Match! Drop! Match! | ♥ 2 | Wow the leaderboard competition is so fierce. I reached 604 just now so barely missing the leaderboard cutoff. Love the mechanics and the background track is great. I just read your detailed gameplay notes and didn't realize at all during playing that it was deterministic; I thought it was random with some weighted probabilities to make it more likely for you to be able to continue to form chains. It's cool to see you all added colorblind accessibility also! | |
| Apr 28 20:20:04 | 20h 13m | LAYERS | ♥ 1 | Awesome entry! I loved how the interactions fit together and there's interesting tension in moving a water tile over to extinguish a lava tile, but then using soil or grass tiles to cover the water back up. The metaphors and scoring made sense and I love the ambience and sound effects. I managed to get to 76 but saw some commenters got to 86. Wow! |
| Apr 30 19:58:00 | 47h 37m | Upset Crab | ♥ 1 | The art is really cute! Like others said, I think a bit more enemy variety and having some background music would be good. |
| Apr 30 21:30:23 | 1h 32m | Below the Ocean | ♥ 1 | Absolutely amazing game, definitely my favorite of the jam. I loved how there were many types of movement mechanics and how you used the tether in multiple ways. The graphics and music/sound effects were also super good; the physics felt great to me and it feels like a rare underwater platformer that's extremely fun to play! I managed to clear with 17 deaths my first time around; I'd love to go back and try a couple casual speedruns. |
| May 1 04:19:42 | 6h 49m | Sing Deeper, Songsharks!!! | ♥ 1 | This was cool! To be honest, I didn't quite understand the musical element to it and I just placed the sharks so that I could reach the music notes. But I like the idea of platforms synced to music somehow and having the players build their level before playing. The sharks and sounds were all really cute and I enjoyed it! |
| May 1 09:02:46 | 4h 43m | HELL deep is your love? | ♥ 5 | Definitely an retro "Nintendo-hard" feeling platformer. I managed to eventually finish it but I think it took me around 35 to 40 minutes and I think it was pretty rewarding to do so! The level design is deliberately unforgiving in a lot of places but there's actually quite a lot of variety given the number of distinct gameplay elements. The graphics are pretty good too and all the player characters and enemies had nice animation. |
| May 4 01:47:38 | 64h 44m | TAILSPIN! | ♥ 2 | This is really really good! Everything from the graphics to level design to audio is top-notch. And there's so much content too! I had to wonder who was the team behind this and it turns out you all also made Trick Keys for the GMTK jam. I loved that game and it probably my top platformer pick from that jam! Going to follow you all on itch now and I'm looking forward to your future jam games :) |
| May 7 18:27:06 | 88h 39m | Fallen Shovel | ♥ 1 | Great platforming movement and really nice theming as you descended the depths of hell. I love how pretty much each circle of hell reused some earlier game play element, usually in an ironic fashion. The destructible terrain mechanic was used well, the music was pretty catchy, and the difficulty curve was pretty good. I think my only complaint is that the level design has quite a few blind falls / leap of faiths that make it hard to "sightread" a level. I think given the nature of the game, it's hard to avoid this in the level design; maybe something like a camera that accelerates downwards as you fall so the player stays in the top 1/4 of the screen could help. |