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Feedback comments for LD47
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| Timestamp | Since previous | Game | fawnblue's comment | |
|---|---|---|---|---|
| Oct 6 02:12:38 | The Seed | ♥ 1 | It's fairly simple but still fun to play. Just goes to show that you don't need a lot of fancy art, music, etc to make an exciting game. There were a few bugs, mostly regarding collisions, but that's to be expected in a game jam... Nice job overall!! :D | |
| Oct 9 03:30:30 | 73h 17m | Infinite Dynasty | ♥ 0 | This is awesome! Felt kinda lost at first and made some ~~questionable~~ decisions, but got the hang of it really quickly. There's one bug I encountered a few times where on the second loop, the "management" UI would disappear and I couldn't figure out how to progress. Would love to see you guys take it even further! Some ideas I had - more map geometry (lakes, rivers, mountains), "smarter" random events (getting 10 soldiers on round one is kinda OP), seasons! PS: "The citizens grow displeased for some reason, I can't think of anything" is actually golden. 10/10 gobears 🐻 |
| Oct 9 03:38:21 | 7m 51s | The Witch's Tower | ♥ 0 | First impressions: The game feels rapid and responsive & the art is really really nice, style is really consistent which is pretty hard to do in 2 days. The only thing that didn't seem to fit as well was the font, but that's pretty easy to switch out. I ran into some bugs with the loops too, but overall the loop overlapping was pretty impressive - kudos. If you guys keep working on this, it would be cool if there was also a mode where the enemies followed the paths :) Nice job though, gobears!! 🐻 |
| Oct 9 03:45:56 | 7m 35s | Ghost Jammer | ♥ 2 | Yo this was super nice - it felt really unique. Loved the mix of 2d and 3d graphics, the track that changed color, and the triangulation effect on the screen. Felt a little hard to me but maybe I just suck at these kinds of games. Tbh, how did you guys make this in one weekend???? Oh, and the ghost effect was SICK. Big kudos all around! |
| Oct 9 03:51:47 | 5m 51s | Pacxit | ♥ 1 | Nice job! I felt like the game was a bit hard at first - maybe an intro level where the ghosts spawn one by one would have helped players ramp up to the main level. |
| Oct 9 19:31:56 | 15h 40m | Skicret Agent | ♥ 3 | One of my favorite games I've played so far this year, huge kudos!! Everything about this game was simple, clean and effective. I liked the cadence of switching between playing & observing. If you continue working on this game, would love to see things like checkpoints, more slaloms, and the ability to jump/spin/etc through obstacles in the air. Side note - my favorite thing about this game was the ability to time movement with sound cues. IE: tracking what melody/pitch is being played during the observation phase, and waiting for that to play in the real game before evading something. Would love to see that developed more, I think it's a really rewarding mechanic. |
| Oct 10 01:53:35 | 6h 21m | Ayy Leon: An Eggistential Crisis | ♥ 1 | hmm, I wasn't able to go to the city or forest - I feel like I was missing something :( |
| Oct 10 02:04:34 | 10m 59s | Star-Dogged Moon | ♥ 1 | Really unique game - I had a good time playing through it :) Some impressions: - The art was great, and fit the music perfectly. The overall mood of the game was amazing - kudos! - It was strange that the dialogue you chose was repeated on the screen after you clicked on it. It might have felt better without it. - The punctuation/grammar was a bit off sometimes, and sometimes the dialogue was cut off. - It was unclear what was clickable/unclickable, some hover effects might have helped. - Story was really interesting, I wish it was longer :D |
| Oct 10 04:12:59 | 2h 08m | Aboard | ♥ 1 | Nice job! I absolutely loved the style of this game. The colors worked really well. I wish it was a little harder though :) |
| Oct 13 01:24:03 | 69h 11m | Do-While-For | ♥ 0 | I really liked the sfx and art style. The post processing effects were really well done, too. |