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Blood_Jackal23

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TimestampSince previousGameBlood_Jackal23's comment
Oct 5 23:32:40 Out of the Box ♥ 1 A cool game, but after I made it through the 20 second gauntlet of fireballs and after surviving the saw blades, I got frustrated when I died from falling off the world's edge and realized that I'm gonna have to do all that again With that aside, the game is decent and worth trying For a first game jam, not bad at all. Keep it up
Oct 6 18:46:29 19h 13m INCORPORATION CORP. ♥ 2 Fun game to play. X was not working for some reason but space was I like the boomerang mechanic, even though things do get out of hand if you start shooting too many objects at enemies. I guess that's the point: Shoot things at enemies but not too many so you don't hurt yourself Overall, a good experience. Well done
Oct 6 18:54:46 8m 17s Retro Loop ♥ 1 I encountered a bug where the ball went off track on the orange blocks level Also, that level was a bit unfair But overall, well done! Looking forward to your next game Keep it up
Oct 6 19:35:51 41m 05s Imperial Eggnog Incorporated ♥ 1 This is the best game I played in this jam thus far. Hope you add more to it My only criticism is that I think it needs a better tutorial But overall, very good job
Oct 7 11:04:35 15h 28m The Loop ♥ 0 I like the "Hole.IO" idea of the game, but there are some technical issues The most prominent is the framerate drop. I believe the cause of this that there are too many objects that are being rendered at the same time, but I'm not sure Criticism aside, I think you did a good job for your first jam. Keep it up and you will go far Cheers
Oct 8 21:14:13 34h 09m Orbitrary ♥ 1 Nicely done! Never thought you can so much fun playing as a satellite I love the arcade-ey feel of the game and the gameplay is actually moe challenging than I thought If I have to think of any criticism it would be that there needs to be a "How to Play" section at the start. The description is great and all, but i would prefer a tutorial. Also, having a scoreboard would make this an official arcade game Overall, brilliant job mate
Oct 8 21:40:24 26m 11s Four Walls Of The Boiler Room ♥ 1 beautiful work! I couldn't beat it (Only figured out one number lol), but I think it can be the start for something much bigger Criticism is that even though the jumpscares and creepy moments were good, some sections felt empty and could've used more spicey moments Overall, great work for a compo. Keep it up
Oct 8 22:05:17 24m 53s Save The Reactor ♥ 1 Not a bad game per se, but I think the gameplay loop needs some rethinking I just realized that the best strategy is to keep spamming LMB and hope for the best. Timing it is too hard to pull off With that said, I can see that a lot of effort went into making the art of this game, so that's a plus Overall, a decent game, but needs some redesigning Keep up he good work
Oct 8 22:36:32 31m 15s Let's Circle Back ♥ 0 Well, I'll be honest... This game needs some serious bug fixing I'll name the bugs I encountered in the game 1. UI is interfering with the gameplay. I can't see the enemies or where I'm aiming at with the "Alert" windows on screen that I can't seem to close 2. The building in the center doesn't block bullets 3. I can still shoot after I'm dead apparently 4. I can shoot when I click on an "Alert" message 5. Health indication is misleading. I have no idea if it's representing my health or the health of the building I'm "protecting" 6. I can keep going at zero health apparently 7. The circle that my tank keeps going in seems to "expand" as I keep going, which leads to having only the turret sticking out of the ground at some point 8. An enemy type (The one that shoots regular bullets) deals no damage as it seems 9. The "Quit" button in the main menu crashes the game Sorry if I'm being too harsh, but I have to be honest so that my feedback can be more useful to you. I know that the game was made in 3 days, but this is not an excuse for a malfunctioning product Well, at least the "Complaints" joke was kinda funny I hope this mostly-negative review doesn't deter you from improving your game development skills. Keep at it
Oct 9 09:59:36 11h 23m Chrono Kill ♥ 0 Not bad for a 3 days game, but I didn't know what I was supposed to do until I figured it out by playing You need to destroy each triangle that is sticking out of the "Blobbling program" with a ship that has the same color. So, you play 3 times, once with each ship A simple concept but you might want to make it a bit more exciting The controls weren't very good. I was using M&K but I think the game was meant to be played with a controller I also encountered a bug where the game wouldn't restart after I beat it Overall, decent work, but could use more polishing. Keep it up
Oct 9 10:28:16 28m 40s Planet Hopping ♥ 1 This is a nice simple game right there. the idea is straight-forward and the gameplay, despite being somewhat confusing at first, is fun My criticism is as follows: 1. You need a soundtrack to make the game more interesting and less dull 2. Add an invulnerability timer after each hit. On my first run, I got stuck between 2 bats that pingponged me into space and I was out of bounds. Luckily, you seem to have a system that triggers a game over when that happens (I was worried I was gonna float out in space forever) 3. The gun seems a bit useless as I can just stomp or ignore every enemy I encounter The pros of the game are as follows: 1. Good art direction. 2. Gameplay loop is simple and straight-forward 3. A good amount of enemy variety (for a game made in 3 days) 4. Controls are good even though I lose my bearings when I'm upside down, but there isn't much you can do about that Overall, a job well done. Keep it up
Oct 10 11:31:56 25h 03m Ayumi's Day ♥ 2 Things I liked about the game: 1. The theme and the art style were good and consistent 2. The tutorial explains the game mechanics well 3. The objective for each level was easy to spot Things I disliked about the game: 1. The controls are not good at all 2. Although the music was a good fit to the theme, the constant looping was adding to my frustration Overall, a good game but it needs more polish. Keep up the good work
Oct 10 12:34:06 1h 02m C - O - I - I - L ♥ 1 Oh boy! It took me a while to find that exit, but I did eventually get the onion ring at the end (only those who beat the game will know what I'm talking about) I like the idea, but god damn this game needs a lot of patience to beat! I guess being completely disoriented in a maze was intentional and not a byproduct of the game's level design Things I liked about the game: 1. the atmosphere is most definitley spot on 2. Thank GOD for those green arrows in the tunnels! Without them, this game would be like searching for a needle in a haystack 3. Controls are not frustrating 4. No bugs encountered Things I didn't like about the game: 1. Was getting disoriented and dizzy as there's a huge lack of a sense of direction 2. Flashlight batteries are more useful as bread crumbs than actual flashlight batteries. I found that leaving a couple of them was a good strategy to let myself know that I've been in an area before. I suggest replacing them with flares that you can drop to mark previously-visited locations instead 3. Escape button just quits the game immediately instead of pausing, which resulted in me exiting the game and losing some progress by accident (cuz I'm used to hitting Esc to pause). I suggest making a pause menu where the player is given the option to exit the app instead Overall, this a good game, but sadly I imagine that not that many people will be compelled to stick long enough to beat it as it requires a lot of patience to figure out what's going on. So, I recommend that you redisign the gameplay loop to make it more interesting Well done and looking forward to your next game (or update for this game) Cheers
Oct 16 10:19:11 141h 45m Stugan ♥ 1 Nicely done with the atmosphere. Unforetunatelly, I made to where you dial the number and the guy says what I think is "Jome" 3 times. I imagine that it's the password to one of the locks but I just couldn't figure it out What I liked about the game: 1) The atmosphere is very good and there's always an unsettling feeling about the place you're in, which fits the game perfectly 2) The rooms change everytime you visit them. In one room, the bed was defying gravity by being placed upside down on the ceiling lol 3) Art style is very good Things I disliked about the game: 1) Player movement feels... floaty. Like I'm sliding instead of actually walking 2) No proper way to exit the game (that I know of) 3) Maybe it's just me on this one, but voice acting needs to be clearer. Just what was that guy saying on the phone? Or maybe it was meant to be unclear. This one might be ignored if it's a design choice Overall, I might actually give this game another go to see if I missed anything. Well done
Oct 27 19:01:56 272h 42m The Archer ♥ 2 Yea... I beat the game with 18 seconds to spare lol So, I think the game needs some kind of explanation as to what the player's goal is. I kinda stumbled on the key bby shear luck cuz I had no idea what I was supposed to do at first All in all, keep it up and I'm sure you'll improve