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| Timestamp | Since previous | Game | amarillion's comment | |
|---|---|---|---|---|
| Oct 5 15:40:06 | F=g(m1m2/d^2) | ♥ 1 | Nice short physics puzzler! The idea is really innovative. I played through all levels, and I like how you expanded the core game mechanic (gravity) in different ways. The game has a very polished feel too. The game is on the slow side (since you are 'stuck', you can't control much so you often have to wait), and solving a level involves luck just as much as tinkering. What might be interesting is to add a 'ghost', i.e. the trail of a previous playthrough, so you can fine-tune your solution. It could also be interesting to add some sort of hi-score (per level) so you can play for the shortest / quickest solution. That would give it a bit more replayability. | |
| Oct 6 18:00:01 | 26h 19m | X-periment | ♥ 2 | This is a nice polished prototype of a pretty interesting game mechanic. And yes, I wish for more levels too, I think that this mechanic has more uncovered potential. What would make it slightly better (I think) is if the blocks weren't so slippery, i.e. if you could let yourself be more reliably carried by a ghost block. As it is, you aren't really pushed forward by a block that you are on top off, you tend to slide off, which makes especially the last level tricky. |
| Oct 6 18:32:52 | 32m 51s | The Loop of Death | ♥ 0 | The graphics style is neat! But I couldn't figure out the controls, it's only by reading the comments here that I found out I need to press E to pick up an item. After I learned that, I finally managed to kill some baddies! |
| Oct 6 19:01:20 | 28m 28s | Retro Loop | ♥ 1 | Aw, I really couldn't get past the 3rd level. You've made it too hard! Otherwise a neat idea, and the graphical style is nice: simple & tasteful! |
| Oct 6 19:32:08 | 30m 48s | Petri Dish | ♥ 1 | It's a cute little sandbox simulation. By strategically holding reserves of the different species, occasionally staging wars to cull the population, I managed to hold on until 13 generations and 700+ deaths. You could probably give the game more of a concrete goal by keeping track of a high score, in terms of deaths / generation. But I feel that the score would also be very dependent on the starting position. I like the creepy background noises, it makes the whole thing very atmospheric. |
| Oct 6 19:53:06 | 20m 58s | LOOPOST | ♥ 7 | The storyline brings to mind the eternal space janitor Roger Wilco from the Space Quest series. The story bits are extensive and very well done, but it feels a bit separated from the main game. It might be fun if you had some dialog choices during the story, perhaps also affecting the levels a bit (Maybe you would get to play different levels depending on your choices - of course this would mean designing more levels so I can understand this is a tall ask) I like the orbit mechanic, it's especially fun to bounce off the black & white holes. |
| Oct 7 05:10:26 | 9h 17m | Shape Escape - A minimalist strategy game | ♥ 1 | Nice concept! I was also reminded of Mini Metro. Right now clicks change a section of tracks temporarily, as long as you hold. Have you considered letting these changes be permanent? I think it would be easier to manage lots of shapes if you can re-arrange the map permanently (you could just set & forget). But perhaps you already tried this idea during playtesting? |
| Oct 22 19:05:13 | 373h 54m | Domain of the Time Wizard | ♥ 1 | Nice game. I made a map on paper, which is nostalgic fun by itself :) |
| Oct 23 21:02:40 | 25h 57m | Loop Dream | ♥ 1 | A fun challenge! Once you figure out a good strategy it's really not too difficult - I got scores of 103, 97 then 60. I start by building up a very rough path by clicking quickly tiles in a line towards the end (not paying too much attention to whether they connect up), then go over in a second pass to 'fix' the path. With this strategy it's quite manageable. |
| Oct 25 13:49:38 | 40h 46m | Orbitality | ♥ 1 | Star control melee battles inverted: there are space ships and asteroids orbiting around a planet, but instead of trying not to crash, you have to move the planet and manipulate the space ships. I love the idea! It's not easy to play, but after a while you get the hang of it. Well done! |