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Feedback comments for LD46
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| Timestamp | Since previous | Game | Wolfrug's comment | |
|---|---|---|---|---|
| Apr 21 13:34:42 | The Last Burito | ♥ 1 | Hah. I died on wave 7, and then lost at wave 9. Good stuff - would've been nice if the dash move did damage (or did it? instead of just moving you around, as that seemed to be the only thing you were leveling up? Anyway, good work! | |
| Apr 21 13:38:37 | 3m 55s | Sheep Sheep Halloumi | ♥ 0 | 241. Nice work, quick to get into. I think it would've been better to decouple camera & sheep (or let the player control the camera, e.g. with keyboard keys) as the erratic movement of the sheep made it harder than it needed to be. Very good looking though! Poor sheep. |
| Apr 21 13:45:10 | 6m 33s | Meal to Kill | ♥ 2 | Lol! I got to the end on the first try. Great visuals and sublime audio (obviously). It's set to Russian by default which was a little confusing, but that's okay. Great use of a simple mechanic overall. |
| Apr 21 13:56:08 | 10m 58s | Gophers | ♥ 1 | For some reason the timer reset to 2 minutes after every tower, so I basically finished the whole game in one run, oops. Maybe to prevent that you need to reset one tower at least once...? That said, this was a beautifully minimalistic little game - excellent world-building using so very little. Loved it! |
| Apr 21 14:35:31 | 39m 23s | Overjammed | ♥ 3 | Nice! I like the meta-aspect of it too :-P Very cute and polished! |
| Apr 21 16:53:34 | 2h 18m | The Few Who Stand | ♥ 2 | Well done! I was actually a bit disappointed when it ended, I had just gotten like 3000 moneys to buy upgrades with :D I like the upgrading, as it lets you decide on your playstyle (accurate and high damage but low ROF, or like I did - all in on Rate of Fire and just spray and praying :D). Also you got a voiceover! And a cutscene! Nice work ! |
| Apr 21 17:17:58 | 24m 24s | Frozen Skies | ♥ 3 | Nice! My poor lizard froze to death when I got a little overambitious, but yeah, this is really nice! I like the little bits of story here and there, and hopefully I'll try it again a bit later to see how it all ends :) Great work! |
| Apr 21 17:23:18 | 5m 20s | Your Spirit Animal | ♥ 1 | Very nice art style! You could put that one screenshot you have up there ^ into the game somewhere (maybe as world-space UI at the start?), I had to alt-tab out to find how to use a rope :D I think you might need to make the hitboxes a little more lenient, I found myself constantly accidentally nudging a spike and dying, but otherwise it's very nice! |
| Apr 21 17:37:37 | 14m 19s | WordChain | ♥ 1 | Nice work on the audio ;) Although it got a little annoying after a while. Only got a streak of 11 or so before I accidentally removed a bunch of the starting words and everything become a giant bundle of overlapping tiles. Oops! Very very polished feeling otherwise for a jam game, so well done! Could do well on mobile I think! |
| Apr 22 11:22:14 | 17h 44m | The Keep | ♥ 1 | Lovely game! I feel the dog could maybe fight back a little (could for example retaliate once every couple of seconds?), I doubt it'd make much of a difference to the mechanics! Also, poor thing got stuck in a door and wouldn't follow me in nor could I walk out past it to shoot the zombies coming at it from outside. Sad sad. Maybe the dog shouldn't block the player? Great stuff all in all though! |
| Apr 22 16:20:06 | 4h 57m | Forfeit REBIRTH | ♥ 1 | Nice. Got to 2100, desperately defending the last faetus until the end-rush killed it too. Some kind of ending/boss/victory would've been really nice, but this was also quite atmospheric. Cool visuals! |
| Apr 22 16:41:46 | 21m 40s | Dozy Dungeon | ♥ 1 | Hah, nice work. Very old school. I can see someone was betting on "turning a violent game non-violent" here :-D Although I was being quite violent in my thoughts towards the cute little lizards at the end there. I have a sneaking suspicion it's not as much endless as "looping" is it, as I could see no differnece (decor, enemies, layouts) between the first and second levels, lol. For gaminess could maybe have a high-score level trackers (how 'deep down' you got etc. Good work! |
| Apr 23 14:51:28 | 22h 09m | Delicious Letters | ♥ 0 | Great work! I also love the fact that if you "lose" one they will 100% kill you. That feels very apropos. :-D Sadly, after just a little while I stopped looking at the text and only looked at the symbols - not sure how that could be remedied, really, but the text was funny otherwise! |
| Apr 24 10:53:25 | 20h 01m | Haywire | ♥ 1 | Nice work, and very good looking. It does break some fundamental rules of bullet hells though, specifically -> the basic enemies have too much health, they should die in one hit (or two) and -> you shouldn't have to stop to adjust the temperature. But otherwise...nice work! |
| May 1 15:34:26 | 172h 41m | Circuit Break[out] | ♥ 2 | Pew pew pew! Nice work for a compojam game, although I didn't get too far! Took a moment to realize you needed to run into enemies to kill them, and as others mentioned it was hard to know when you could use the laser. |
| May 1 17:37:29 | 2h 03m | Tile Rider! | ♥ 1 | Very good looking, with polished movement and fighting and UI - especially the way tiles pop in and out was very yummy. However I couldn't really do much except gather some berries and eventually get killed by an endless number of bloodthirsty animals (also a massive cow, lol). It was very unclear what I was supposed to do. Also, if you use "e" on the starting house more than once it will give you the 'hammertime' prompt again! Good work, just needs some more direction! |
| May 3 10:41:28 | 41h 03m | Cthulhu: The Cult Must Not Die | ♥ 2 | A great looking game, beyond a doubt. I'd say it lacks a bit in the juice department - fighting the investigators didn't feel very good - it was mostly a matter of aggroing them into a position where you can auto-hit all three/four at a time, and then just holding down the button. Never figured out how the combo system worked, never needed it. Lost one cultist, never died. Was a liiiittle disappointed Cthulhu didn't rise from the central pit at the end, but I guess there's only so much you can do during one game game :D |
| May 5 12:59:31 | 50h 18m | Facility Z-13 | ♥ 1 | Good attempt! I died with about one minute left, but honestly I don't really see what I could've done differently, so it didn't really feel like it was my fault I lost. Oh well! Nice work either way, I liked the aesthetics! |
| May 11 10:08:19 | 141h 08m | CPR Simulator | ♥ 0 | Haha. Nice work, despite your scaled-back plans :-D Took me a second to understand what was going on, but then I managed to...err...save the dummy? Or at least finish until the end of the countdown. |
| May 12 19:04:28 | 32h 56m | Rickety, Rickety Robot | ♥ 0 | Cute little sokoban game! Everything works really well, super polished! And I like the little stories inbetween too :D |
| May 12 19:36:02 | 31m 34s | Foamliness | ♥ 0 | This is pretty neat! I'm not really sure if there's bug or it just ends after three levels, but it seems to just pop me back to the beginning after I get through that cute little bit where you make yourself smaller on purpose to fall through the hole...anyway, great effort, especially for a first timer! |