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William Derksen

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TimestampSince previousGameWilliam Derksen's comment
Apr 21 17:38:06 One Tough Flower ♥ 2 At first, I wasn't entirely sure the how to best approach surviving. But over the course of exploring the different plant options, I came to understand the depth of potential strategy in the game haha! I still don't know what's best! Made it to round 15 by first spreading seed boys all over the screen, and then trying to make little seed bunkers with carrot and flower guys in the corners. I feel like the strategy could be made better somehow by utilizing the blizzard guy! I loved it! I only wish there had been further explanations for what each flower does as it took a while to understand how they and the lava worked. Especially loved the sound recordings haha! <3 Also great job with the variance in how the lava works over time! Made it necessary to switch strategies of the course of the game.
Apr 21 22:43:25 5h 05m Pain Pong ♥ 1 I liked it a lot! I had a lot of trouble trying to line up the ball with the paddle but maybe that's just part of the challenge haha. It was fun to slowly get better at predicting whether my paddle was going to cover where the ball was going based on the limited trajectory information. I love how the difficulty escalates as you play. Gonna keep playing to see if i can see some of the later challenges!
Apr 21 23:07:02 23m 37s What Would Make Me Feel Alive? ♥ 0 I loved it! I am impressed by the amount of art and music y'all managed to create! It was fun to explore some of the different options. I'm pretty sure I died in almost every early way possible. I liked the style of the art! It was consistent, stylish, and helped immerse me in the story. My favorite drawing was the one in the glue corridor. I agree with @jeremy-ryan that the tracks were pretty dope but didn't feel very cohesive! Proud of yall
Apr 21 23:20:25 13m 23s SideKick ♥ 2 I liked this entry a lot! The variety of enemies really made it important to really pay attention to what was actually going to be a threat and what the path of the sidekick was going to be. I loved the aliens especially since you could save the side kick from them even as he's being tractor beamed up. That was real cool. The boss then turned the previous gameplay on its head by making things dangerous to you now as well! Finishing off by relying on your sidekick to defeat him! A couple things I would've liked to see: I think some exploration on making it really feel good to destroy each individual enemy would be good. There didn't feel like there was a lot of weight to hitting an enemy. Moreover, The music was really great but I think a little too involved for being the background for the game. It kinda distracted me at times. Well made. Had a great time.
Apr 21 23:27:54 7m 29s Dream Drag ♥ 0 This game sounds like a really cool idea! I played the exe in the source code provided and really liked the mood that you started to form. Those dreamy letters were real fun to look at hahaha! I encourage you to continue on this if you're passionate about it! I'm curious to see where it goes for sure. By the way, that music is really soothing and ethereal! Did you make it? Can you link it?
Apr 22 00:12:41 44m 47s Dr. Glebin's Electric Brain ♥ 1 I love the sound effects and the music is dope! Not going to lie, not usually a fan of mouse heavy clicking to interact games, but this was real fun and surprisingly action-packed. I felt the power drain faster as I got further until the moments between each of my attempt at completing the X grid challenge grew. I remember at some point thinking I was safe to go for the grid, and then immediately getting shafted by 3 of the puzzles losing power. One of my favorite parts was the design of the note challenge, because for that you can either follow right along with the played notes, or even do another puzzle while watching the notes play. It really felt like I was barely holding Dr. Glebin's Electric Brain together! Great Entry! Love it!
Apr 23 23:33:54 47h 21m MACHINA ♥ 1 This was pretty fun! Took my a while to realize that it took 1 action point per 3 tiles rather than per 1 tile. After I figured that out the balance of the game felt pretty great! I managed to get to the end with only 20% health haha. It was really fun when in sticky situations to make the decision between a bad idea and a worse idea, sometimes intentionally taking laser fire to avoid worse consequences HAd a good time
Apr 23 23:41:33 7m 39s Rock. The Game. ♥ 1 Solid gameplay. Just really liked the responsiveness of the controls and cohesion of the art and music. The music was especially great, made me feel a sense of urgency and kept the adrenaline rushing even when there were moments of safety.
Apr 23 23:52:38 11m 05s Green Dream ♥ 1 That was really fun. I loved how easy it started and how hard it eventually got. At first I felt pretty unenthusiastic about the gameplay, but once there was 3 or 4 plants I was constantly clicking on different things. At first I was going to say that the controls are a bit odd and that you could remove some of the buttons by having like dragging or just assuming the action based on the situation (like picking up coings), but now that I have finished, I think the breakdown of the controls into all of these different pieces made the game harder and made me need to press way more buttons to accomplish a couple simple tasks. Good fun
Apr 24 16:44:07 16h 51m Keep the Princess Alive ♥ 1 Good job with QT WebAssembly! I remember trying to use QT in the past and had a hecka lot of trouble with it so kudos to you for making a whole game through this process!!! It would've been nice to have a more defined gameplay loop in your game. I guess I was just confused about whether there was a strategy I should've been trying to use to not be immediately shot at by the soldier when I tried to breath fire on them. At some point I did realize that the fire reaches *Ever so slightly farther* than the soldier's shooting range. So I ended up having a lot of fun mashing buttons to go in and out of the soldier's range in order to breathe fire on them. I think, if perfected, one could survive forever with that strategy hahaha. Was fun to mess around with! Good work
Apr 24 17:17:33 33m 26s Fire is Friend ♥ 1 It took me a while to understand how the puzzles worked but once I started getting it I had a really good time with it. I really liked the puzzles that were centered around information gathering through the use of light, and the one where you have to extinguish the torch to get by the sensor. I feel like you used few features, but you used them very well and explored they're potential well! At some point in the middle though, (After the soundtrack change) one of my boxes seemed to teleport away from me to an unreachable location making it seemingly impossible to continue. Shortly thereafter I got stuck on a corner and couldn't move haha. Great work, had a blast! Glad to hear that you learned some new tools from this process too!
Apr 24 17:40:01 22m 28s PowerCore ♥ 1 This was pretty fun! I liked the music and the art was fun to look at. (If you made and art you should add an those categories, because I liked them alot) When I was first playing the game it felt really good. I was constantly moving, everything was really close and I felt challenged. It was very hard to get through a wave unscathed. The movement speed upgrade helped me get better response time to slimes appearing on screen, but then I think the slimes also got faster maybe. It felt like I got stronger but the enemies also got stronger and that felt good still. The part where it broke down was once I started buying turrets. As soon as I had a fully upgraded turret the game became way too easy. And as soon as I had 2 I basically didn't have anything to do anymore. I think the game would've benefited from some more balancing on the turrets or like, having enemies that specifically attack turrets or something? Regardless of that, it was a fun time! Great work :)
Apr 24 18:01:12 21m 11s Desktop Garden ♥ 0 This was super wild and cool! It would have been good if the unity window somehow capture key controls! I was having trouble climbing and stuff because my desktop was still reacting to my key inputs. I liked what you developed to have a game using this technology. I would love to see it fleshed out further! Great work with making this really cool and different style of game! I'm curious what you're inspirations where!
Apr 24 18:22:11 20m 59s Chip and Run ♥ 1 The platforming was very difficult especially on the second level! But I eventually beat it. Some of the red chip bags were placed a little too close together in my opinion, making it incredibly hard to jump between them though that seemed like what you were supposed to do. Liked the physics haha It was a little jank at times, but I really liked being able to sprint up slopes for lots of air! Fun time! Good work :)
Apr 24 18:26:58 4m 47s Seeking Power ♥ 1 I like this concept! The idea that as you gain more life you get better movement ability. I liked the level design! The beginning was a bit tough to start with. The enemies in general were a good challenge. The collisions system kept stopping me from jumping out of holes and stuff though which broke my immersion a bit. Not that big a deal though Good work!
Apr 24 18:37:16 10m 18s Dart Attack ♥ 1 That was an interesting concept! In order to get points I gotta get myself in situations of danger. Good method for making the game compelling! Every so often the cursor just clicked a random spot by itself without me doing anything, but that's probably a problem on my end. Was fun!
Apr 24 18:43:18 6m 02s Keep the Heart Alive ♥ 1 Hehe, that was pretty fun. I liked that you have to keep jumping and shooting by pressing the mouse and space bar fairly fast. Made it feel action packed. Moreover, the fact that the heart kept moving around and couldn't be shot through made for a really hectic time of getting to the other side of it or moving it to get germs off of it. Well done!
Apr 24 18:52:21 9m 03s The Adventure of Mr. Bubbles ♥ 1 I like the art and music! It had a nice casual adventure mood to it. A couple pieces of feedback though. The movement mechanics were pretty floaty, which made climbing up the floating platforms at the beginning pretty difficult, since you had to do them in one go. If that was intentional then I'd suggest putting that challenge later, if not then I'd suggest reducing the floaty-ness of the movement. I also couldn't figure out how to improve my fish's water level! Maybe I just missed it somehow but It felt kinda impossible to get to all the 10 cans in time. Especially if you happen to hit one of the flowers, that was like guaranteed death. Lastly, the physics collisions for the flowers was a bit iffy in that, sometimes you'd get stuck on them instead of kill them. I had a good time with it! But had trouble getting far enough in the game to appreciate it more. P.S. if you made the audio, you should open ur submission to audio ratings!
Apr 24 18:58:18 5m 57s Me and My BEAST ♥ 1 I'm also having the tree problem that @ladislavodstrcil and @solweak are having Either way I tried it out and thought it was a neat concept. Would like to try it again without trees blocking the view though haha. I'll refrain from rating until you have some kind of fix if you do make one
Apr 24 19:50:22 52m 04s Ultimate Planet Habitat Support Tester 2020!! ♥ 1 I liked it! I found it very difficult to get any even remotely stable planet going! I feel it could use a little balancing as such and maybe some hand holding on basic starting strategies for the game. However, what I'd love to see is challenges outside of just making sure your planet has a good ecosystem balance. It would be really interesting if that balance is fairly easy in and of itself but achieving the challenges tends to require throwing off your ecological balance and then you have to regain it.