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Feedback comments for LD46
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| Timestamp | Since previous | Game | vilcans's comment | |
|---|---|---|---|---|
| Apr 20 22:03:58 | Place me back | ♥ 1 | Very clever with the "hold the up button to start" instructions in the beginning. You get the feel for the controls immediately. Then the one-button control feels very good. It's difficult, but when I fail I feel that it's my fault, not the game. This was fun! And polished. Though short, of course, but that's a plus in my opinion. Funny setting too! I was a bit confused about the strings that attach to the heart. I didn't get the impression that the affect the movement, but they look nice. Your source code link is the same as for the game, was that a mistake? | |
| Apr 20 22:19:17 | 15m 19s | Fell Out Survival | ♥ 1 | My first impression was nice graphics. Except inconsistent. The walls and floor look good, but not the player and the solar panels. It's an ambitious game idea. Maybe too ambitious for a game jam. It took a while for me to figure out that I could move the mirror, but even after that I didn't quite understand what I was supposed to do. My guess would be that I'd have to alternate between giving light to the crops and to the solar cells. But I didn't understand what I was supposed to do with the water pump. I took me a while to notice that I could move faster by holding shift. That was a godsend, because the game is about moving around to manage resources. |
| Apr 20 22:25:39 | 6m 22s | Just a little planet | ♥ 3 | I like the graphics design. It reminds me of old wood carvings or Terry Gilliam's animations in Monty Python. Not sure about the gameplay but I moved around the four elements a bit to figure out their effects. At least I could get some green plants. 😄 |
| Apr 20 22:41:21 | 15m 42s | Flower Defense | ♥ 1 | Nice graphics, and the intro sequence adds to the polished feel of it. Nice variation with the enemies and that you get to choose your upgrade. I didn’t clear wave 5, maybe because I chose more grenades by mistake most of the time. It’s easy to do as you click all the time while playing. |
| Apr 21 22:15:05 | 23h 33m | Johnny The Stupid Electron | ♥ 0 | Interesting concept. Maybe though that the neutron keeping its momentum when you move it is a bit too strange. You have to keep your eyes on two things simultaneously. Once I got the neutron to be almost completely still and the electron moved extremely slowly. I quit that game after 300 seconds. Apart from that, I think the first level was too hard. (Well, I should try my game, you might say! 😄 ) |
| Apr 22 12:54:19 | 14h 39m | Last water temple. A VR Game, Added non-Vr version | ♥ 1 | I should have a Cardboard somewhere at home, but I couldn't find it, but I did try it on a Daydream headset. Unfortunately the button didn't work, so I could only play it without the headset, and that is not the way it's supposed to be played so I'll refrain from trying. May I suggest you build for Quest (too) next time? |
| Apr 22 20:30:39 | 7h 36m | Zilogever | ♥ 1 | Nice to see a fellow retro developer! And with my love for the Z80, I was happy to stumble upon this. |
| Apr 27 12:04:15 | 111h 33m | Tyson Lee: KEEP IT ALIVE EDITION | ♥ 1 | Good concept (though not unique - I've enjoyed similar games before). It feels a bit unpolished in the UX department, like I found no way to remove components or wires. More levels would be good to get a less steep learning curve, because the current one goes pretty straight into flip-flops which are kind of mind-benders. |
| Apr 27 20:00:23 | 7h 56m | Work from home - rat battle! | ♥ 1 | What a cute little game! I survived the whole year after a while. ❤ the graphics and fun to see a Pico 8 game. The game could need some sounds when a cable is broken, when you repair it and when a building gets or loses electricity. It would keep the motivation up. |
| May 5 07:48:50 | 179h 48m | Spider's Food | ♥ 1 | I like this! It's surprisingly challenging considering how predictable the enemies are. The code looks interesting, from a quick glance it seems like you're half emulating a ZX Spectrum. You should host this on a web page instead of a zip file so it's easier to start playing. |