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Feedback comments for LD48
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| Timestamp | Since previous | Game | vilcans's comment | |
|---|---|---|---|---|
| Apr 27 08:49:22 | Deeper Trance | ♥ 1 | What an excellent crazy idea! Nobody can see what you're doing, so this game has a built-in privacy filter! | |
| Apr 27 18:32:38 | 9h 43m | Watch Your Step | ♥ 1 | Fun with some weird physics-based gameplay. I never understood what the controls actually did, so it wasn't easy to avoid falling once the level got harder. Love the headphones on the avatar! |
| Apr 28 17:38:24 | 23h 05m | 1GEMCLIC.EXE | ♥ 1 | Un-challenging gameplay, but that goes with the genre I suppose. You could improve how the trading posts and additional drills appear, as at first I didn't notice that there was anything outside what I could see. |
| Apr 28 17:52:39 | 14m 15s | The Final Frontier | ♥ 1 | I like the graphics! The game was a bit slow, but it may have been because of my laptop. So it became too easy. I like that you bounce back when you fire rockets (even though I don't think real rockets have recoil). With some visual effects and higher speed I think it would be very neat. |
| Apr 28 18:09:26 | 16m 47s | The Deepest Threat | ♥ 1 | Appealing graphics. Before I realized that the powerups weren't additive, the gameplay got more interesting, as it became an actual choice. Except for the health potions. I don't know why you'd skip those. Even though I didn't understand it at first I completed the game on the first try, so it's too easy I guess. More variations on the enemies, new types appearing would improve it. Oh, and sometimes fights take place behind the environment, I want to see the action! |
| Apr 28 18:22:44 | 13m 18s | Deep in the Graveyard | ♥ 1 | This is a game I wanted to play more than once! Good job! I never figured out how the spectres moved. And I only reached the bulls the first time I played, and died immediately, so they could've been better introduced. But otherwise very good mechanics. |
| Apr 28 18:31:30 | 8m 46s | HellElevator | ♥ 1 | Good start, but IMO this would be more fun if you used all the letters on the keyboard. And there needs to be some punishment for pressing the wrong key. I could get very far by just push ASDF continuously. You should put up the game on a web server. I had to download it and run a local web server to play it. That wasn't very accessible. ;-) |
| Apr 28 20:08:47 | 1h 37m | Micronaut | ♥ 2 | Neat and simple and complete! I like it. Once one of the levels so cunningly forced me to think about it how to choose where to go, it wasn't that hard to finish. Bonus points for using Rust. Seems to use pure OpenGL/WebGL. Cool, I suppose. 😄 |
| Apr 28 20:34:51 | 26m 04s | grGRIDid | ♥ 1 | Looks great! And interesting concept. The character moves a bit too slow, one step at a time, and as these steps get smaller as you shrink, it may become a bit annoying, I don't know because I never reached past the third level because the turning stopped working. Only times I managed to turn the block was before I passed it, which didn't help. Oh, and the graphics with the isometric perspective really made me want to play it. |
| May 1 00:25:47 | 51h 50m | Crash Lander | ♥ 1 | I'm a fan of the genre since I spent too much time on Gravity Force once upon a time, so I wanted to try this out. And that I did. After 700 deaths I'm giving up on pushing the first button and getting out of there alive. What an experience it was! It's probably the LD game I've spent the most time playing. It's part of the deal with this kind of game that it is challenging. Avoiding crashing into the walls while still having to move fast but also conserve fuel is what makes it difficult. Especially as in this game, you have all three challenges constantly simultaneously. I think it would be more fun if it didn't present this constant challenge. Some parts of the game would be challenging even with much more fuel. So I suggest rethinking the level design. Can you make the difficulty level vary more perhaps, for example by *only* making some parts hard to navigate, while in other parts you *only* have the challenge of moving enemies? I feel that mouse control is difficult, and I was sometimes wishing for keyboard control instead. One thing I think would help is to always keep the ship in the middle of the screen, so the position of the ship relative to the mouse pointer doesn't change unless you move the mouse. Otherwise I have to keep a look at the ship and the mouse to have an idea of what's going on, which may be why I thought it was difficult to control. Even after playing the game for quite some time, I still failed at some things that should be simple. It's the kind of game where you get to a point where there's only one obstacle left before you get to the checkpoint, but you crash and respawn, only to fail at some much earlier point. I don't know if that's good or bad. Early arcade machines had games like that, and it may be good for giving the player the feeling that they'll beat it next time, and just have one more go. That said, I got a bit tired of the common "mundane" area right after the spawn point that I just had to pass to get to the actual challenge. But then again, the game is a constant challenge. 😄 All an all, very good work! Good game! A little more fuel and more forgiving level design will make this super good! |
| May 1 12:49:58 | 12h 24m | Hello, user. | ♥ 1 | I was lured by the C64 graphics, but stayed for the mood. Good job! |
| May 4 20:22:17 | 79h 32m | Deeper And Deeper | ♥ 0 | Cool with Wolfenstein rendering and maze generation. Are all the walls textured (in single colors), or is the exit a special case? To make this more into a game, I'd like some additional challenge (boring ideas: limited time and/or limited number of times you can open the map). It would be easier to navigate if you could slide along the walls instead of getting stuck when you run into them. Funny music of course! |
| May 18 16:56:10 | 332h 33m | Plumber Ants | ♥ 1 | Strangely satisfying! I like how the water flows, the bubbles rise, and the ants flock. Sometimes I wish the ants were a bit smarter and found their way through corridors or around each other instead of lining up. And maybe the mouse cursor should have an area of effect so not all ants end up in the same place in the end. To make more of a game out of it, maybe the ants should drown after being in water too long. And some goals other than just getting the water further down. But this is a good start! |