Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Specturnal
Feedback comments for LD46
Specturnal's games and stats for all events →
| Timestamp | Since previous | Game | Specturnal's comment | |
|---|---|---|---|---|
| Apr 21 15:55:24 | Goblin Adventure | ♥ 1 | Really liking the art style and music. The goblin expressions also help to signal the player to get ready on clicking on him. The levels are a bit long, but I enjoy most of it. 😄 | |
| Apr 24 18:00:16 | 74h 04m | Spirit of the Tree | ♥ 2 | I really like the graphics, and even having sprites and animations for diagonal movement really is a nice touch. The music sounds good and I also like that it changes when enemies are close. I got the heart stuck in a corner on the first time, so perhaps a way to pull it out would be nice. The combat is really hard at the moment, as enemies are able to spawn very close to the player and they respawn in that same area a little fast. |
| Apr 24 18:38:05 | 37m 49s | Division Decisions | ♥ 2 | I quite enjoy playing it, and the effort put into making so many events is really amazing. The lego city meme event got me unexpectedly, love the reference. XD The difficulty is just about right, while musics also sound nice. Great work! |
| Apr 24 19:08:05 | 30m 00s | Petulant Critters | ♥ 1 | The concept is very refreshing, and I really like the immersive intro. The duration per game is perfect too. Managed to get 3 endings 😄 |
| Apr 25 20:19:20 | 25h 11m | Body Guards | ♥ 1 | The amount of cards you made is quite impressive, and the gashapon adds a lot of replay value. I also enjoy the music quite a bit. The visual feedback for energy reduction doesn't seem to be immediate enough, I was confused at first being unable to spawn more. The "guards" also have a tendency to go out of bounds when they are high in number. Apart from these, the experience is quite enjoyable =) |
| Apr 25 20:42:25 | 23m 05s | Turnip Turmoil | ♥ 1 | Really impressed with the addition of a leaderboard, and the game has a chill music too. The hitbox and movement feels a little weird, but it's still fun to play. The effort put into making a tutorial is also remarkable :D Nice work! |
| Apr 25 20:58:16 | 15m 51s | Scare Your Pants Off! | ♥ 1 | It sure is fun to throw objects around XD I also love the expressions and health indication of Sir. The variety of rooms with different object each makes a new play through refreshing as well. Not quite sure about this, but I start getting bugs after I won a level. Nevertheless, the art is amazing and I enjoyed the game. :D |
| Apr 27 06:02:41 | 33h 04m | My Fair Planet | ♥ 1 | Really cool game, it feels satisfying to suck up gas clouds and blast factories. Graphics and music are nice too. As others had said, it's kinda hard to control with just the mouse, I find myself having some difficulty aiming. It's a good concept nevertheless, and it feels awesome after beating level 3. :D |
| Apr 27 06:30:44 | 28m 03s | My BFF! Glorpol! | ♥ 1 | Wow Im really impressed by how satisfying the combat mechanics are. The art and animation looks really good too. Also love the amount of humor you put into the game. Im amazed that this is done in 48 hours. :O |
| Apr 27 13:30:51 | 7h 00m | Brawnfire | ♥ 0 | Neat idea, I like that you can also throw objects to deal damage. The hitbox feels a little unnatural for up/down, and personally I kinda struggle when a beaten down enemy rise up again too quickly if not thrown into the fire. (maybe I just suck :/) I still enjoy the game though, the art and animation looks really good. :D |
| Apr 27 13:48:01 | 17m 10s | Etiolation | ♥ 2 | The controls feel very right, and the level design is quite nice. The game is very polished too. It's a well done platformer XD |
| May 12 05:21:05 | 351h 33m | Save the torch! | ♥ 1 | I played the post jam version, and like others had said, the controls feel weird. WASD works but X being the attack button makes it hard to use WASD, and I'm gonna assume most people are more used to using the left hand for movement, which most games do these days. ;D The enemy hitbox seems to stay active and continue moving after it got hurt, making it hard to not get hurt after attacking it. It's really impressive that you made this in such a short duration, and the fire mechanic is really cool :D |
| May 12 15:38:54 | 10h 17m | Hard Vacuum: Keep Out | ♥ 0 | More explanations need be given to help players understand what is going on. The game also lacks certain visual feedback, such as interactable objects being not so distinctive from the rest. I'm gonna assume that only doors and vents are clickable based on the text above. The idea is quite cool tho, and the game can benefit from better execution. Keep up the work :D |
| May 12 15:55:04 | 16m 10s | Defend The Crystal | ♥ 0 | I found out that I need to click directly on the enemy(or at least in front of it?) to be able to deal damage. The attack animation sort of contradicts it by displaying the effect as a piercing range. Would be helpful if there is more visual feedback and they are accurate of they represents. The graphics is pretty cute tho, and the movement animation is quite charming. |
| May 12 16:16:28 | 21m 24s | DemolitionX Jam | ♥ 2 | Its really fun to crash around. XD The damageable parts and losing ability to steer/drive when the wheels pop off is pretty amazing. Acceleration is a bit slow, and the ramps could be a bit wider to reduce the chance of getting stuck. But those are just minor nitpicks, the multiplayer aspect is already very impressive. :O I had tons of fun with a few other players :) |
| May 12 17:35:13 | 1h 18m | Emergency Call | ♥ 0 | I really like the way to control the vehicle. The camera can use some polishing, as it's moving rather slowly, and sometimes looking down from the windscreen when I need to see the road. Btw, it's funny how the cars just bounce into the air and then drive away when they run into the ambulance. XD The code that went into the overall system seems pretty impressive as well. :O |