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SirTyler

Feedback comments for LD46

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TimestampSince previousGameSirTyler's comment
Apr 20 02:20:46 Not Clowning Around! ♥ 1 I really like the gameplay and LOVE the concept, a funny twist on a dark idea. Only complaints is I would prefer being able to use the keyboard to control the cannon rather than having to click the button everytime.
Apr 20 02:26:21 5m 35s Soul Survivor ♥ 0 Fun little game, didn't realize how to gather the stones at first. I did also have an instance where I almost lost the game because an enemy spawned right next to the soul, perhaps ensuring they always spawn on the edge of the screen or a certain distance from the soul?
Apr 20 02:39:20 12m 59s Lich Clicker ♥ 8 I love the hand-drawn art style and I'm a sucker for clicker games. The web-version was too big at first and I couldn't see some UI elements, I later noticed there was a fullscreen button and that made the game a lot more playable. Overall I think you did a great job and would love to see it expanded on!
Apr 20 02:57:59 18m 39s Keep It Alive ♥ 1 Love it, would have liked a little more variation but overall it was a great little game and really on theme!
Apr 20 03:08:25 10m 26s Life of the Party ♥ 1 I like the idea and it looks good, but the controls are really clunky to deal with (switching gears doesn't work properly) and its pretty easy to get stuck on objects. It could use some polish and then it would be a pretty good mini-game!
Apr 20 04:55:41 1h 47m Coffin : The Game ♥ 0 Was a nice short little game, but felt like the collisions were a little too unforgiving and you could bounce/stutter along the walls. I think it could be pretty cool with some more polish and levels tho!
Apr 20 05:01:37 5m 56s Hypoglycemic Dino ♥ 0 Cool little game and I really liked your art, but the controls felt a little flightly/light for how tight you were making the jumping. The controls also weren't explained anywhere so I had to mash my keyboard till I found them out. Love the concept of blood sugar being your life bar tho!
Apr 20 05:05:27 3m 50s Castaway:A Spark of Hope ♥ 1 Hey just letting you know that I couldn't run your game on Windows, it is missing UnityPlayer.dll
Apr 20 05:12:00 6m 33s Stay Stoked ♥ 1 Really enjoyed this game, would love to see it expanded on. I think the audio and graphics are good and fit well with the darker theme you are going for. My only suggestion would be making the axe controlled by the mouse, with clicking to use it. That would allow you to have an easier time targeting trees, the fire, and the enemies as right now its locked to 4 directions and is a little clunky to hit the sweet-spot for actions (especially on the fire)
Apr 20 05:16:53 4m 53s Hearty Dose ♥ 1 This is awesome! I really love the style and music, and the gameplay is difficult but really rewarding once you start to get the hang of it. I also love that it has co-op support built in, thats a really nice extra touch,
Apr 20 05:21:25 4m 32s Keep Alex Alive ♥ 1 I like the concept, but you can get screwed over by the RNG sometimes. I had a run where I drew 3 shields in a row and nothing to stop the enemies. I'm not sure if you are actually simulating a deck or just giving the player a random card, but you may want to try a simulated deck with a heavy weight on warriors. Overall I like the game, and I could see it being really fun with a deck-building progression system added in!
Apr 20 05:31:31 10m 06s Fire my guitar up ♥ 3 Game was pretty cool, but I think the enemies should only disburse from the fire, not over time. The control being more point and click also made it a bit tedious to maneuver around the forest after some time, rather than engaging. If also felt like the fire lasted a very long time compared to how long it took to get to the objective. After a bit of running back and forth from the fire I realized I could just keep walking and not really go back to replenish it, the enemies disappearing on their own also didn't help with the sense of needing the fire. I think if you had a faster burnout time on the fire, but a way to stockpile wood so it would "refresh" itself if you were gone could lead to more of a need to manage it. Overall tho I think its pretty solid.
Apr 20 05:41:20 9m 49s pedALIVE (Pedal to keep it alive) ♥ 2 Cool concept, it felt like there was a "sweet spot" to the pedaling, almost like a rhythm game. I tried spamming the buttons and the game seemed to choke and stutter at the upper end and the score *maybe* capped out. If there is a rhythm to it I think having a heart beat or flatline to show when to be pressing the buttons could improve it. Perhaps also a timer so you aren't just competing against your own stamina as well! ~~my fingers are tired~~
Apr 20 05:44:26 3m 06s Passing Flame ♥ 4 Pretty cool little game, although the enemies being able to move through walls felt a bit unfair. I also had a couple times where the next fire would spawn right next to me, if this is intended I would recommend making the distance a bit more as it felt a little too "giving" to have points be that easy. Otherwise its great!
Apr 20 05:56:27 12m 01s Spooble: A Search Engine Story ♥ 2 Was really confused at first because I started typing with "how do" so didn't quite get the game for the first couple seconds. Fun little game! Would be nice if a little bit of text saying to type in order to play would show and fade out once you start, or just have it type by itself after a few seconds if the player doesn't do anything. Overall I think its a nice short little story and would love to see it (and its interactivity) expanded upon, maybe even include fake IM messages, webcam, or image searches?
Apr 20 06:03:02 6m 35s economy keeper ♥ 1 Cool concept but I think for this maybe either slow it down or perhaps make it turn based, felt a little bit too hectic with all the people running around to be able to monitor what was happening. Could also be interesting if it was expanded upon with random events that happen to the population as time goes on, like disasters or temporary bonuses. Other than that I think its a solid little time-waster!
Apr 20 06:45:39 42m 37s Lark will Live ♥ 2 Game was pretty good, if a bit confusing at the end. I like the idea that the ending you choose has repercussions making you unable to actually restart the game (*even if just closing and re-opening fixes that*). I think learning more about Lark during prior levels would make the ending have more impact and be less of a trial-and-error that it is. Would like to see it expanded upon with some more interesting platforming!