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Feedback comments for LD46
n8___'s games and stats for all events →
| Timestamp | Since previous | Game | n8___'s comment | |
|---|---|---|---|---|
| Apr 20 23:20:33 | Planto | ♥ 0 | Sounds and animation were well done. Made me feel bad for those poor sheeps. | |
| Apr 20 23:26:05 | 5m 32s | Keep Culture Alive | ♥ 3 | Nice opening and a clever main mechanic. |
| Apr 23 01:28:21 | 50h 02m | Protect the Babey | ♥ 1 | Really neat idea. Playing on a mouse pad was tough but the mechanic was fun and kept me trying. |
| Apr 24 12:57:18 | 35h 28m | Birloon | ♥ 0 | I'm still humming the tune.. Takes a simple concept and adds some nice twists. You learn early on to stay away from clouds because they mask birds. The wind change is a neat idea too but that part feels a little more lucky. Overall very cool game. |
| Apr 24 13:04:09 | 6m 51s | Keep it Going | ♥ 2 | Very nice for a first jam, glad you had fun! Its a nice take on a rhythm game. I especially the like the losing sound affect (come on man). |
| Apr 24 13:12:26 | 8m 17s | The Next Generation (Conway's Game of Life Puzzles) | ♥ 1 | This was a good head scratcher. Forced you to work backwards. I don't know that the theme was the strongest but the game was something I could play a lot on a phone/browser and kill my work productivity. |
| Apr 27 00:30:07 | 59h 17m | Space Station Techie: Keepin' It Alive | ♥ 1 | Very nice looking. I thought it was fun but there is very little room for error. |
| Apr 27 00:49:23 | 19m 16s | Bouncy Battlegrounds | ♥ 1 | I really like the the combination of slingshot and strategy game :) The first couple levels you could almost ignore the enemies but level three I thought the game really leaned into the mechanics. |
| May 9 12:03:20 | 299h 13m | Flowdating | ♥ 1 | What a happy little flower. |
| May 9 12:13:25 | 10m 05s | Flour Baby | ♥ 1 | Really like the art/animation. The hitbox was slightly larger than I thought it was (but maybe I need to stop playing fast and loose with my flour baby!). There was a nice balance in your speed and the enemy speed though. |
| May 9 12:40:03 | 26m 38s | DangerPet | ♥ 1 | Always fun to see java being used! Art and play was good, like other people I had to come back to this page and re-read the instructions but it was fun. Good job. |
| May 9 12:55:32 | 15m 29s | Tundra | ♥ 0 | I like it. Simple, tight loop and engaging play. |
| May 9 15:02:32 | 2h 07m | Keep me alive | ♥ 1 | For some reason really reminded me of an old puzzle game called sokoban... The graphics and sound were clean and well done. As mentioned above only a few levels but the ones there were well laid out. Really cool to see someone using libgdx. |
| May 9 15:12:51 | 10m 19s | Bugs And Glitches v1.0 | ♥ 1 | Player movement was smooth and really like the music and sound. Good job. Also, I may have spent a minute or so trying to click start on the game image trying to figure out why my browser wasn't working before I scrolled down... |
| May 9 15:21:19 | 8m 28s | Snake 99 | ♥ 0 | Really impressed that you got both multiplayer and a single player mode supported! Nice job. |
| May 9 15:26:18 | 4m 59s | Fire Logs | ♥ 0 | Nice movement and music. Second level I was falling through the floor a lot after wall jumping though. |