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JonasMumm

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TimestampSince previousGameJonasMumm's comment
Apr 22 15:09:34 Night Keeper ♥ 1 Good one! The main mechanic feels well though out and the game is very well put together overall. I was especially impressed by the amount of enemy types and the inclusion of a leaderboard. And as mentioned before I noticed the amount of creatures' eyes representing their hitpoints, very clever idea!
Apr 22 15:23:05 13m 31s Potater Toss ♥ 1 Well this is exceptional :D. Despite the base premise being very wacky the gameplay work well and it feels like balancing a hot potato. Also appreciate the scoring system based on how many optional extra goals the player completes. After a few tries I was able to beat it. As the potato had cooled of I thought "what now?" to myself, but instinctively decided to notch the potato over to my head to eat it. Yum!
Apr 22 15:26:05 3m 00s Save the Plant ♥ 1 There doesn't seem to be a mac version on your itch page :(
Apr 22 15:35:16 9m 11s Shiny ♥ 3 Nice mood, I was very pulled into the atmosphere
Apr 22 15:50:54 15m 38s The Campfire ♥ 3 Nice and complete, feels well crafted overall. I beat it first try, but got properly caught off-guard by red eyes appearing in the darkness. I had slight issues with getting caught up in clutter (like a small rock on the floor) I couldn't see very well, but it might have to do with room I was playing in being a bit bright. BTW your mac and linux links are broken but I just used the windows link instead ;)
Apr 23 17:40:35 25h 49m Clive's Flight ♥ 1 Congrats on finishing your first game, and good job for creating all the assets yourselves! I liked the vivid colors, soothing music and zoomy bird controls :)
Apr 23 17:52:08 11m 33s Dino Volleyball ♥ 1 Very nice presentation and animation, it feels very complete. I even managed to line up some shots! Also good use of the shadow to indicate the exact position of the ball
Apr 23 18:07:25 15m 17s Secret Protection ♥ 1 What's this dude doing just walking along the street of gunpeople? He should be quarantained at home :D I made it to 82! It felt like the enemies at the top of the screen were more likely to miss than the lower ones, is there something to it did I imagine it? Also nice tutorial animation!
Apr 23 18:27:01 19m 36s shopalypse ♥ 3 It's obviously a bit buggy, but as someone who used to use Gamemaker myself I definitely acknowledge the effort that must have gone into all the UI and sequencing! Also the graphics work well together, and the sountrack is very memorable :D
Apr 24 17:55:19 23h 28m MiniDrone ♥ 1 Nice visuals and polish! Personally I wish there would be a bit more tension in the gameplay. I found myself playing very cautiously and avoiding risks, rarely moving far away from the charging stations. Maybe if charging stations would run out for a while, only recharging when they're hit by sunlight, and resources dropped by meteors would disappear after awhile, forcing the player to decide which resources to go to first I can see it becoming a great game! The foundation to extend from is very solid and promising!
May 11 05:32:09 395h 36m Colonize ♥ 2 Combining a shooter with a clicker game is deffinitely a novel idea, wish the difficulty didn't scale up that quickly tho. I barely had time to get a look at the options inside the dome
May 11 07:09:44 1h 37m missingBrainHeartbeat ♥ 1 This is insane! You did a very good job, the game does a great job at conveying the feeling of exploring the environment and figuring out what to do. I especially appreciated the "match-up-the-frequencies" puzzle. Very intuitive overall. I nearly made it to the end myself, up to where I had woken up the robots, but then didn't know what to do now. Thanks to your play through video I realized I had to return to the spaceship. I simply had missed the spaceship at the beginning. This would be my only concern, to try and make the spaceship a bit more obvious at the beginning or explicitly tell the player to return to the ship. Other than that, it's an ace entry :)
May 11 14:16:33 7h 06m Nightfall Sigil Gray Shield ♥ 0 hmmm I was able to open the link after being warned about a certificate error, but on that page I got a 404 in what seems to be polish...
May 11 14:34:51 18m 18s Sim Cell ♥ 1 Playing the game from a non-biologist perspective was an interesting challenge for sure. I didn't *really* know what I was doing, but experimenting with the different kind of "actors" felt science-y on it's own. It was nice discovering that combination of them worked together, even with no prior knowledge. Also I appreciate all the effort that went into the user interface, it's looking very intimidatingly complex, but in a good way that fits the serious theme of the game :D
May 11 15:10:11 35m 20s DemolitionX Jam ♥ 3 It's obviously rather rough right now, but I had great bit of fun trashing my car around the arena. Once I even jumped out of it :D. Car physics and damage simulation are good!
May 12 14:37:06 23h 26m KEEP IT ALIVE ♥ 1 I enjoyed finding a strategy that worked. My approach was abandoning the far right while focusing on keeping the left side alive, and it worked out very well! :) I appreciate the subtle political message behind it :D My best time was 270s with a score of 247 on easy