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Feedback comments for LD46
JonasMumm's games and stats for all events →
| Timestamp | Since previous | Game | JonasMumm's comment | |
|---|---|---|---|---|
| Apr 22 15:09:34 | Night Keeper | ♥ 1 | Good one! The main mechanic feels well though out and the game is very well put together overall. I was especially impressed by the amount of enemy types and the inclusion of a leaderboard. And as mentioned before I noticed the amount of creatures' eyes representing their hitpoints, very clever idea! | |
| Apr 22 15:23:05 | 13m 31s | Potater Toss | ♥ 1 | Well this is exceptional :D. Despite the base premise being very wacky the gameplay work well and it feels like balancing a hot potato. Also appreciate the scoring system based on how many optional extra goals the player completes. After a few tries I was able to beat it. As the potato had cooled of I thought "what now?" to myself, but instinctively decided to notch the potato over to my head to eat it. Yum! |
| Apr 22 15:26:05 | 3m 00s | Save the Plant | ♥ 1 | There doesn't seem to be a mac version on your itch page :( |
| Apr 22 15:35:16 | 9m 11s | Shiny | ♥ 3 | Nice mood, I was very pulled into the atmosphere |
| Apr 22 15:50:54 | 15m 38s | The Campfire | ♥ 3 | Nice and complete, feels well crafted overall. I beat it first try, but got properly caught off-guard by red eyes appearing in the darkness. I had slight issues with getting caught up in clutter (like a small rock on the floor) I couldn't see very well, but it might have to do with room I was playing in being a bit bright. BTW your mac and linux links are broken but I just used the windows link instead ;) |
| Apr 23 17:40:35 | 25h 49m | Clive's Flight | ♥ 1 | Congrats on finishing your first game, and good job for creating all the assets yourselves! I liked the vivid colors, soothing music and zoomy bird controls :) |
| Apr 23 17:52:08 | 11m 33s | Dino Volleyball | ♥ 1 | Very nice presentation and animation, it feels very complete. I even managed to line up some shots! Also good use of the shadow to indicate the exact position of the ball |
| Apr 23 18:07:25 | 15m 17s | Secret Protection | ♥ 1 | What's this dude doing just walking along the street of gunpeople? He should be quarantained at home :D I made it to 82! It felt like the enemies at the top of the screen were more likely to miss than the lower ones, is there something to it did I imagine it? Also nice tutorial animation! |
| Apr 23 18:27:01 | 19m 36s | shopalypse | ♥ 3 | It's obviously a bit buggy, but as someone who used to use Gamemaker myself I definitely acknowledge the effort that must have gone into all the UI and sequencing! Also the graphics work well together, and the sountrack is very memorable :D |
| Apr 24 17:55:19 | 23h 28m | MiniDrone | ♥ 1 | Nice visuals and polish! Personally I wish there would be a bit more tension in the gameplay. I found myself playing very cautiously and avoiding risks, rarely moving far away from the charging stations. Maybe if charging stations would run out for a while, only recharging when they're hit by sunlight, and resources dropped by meteors would disappear after awhile, forcing the player to decide which resources to go to first I can see it becoming a great game! The foundation to extend from is very solid and promising! |
| May 11 05:32:09 | 395h 36m | Colonize | ♥ 2 | Combining a shooter with a clicker game is deffinitely a novel idea, wish the difficulty didn't scale up that quickly tho. I barely had time to get a look at the options inside the dome |
| May 11 07:09:44 | 1h 37m | missingBrainHeartbeat | ♥ 1 | This is insane! You did a very good job, the game does a great job at conveying the feeling of exploring the environment and figuring out what to do. I especially appreciated the "match-up-the-frequencies" puzzle. Very intuitive overall. I nearly made it to the end myself, up to where I had woken up the robots, but then didn't know what to do now. Thanks to your play through video I realized I had to return to the spaceship. I simply had missed the spaceship at the beginning. This would be my only concern, to try and make the spaceship a bit more obvious at the beginning or explicitly tell the player to return to the ship. Other than that, it's an ace entry :) |
| May 11 14:16:33 | 7h 06m | Nightfall Sigil Gray Shield | ♥ 0 | hmmm I was able to open the link after being warned about a certificate error, but on that page I got a 404 in what seems to be polish... |
| May 11 14:34:51 | 18m 18s | Sim Cell | ♥ 1 | Playing the game from a non-biologist perspective was an interesting challenge for sure. I didn't *really* know what I was doing, but experimenting with the different kind of "actors" felt science-y on it's own. It was nice discovering that combination of them worked together, even with no prior knowledge. Also I appreciate all the effort that went into the user interface, it's looking very intimidatingly complex, but in a good way that fits the serious theme of the game :D |
| May 11 15:10:11 | 35m 20s | DemolitionX Jam | ♥ 3 | It's obviously rather rough right now, but I had great bit of fun trashing my car around the arena. Once I even jumped out of it :D. Car physics and damage simulation are good! |
| May 12 14:37:06 | 23h 26m | KEEP IT ALIVE | ♥ 1 | I enjoyed finding a strategy that worked. My approach was abandoning the far right while focusing on keeping the left side alive, and it worked out very well! :) I appreciate the subtle political message behind it :D My best time was 270s with a score of 247 on easy |