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graebor

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TimestampSince previousGamegraebor's comment
Apr 22 02:51:07 Dog's Best Friend ♥ 1 Love it! The visuals and motion of the dog are so charming :)
Apr 23 02:16:04 23h 24m Lamps ♥ 3 Top notch atmosphere and visuals :) The only thing that bugged me was I wish I had a bit more mass to push the lights around - I had a couple of cases where I knocked one over and blocked myself from entering a doorway :P Great work though, you ended up adding so much over the course of the jam!!
Apr 23 02:22:32 6m 28s King's Table ♥ 1 Nice job, I dig the visuals. Using chess pieces is a cool twist on the format and it's certainly addictive!
Apr 23 02:33:28 10m 56s Root Quest ♥ 2 Nice job y'all! Awesome that you made the root growing parts and the dungeons distinct but clearly connected - the transition effect into dungeons is great :)
Apr 23 02:47:54 14m 26s Blooming with You ♥ 1 This is great! The control you have over the phone, the blur while the phone is up, the little alert icon, and the way the scene is nicely arranged with the light all work together to make this very charming. The only thing it felt like it was "missing" was a sound effect or two for messages coming up on the phone - overall I really liked it though!
Apr 23 03:30:23 42m 29s Your Very Own Rising Pet ♥ 0 This is really cute - I got a chuckle out of it when one of the "bad" endings took me by surprise, so I had to play again to see the others!
Apr 23 03:35:51 5m 28s Life Alive ♥ 2 Congrats on your first LD submission! Your twist on Life is cool and comes across well even with "simple" visuals :)
Apr 23 03:46:47 10m 56s LAST HUMAN ♥ 3 This was quite neat! The inventory/upgrades are simple and snappy to use and the overall feel is good. The randomized layouts helped keep things fresh as well. On the critical side, a couple of small things that bugged me: - In rooms with numerous enemies they would all fire at the exact same time, so the sound effects all playing at once was a bit jarring. - Getting to the end of the levels and going through the portal there was some text at the beginning of the next level but it seemed to immediately disappear before I could read it, I think because I was holding the movement button. - The first time I died I hit some spikes but the ending screen came up so abruptly I didn't realize what had happened at first, it would be nice to have a bit more breathing room before game over so you can see more clearly how you screwed up :)
Apr 24 02:07:51 22h 21m 🐱 Cat Fun Factory ♥ 5 Love the visuals, great execution! The problem I ran into most often was that I felt like roads didn't exactly build how I intended to most of the time - especially when connecting 2 existing roads, but in general it was totally workable. Really impressive how much you managed to put together in such a short time :)
Apr 24 02:20:21 12m 30s Fish Motel ♥ 1 I found this really funny and charming - I definitely agree that it was quite hard to hit the fish, but I got a laugh out of it anyway just because of the absurdity of running around with the tiniest cup ever trying to keep things under control 😂
Apr 24 02:30:47 10m 26s Lawn and Order ♥ 0 Wow, really nice puzzle design! The difficulty ramped up just perfectly imo, the mechanic of pushing buckets against each other really makes you have to stop and think. Graphics and sound are simple but they totally work, since it's all about the puzzles - and I do always appreciate a good pun title. Congrats on your first LD entry, it's really clever!
Apr 24 02:54:18 23m 31s Speeder Feeder ♥ 0 This was super hard 😅 It took me a solid 2 minutes of trying before I could grab my first box - though I think the main thing throwing me off was that since it was a plane I expected the y axis to be inverted. But I powered through and managed to deliver a couple of packages regardless :)
Apr 25 04:03:38 25h 09m Keep It Alive ♥ 1 Nice job, though I definitely agree that at certain angles it was hard to see the holes in the track as they came up. The pseudo-3D is a neat method :)