Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Fryer
Feedback comments for LD46
Fryer's games and stats for all events →
| Timestamp | Since previous | Game | Fryer's comment | |
|---|---|---|---|---|
| Apr 20 23:28:02 | Planto | ♥ 0 | I like the art style and the music and sounds are great. One bug I discovered was when I went up to a corner and tried to throw the plant I didn't jump high enough, so the plant clipped through the floor and fell outside the map! :D | |
| Apr 20 23:49:31 | 21m 29s | StayTogether | ♥ 0 | I was confused about what to do first because the little square friend looked like it was a bullet shot by the enemy square, so I ran away from it. :( I figured it out after a while and found the exit. I think it would be more fun if the friend square and the enemies were faster, or if the player was slower so I didn't have to wait for it. |
| Apr 21 00:15:35 | 26m 04s | Tom Braider | ♥ 1 | The start seemed to be more trial and error than puzzle, but after I got through that I liked the puzzles. At the memory maze I just ran straight through the last part, but then you added a hard mode with insta-death, which I thought was clever, but now I'd have to trial and error it even more because I didn't do it right on easy mode and every bad attempt means death! |
| Apr 21 00:35:28 | 19m 53s | Fire | ♥ 0 | It was fun to play and platforms burning because you're fire was interesting. The controls felt very unresponsive at times though, which caused me to die a few times. Not all water killed me, the first and a few of the last waterfalls seem like they don't do anything. |
| Apr 21 00:53:33 | 18m 05s | Keep the GameBoy alive. (on GameBoy Advance) | ♥ 0 | I like the idea, but the progression throws a lot at you fast. I barely got past the 4th level before being overwhelmed. |
| Apr 21 01:10:42 | 17m 09s | Keep Bloo Alive | ♥ 4 | I defeated the giant manbearpig! Fun game. Would like the boss more if it had less health or charged at you once in a while to mix things up. The (randomly timed?) waves of smaller enemies did help it feel less like a grind though. |
| Apr 21 01:39:17 | 28m 35s | Super Ultimate Wave Defender | ♥ 1 | Enjoyed playing it enough to play through all the waves. It was pretty easy though, and it got easier later even though the enemies were tougher because I got more money than I could use. :D Being able to walk around and shoot enemies myself was a nice change from normal tower defense games. |
| Apr 21 01:57:00 | 17m 43s | LD46: The Lighthouse at the End of the Universe | ♥ 1 | Nice mix of asteroids, shooting games, and keeping it alive! I played the web version and it has a problem: Ctrl+W closes the currently open tab, so I had to avoid going up and shooting at the same time. If there were more alternatives for shooting that could be avoided. |
| Apr 21 15:23:23 | 13h 26m | The Lightwielder - Ludum Dare 46 | ♥ 1 | Very nice graphics and audio, the atmosphere made me feel like I was the last hope in a world where there's only darkness left. I didn't manage to defeat the octopus nest, and I'm not really sure how close I was either. It would help if it was more obvious what my attacks were doing I think. I saw a lot of shiny stuff flying around, but I'm not sure if it was dealing any damage. |
| Apr 22 02:12:19 | 10h 48m | 3 Minutes To Freeze | ♥ 0 | Very nice game. I froze a few times before I figured out the right flow, the balancing of body heat and keeping the fire alive is well done. I noticed the fire bar would slow down as it got lower, letting me get back after collecting a few sticks without panicking. The tracks were also a nice touch and helped both to find my way back and see where I had gone before. |
| Apr 22 03:24:36 | 1h 12m | Terraforming Mars | ♥ 1 | Going between the modes of plant keeping and finding resources was a nice game idea, and seeing the plant grow up at the end was satisfying. I feel like there should be another way to lose other than dying to the spiders, like the plant drying out after some time or maybe some other threat to the plant's survival, so that you're fighting more to keep the plant alive than yourself. It was also pretty easy to avoid the spiders, and I think they could be placed closer to the main water collecting path in the level to make it more difficult. |
| Apr 22 03:26:46 | 2m 10s | The Soulkeeper | ♥ 1 | The controls were a bit tricky, but it was a fun game when I got used to it. The only thing that was a bit frustrating was losing control over objects you possess after you disable a trap, and the object then being able to kill people. Dying from running into a cone or trashcan seems unlikely. :D The graphics and audio are great and the style is coherent. |
| Apr 22 03:29:22 | 2m 36s | Space Ranger | ♥ 3 | Beautiful art style. I would've loved to play it in fullscreen mode with more space around the planet to be fully immersed in the experience. The game felt a bit easy, so I tried to play it without shooting and only collecting stars, but that didn't work. I would've actually enjoyed if it was possible to do that as a way to play the game on hard mode. :D |
| Apr 22 03:57:06 | 27m 44s | Bat Man | ♥ 0 | I liked the pixel art, the batteries were cute and it was funny to jump around doing battery things. Something was wrong with the volume controls though, both sliders adjusted the music volume and the sound effects were **very LOUD**, so I had to turn down my system volume until I couldn't hear the music. :( |
| Apr 22 04:29:50 | 32m 44s | Dracenzoid | ♥ 1 | Cool style and game mechanics, but it felt almost impossible because the enemies seemed to spawn faster than I could shoot. I figured out I could hide under the z shaped platform to lure most flying enemies into a corner though, so I survived a while doing that, but when my rockets ran out it was all over. :D |
| Apr 22 21:59:52 | 17h 30m | Keep chicks alive! | ♥ 1 | This game sent me into speedrun mode, trying it over and over until I got an almost perfect run. The graphics are simple, but the gameplay is fantastic. Variable jump height that feels right, music that made me want to go fast before I even noticed the timer, and excellent level design. I even tried to get some extra momentum from landing a jump on decline slopes, which I noticed would push me forward a bit right after I landed, but I'm not sure if that contributed much to my final result. And I obviously abused the level 4 bug, egg teleport! :D speedrun.png There was one falling platform that landed on the ground, and when I jumped on it again it would sit there and shake. There's also a bug with the music when you restart while it's playing: It keeps playing and overlaps itself when you get to the egg. I got about 4 of them playing at once when I was restarting trying to get a good run. |
| Apr 22 23:08:32 | 1h 08m | Virtual Pet: No escape from Life | ♥ 1 | The tutorial was well done, I didn't feel like there was anything I didn't understand how to do in the game after going through it. I did manage to keep my TimTam alive into old age, but managing everything was quite stressful, and I couldn't find time to train it. Maybe extending the play time a bit and making it easier at the start would help ease new players into the stress that comes later. As for the graphics and music: I think the crunchy backgrounds in the UI were a bit over the top, I'd tone that down a bit. The music seemed to stay on a single chord forever, which I guess added to the feeling of stress somehow, but more movement there would be nice so it doesn't get too repetitive. |
| Apr 23 09:31:12 | 10h 22m | Friendly Fire | ♥ 1 | Interesting game, and I really like the pixel art. The spawn timing for the bats seems very random, and I was wondering if it would even be possible to win at one point when they kept coming as I tried to open a chest, but they calmed down after a while. Then I discovered I could light fires in front of chests while opening them to keep the bats away. I was scared of walking anywhere else than in a straight line from the ladder at first, but then I figured out I could use kindling as waypoints. I don't know if that was intended, but it lessens the need for a big arrow pointing to the exit, so that the spooky big cave atmosphere can remain. I tried to let the fire die out just to see what would happen, and it just kept burning, but with almost no light. I think if you were in that situation and didn't have any kindling left it would be a bit annoying, because finding more would be almost impossible. Maybe it's better to just let the player die in that case. |
| Apr 23 21:02:19 | 11h 31m | Keep It Alive! | ♥ 1 | I like physics games like this, and I've experimented with some very similar ideas in the past, so it was fun playing a game based on those ideas. The fuel mechanic was nice, and I think it could be better if there were fuel tanks you have to navigate to rather than it automatically refilling. That would force me to move around more rather than hovering in the same place all the time. The physics seemed to be a bit odd, moving platforms didn't really move the drone when I landed on them. Sometimes the drone would tilt in a weird way and it seemed like I needed to use a lot of rotational force to get it back up, as if there was some ghost force acting against my control. |
| Apr 23 21:27:37 | 25m 18s | Feed the cat | ♥ 1 | I love cats. That said, hitting cans out of the air is probably one of the funniest game mechanics I've seen. I like the attention to detail with the cans being drawn upside-down when they are flipped over. The pure chaos in easy mode (CANS EVERYWHERE!) was hilarious, but I wanted a challenge, so I tried hard mode too. Having to clean out old cans so the cat could get to the new ones was fun, but trying to flip cans over so the cat could eat from them was a bit tedious. The cat AI was trolling me a few times I think, it would start going for one can, then it would switch directions to another can for no apparent reason and starve. :'( |
| Apr 23 22:21:18 | 53m 41s | Saving Emperor's Chick | ♥ 1 | The art is nice, but the game was very short. I would've liked to see more than just dodging a bird. The mechanics were a bit harsh too. If I held up I'd bounce against the surface, and there was no way that I could see to tell if the penguin was about to drown. I think I got stuck on something at the end, because I had to dive down a bit to get unstuck and win, but when I did it said "game over, you win", which was a bit confusing, as "game over" usually implies you lost. |
| Apr 23 22:45:05 | 23m 47s | Protect the little one | ♥ 2 | The little one is cute and that rolling animation just makes it better. Very nice graphics overall. The combat was a bit tricky at first, but when I figured out the attack pattern it almost became a bit too easy. Another enemy or attack would make it more interesting, but I understand that there's not a lot of time to add infinite content, and a well designed combat system on its own is already impressive. I wasn't sure if comforting was doing anything at first or if there was a hitbox for it. A sound effect as feedback to know it's working would be a nice addition. Also maybe flashing the fear bar to bring attention to the effect it's having. |
| Apr 23 23:17:08 | 32m 03s | Run A Morte | ♥ 0 | Cool idea. There seem to be a few bugs with the mechanics, sometimes the creature wouldn't die when I placed the trampoline wrong and it hit the ground, and at one point it walked into a trampoline, got boosted really far up, and fell down and splattered all over my screen. I'm not sure if having physics on the objects you place really does much for the gameplay. I'd rather have the objects stay where I place them. The jumping off ledges also took me by surprise a bit. I was expecting it to just walk off, so I placed a trampoline near the bottom of the ledge, but the creature just yeeted itself over it. :D |
| Apr 24 00:10:16 | 53m 08s | Blinded by the Dawn | ♥ 0 | The concept is nice, but I feel like the mechanics don't really fit the challenge, and things could be better explained. At first I didn't understand that you could create moss with right click, and that it killed beetles. When I saw that it worked as a shield I tried using it like that, but sometimes the building wouldn't produce moss, and I saw no indication of when that would be possible. It felt like I was rolling dice, and if I got unlucky the bugs would kill my buildings without me being able to react. At the end I figured out that the way to win was to just rush through the level and not even use right click at all. Also, there was a lot of green and contrast, and even the cursor almost blended in with the background. |
| Apr 24 00:47:51 | 37m 35s | Something Fishy | ♥ 1 | Nice art and ambience, felt like I was in a deep vast ocean. It would be neat to have some more challenge, like funding for food running out perhaps, or some additional external threat to your robofishies. And I like the fishies' mouth, can't tell if they are happy or sad, and would catch myself projecting an emotion onto them depending on how low their hunger bar was. xD Robo fishies will save earth! (Or destroy it, who knows what happens when they run out of trash to clean up 🤔) |
| Apr 24 01:03:36 | 15m 45s | Keep the Eggs Up! | ♥ 0 | Simple and fun game. The start and retry buttons are very small (in fullscreen mode). On my first time playing I didn't realise I had lost when one of the eggs fell over, because the game kept on going. |