Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Daniel Cox
Feedback comments for LD46
Daniel Cox's games and stats for all events →
| Timestamp | Since previous | Game | Daniel Cox's comment | |
|---|---|---|---|---|
| Apr 21 02:47:37 | Save the Spacemen | ♥ 2 | This is the first game I rated here that had a pause menu and I appreciated it. Even mine doesn't have one. Also, I love games that let you go fast so even as simple as this is it can get fun quick. | |
| Apr 21 03:03:42 | 16m 05s | RatJar | ♥ 2 | You guys really thought of everything here, I love it |
| Apr 21 19:31:50 | 16h 28m | Infini-Train | ♥ 0 | Sometimes I felt like I was skipping the puzzle during certain cars, but overall the cars were very well designed. My only nitpick is that the moving platforms like to misbehave in terms of throwing you off of them if you move a bit on the landing. |
| Apr 25 07:33:19 | 84h 01m | Keepalive.exe | ♥ 1 | Solid concept and thinking outside the box with the theme. If the controls were easier to work with it'd be 5s all around. |
| Apr 25 07:36:33 | 3m 14s | Feed Him | ♥ 2 | You knew exactly what you wanted to make and executed it. Very good scope for the circumstances of the jam and nothing was lacking. |
| Apr 25 07:47:26 | 10m 53s | Genki | ♥ 1 | At around 150 I realized I could go offscreen and stay untouched indefinitely but at 190 the amount of enemies were beginning to slow down the game so I just called it. Brilliant music as well. |
| Apr 25 07:55:15 | 7m 49s | Bun-o-gotchi | ♥ 2 | Tamagotchi was a no-brainer for this kind of theme. Excellent implementation. |
| Apr 25 08:03:30 | 8m 15s | Airplane Mode | ♥ 2 | I like the concept behind this one because I had a college project with the same premise a few years back. You've done it much better than I did though! |
| Apr 25 21:57:53 | 13h 54m | Kakyuumari / カキュウマリ | ♥ 1 | Very nice all around. All I can think of as criticism are nitpicks you're almost definitely aware of like the final menu not using the nice buttons like the start menu. Maybe just make the player faster the bigger they are and make a few more levels/songs and you have a full game on your hands! I hope for the best in your future. |
| Apr 25 22:19:39 | 21m 46s | Orbshot | ♥ 3 | I managed to fall through the first recharge area on the third level. I mention this first because aside from that physics glitch and some graphical polish and extra levels, your game seems like it'd be ready to ship as is. Marble games are hard to come by and even with a different control scheme than most you have something people would like. Really nice. |
| Apr 25 23:05:57 | 46m 18s | Gumball | ♥ 1 | Beautiful low-poly assets and the sounds match the mood incredibly. For the future, I might add a time slider (maybe even letting you pause for a couple seconds) and a bit more reliable control of the land. Very impressive for what is essentially a compo game. |