Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → JustMars
Feedback comments for LD45
JustMars's games and stats for all events →
| Timestamp | Since previous | Game | JustMars's comment | |
|---|---|---|---|---|
| Oct 8 00:17:57 | Murder On Peacock Street | ♥ 1 | Great lighting effects and modelling work, aesthetically pleasing! Like has been mentioned, the transitions between areas were a little rough along with the movement method. Texts could have been shorter/faster too. The idea was quite original and fitted theme well (started with no info/clues). Good work! | |
| Oct 10 15:55:54 | 63h 37m | Bluebirds | ♥ 1 | Very calming game, the music fitted really nicely! The gameplay matched the theme well too. Liked the way the collectibles were animated, and how the bird was built piece by piece. I think the game could have benefited by some actions/powerups to speed up the collecting process and mix up the gameplay a little, but as a jam game I can't complain much. What the red collectibles did was a bit unclear at first too. Still, I liked the simplistic design, and as has been said, the ending cutscene was cute :) |
| Oct 10 16:16:10 | 20m 16s | Slow and Steady | ♥ 1 | Cute art and wholesome story, the music was also pleasant to listen! At the beginning I was a little confused about what to do, but then I found the cave and figured out how to proceed. The abilities given by the shells looked cool (especially the balloon one!) but the "puzzles" dealing with them were too straightforward. After the cave the game was pretty much just going up, and then coming back down. But as this was a jam game, I understand the limitations. Good job that you got it finished! |
| Oct 10 16:28:12 | 12m 02s | The Adventures of Hugh Mahn Through Time | ♥ 1 | Nice modeling work and art in general. Gameplay was nice with all the abilities and stuff, but the WebGL version lagged quite badly in the action scenes. During the smaller area with 2 characters however, the framerate was stable. Some indication of hitting the enemies, like effects or some kind of health display would have improved the experience a lot. The UI could also have used some work. Still, a good entry! |
| Oct 10 16:53:40 | 25m 28s | Dot | ♥ 1 | Despite what your profile description says, I think the art was the strong point of this game. Liked the hand-drawn style A LOT, and the way the level appears and disappears in front of you is really cool! My main point of complaint is the collisions and physics; I wonder why didn't you just use a circular collider, matched with the sprite of the dot? The dash and "ground pound" abilities were nice, but a bit unprecise too. Some enemy placements were also a bit tricky, but that could just be my skill level. Anyway, despite the criticism, I still consider this game as one of the better ones of the jam so far, and you can be proud of yourself! Really good job! |
| Oct 11 16:34:13 | 23h 40m | HiddenThings | ♥ 1 | Even though really simplistic, the graphical style was somehow visually pleasing. The music was also surprisingly enjoyable. Gameplay was original and fit the theme well. I glitched through a fence once, but that wasn't that big of an annoyance. I don't have much to complain, a really solid game! |
| Oct 14 09:56:18 | 65h 22m | Become Human Again | ♥ 0 | An intriguing idea which fit the theme well. The three gameplay styles representing their respected part of being a human were well thought. I personally liked the puzzle (mind) segment the most, though I think it was too short. The platforming section (soul) was a little problematic for me; the jumping didn't quite respond correctly (probably something to do with the ground check). The collider of the player was also too large, should have been the same size as the player orb, or even smaller. It felt like I died without even touching the spikes. One thing I really liked about the game was the main menu. The mysterious red cube was really moody. I wonder if the pictures on it have some kind of deeper meaning, or are they just pairs of legs? Anyway, it's a solid game. Well done! |
| Oct 14 10:35:30 | 39m 12s | Rottenville | ♥ 2 | Definitely one of the best games of the jam, was really fun to play! Compared to, lets say BTD, I liked how there were fever, but stronger enemies. The game was well balanced; not too difficult but not too easy. The graphics and animation work were really good, + the audio was superb. The dialogue scene at the beginning set the mood nicely. One thing which would have made this perfect for me, would have been a speed up button (2x speed or something). But besides that, amazing work! |
| Oct 16 11:46:35 | 49h 11m | Newborn AI | ♥ 1 | Interesting idea which could have a lot of potential if expanded on. Commands worked as expected, and the story that was there held my interest. The 3D navigation was a bit unclear at first, but once you figured it out it worked well enough. I would have liked to see a list of available commands at any point, maybe with the standard "help" command. The part where your identity is revealed / you witness the conversation happening was quite innovative. Would like to see how the story moves forward from there. But anyway, really well done for a jam. The web page was snappy and lightweight, which is always a plus :) |