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wolar

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TimestampSince previousGamewolar's comment
Apr 30 20:17:13 The Gold Digger ♥ 1 Very good entry, especially for Compo. Nice audio, mood and graphics. I liked the levels and kept playing til the end. The only thing I didn't like that much was the delay between tame / breakup action and it's actuall effect. Many times I have pressed one of these keys (mainly breakup) started moving and the guy moved with me for split of a second leaving the switch which required me to tame him again, move him again and dump him again. But overall very good job!
Apr 30 20:42:08 24m 55s Rising Pyramid ♥ 0 Really fun to play. Honestly when I saw the screenshot and read the description I was like "well, this is going to be boring". And it really surprised me. Yes the graphics is bad, there is no audio, no polish and not really much connection to the theme. But the gameplay is really really fun, I kept playing it for quite a long time until I have beaten it (I think that so far I have play your game for longest amount of time). The only issue I had was the very short time limit. I had basically 0 time to think and I was just randomly placing blocks and cashing in any combos that poped out randomly. I can imagine this to be really nice successful casual game but with no or very long time limit.
May 1 10:47:00 14h 04m Catch them all ! ♥ 0 I like the graphics, really stylish. It took me a while to understand that I can catch multiple monsters with one click and that even click that didn't catch anything costs me a shot, also it took me like 2 levels to realize that those prices are set and visible before the level, I was trying to mouseover enemies and look at the top to see the price of the one I have just mouseovered. But after realizing how it works it was really enjoyable. I had to think a little bit to see the connection with the theme but I guess it's like your (monsters) life is a currency right?
May 1 13:59:53 3h 12m The Ball's Path ♥ 0 Congratulations on finishing the entry. I have few suggestions / ideas: - Sometimes I had a problem to differentiate what is moving and what is notor if I'm even moving. Maybe putting some simple textures on the stuff would help. - At least for me the game was very hard, I had really troubles completing even 2nd level - I have died and the end of the stairs in first level right after tutorial, this a) fell kinda unfair to me and b) I had to go through the tutorial again
May 1 14:19:11 19m 18s Bread ♥ 1 Interesting idea, well executed. I have encountered 2 issues, a) it didn't run in Safari, well it did but there were no lights rendered so I was running around blind and loose and after that I have realized something is wrong. so I switched to Chrome and it was good. b) it was kinda laggy, but I guess that's because rendering even 2d lights like this in web browser might get performance heavy. From the gameplay perspective I had a feeling the whole time that I'm running the wrong way as there was no way to assure myself I'm not running in circles or returning back. But in the end I made it and bought my bread so all was fine!
May 1 14:41:47 22m 36s Meat Your Unmaker ♥ 3 Very nice graphics, audio, even voiceover which is very uncommon in LD games! Everything fits together nicelly and creates great mood! Font could be more readable but I agree that this one fits the mood. Even though I problaby knew how I was supposed to play the game I anwsered what felt funny to me and kind of randomly but I still got hooked with B.I.G. in the end. I don't see much of a connection to the theme but besides that it's super good entry!
May 3 16:30:06 49h 48m Monetized Memories: A cautionary tale ♥ 0 Very nice idea, when I saw it I was like WOW why I didn't think of that. The execution is a bit worse, I didn't hear any sound (is that a bug or did you forget to opt-out from audio category) and there is also not much humor, so maybe opting-out of Humor would be a good idea. Sometime the drag was not responding. Overall super good idea but I feel there could be a different gameplay / mechanics to support it. What I mean is that for example sacrificing a memory should be very tough thing to do, you don't want to just do it and if you do it it should be really "hard" to do. But while playing your game I was basically dragging thatever was in the suitcase onto the closest death without really thinking about what that represents and what I'm really doing.
May 3 17:35:19 1h 05m Once Upon A Plague ♥ 1 Very nice game, one of the best I've seen so far overall and probably the best graphics and moods I've seen so far. Great Job! I also have some feedback - It took me some time to realize that those red things that others drop are health, I was like ok nice I'm spending health but how do I regain it? - It would be very nice if that health could kind of collect itself at the end of the level, I've spent like 20% of the time playing collecting health after the level end - Camera controls would be good (or better automatic camera handling) because sometimes it happent to me that I was focus on one of my guys why I was unable see the other two.. Also sometimes it was hard to see what's coming if camera was in the wrong position. But that was just constructive feedback, overall one of the best games I've seen so far.
May 4 09:43:40 16h 08m Seaway ♥ 1 Superb graphics but for some reason it was really laggy and it was getting worse over time (I have quite new Macbook Pro).
May 4 09:53:00 9m 20s Cursed Samurai ♥ 0 Really great graphics, one of the best I've seen so far. It's a shame there is no audio because it kinda kills the mood, it would be such a glorious experience with audio. And for me the game was kinda too hard and punishing, I've got frustrated quite fast after being killed several times. But overall really good entry!