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Feedback comments for LD44
nicneznic's games and stats for all events →
| Timestamp | Since previous | Game | nicneznic's comment | |
|---|---|---|---|---|
| May 1 09:37:07 | Lifeless Treasure | ♥ 1 | Nice idea and execution. I would appreciate if the basic mechanism (trade your life for the weapons) was explored and implemented more extensively, but I liked it as a proof of concept. I enjoyed the music and the pixel art, even though there are some things that would be helpful (e.g. better audio and visual feedback). It was, overall, enjoyable experience, thank you! | |
| May 1 09:59:07 | 22m 00s | Bioenfluencer | ♥ 2 | Nice concept, I did especially like the Feed mechanisms (cool idea!). Combining creature parts was fun as well. |
| May 1 10:15:54 | 16m 47s | Mine Corp. | ♥ 1 | Well polished and visually very appealing game. I enjoyed playing it even though my hand kind of hurts after all those bolts of lightning. :) On top of that, I liked the take on the theme of this jam. |
| May 1 10:34:40 | 18m 46s | Knock Knock... The travelling soulsman | ♥ 1 | Nicely done! Art style and music stand out, it fits the theme well. Nice experience overall, thank you! |
| May 1 10:47:46 | 13m 06s | A Miner's Life | ♥ 1 | Even though your take on the theme didn't click for me, I have to appreciate the combination of the mechanisms (especially the exchange system). I think that the game would benefit from the lack of tutorial since a lot of the mechanism are intuitive (e.g. spikes will damage me) or it would be fun to find out for myself – not a fan of the text-heavy tutorial. Overall, an enjoyable experience that might be worth exploring more. Thank you! |
| May 1 13:58:35 | 3h 10m | Seaway | ♥ 1 | The art style of the game is just stunning. Along with the music it was a very atmospheric experience for me. Game mechanisms were solid and I like that you used just minimal interface - it adds to the exploration aspect. Thank you for this experience! |
| May 1 14:31:03 | 32m 28s | Blood for Blood | ♥ 1 | An interesting twist on a match three games, solid visual presentation, and enjoyable gameplay loop. And, as mentioned above many times, very well polished overall. I can see this being expanded and explored more (not only enemies, upgrades, etc. but mechanisms as well) - go for it! |
| May 1 14:45:54 | 14m 51s | BULLDOZERS! FROM OUTER SPACE | ♥ 2 | The enjoyable and fun experience overall, despite being too chaotic and unpredictable (but that might be by design; mainly spawning of the enemies - especially combined with the speed of the meteorite but granted, I got better in predicting when to cast it). Well polished for a jam game! Thank you for this. |
| May 1 14:59:30 | 13m 36s | D.R.I.E.D. | ♥ 1 | Beautifully made proof of the concept! Very well polished, amazing art direction resulting in an overall great atmosphere. I like the gameplay loop as well but it would benefit from more content and depth (e.g. follow-up events). Definitely something I would like to see explored more! |
| May 1 15:31:08 | 31m 38s | Blood Rite | ♥ 1 | A very unique experience, thank you! I was drawn to it at first by its presentation which is awesome (be it art style or captivating music) but I was pleasantly surprised to find an interesting puzzle game under all this. Love it! :) |
| May 1 20:26:01 | 4h 54m | utsvulten | ♥ 0 | Yummy! |
| May 1 20:54:06 | 28m 05s | Piggy Bank ! | ♥ 1 | As mentioned above many times, it takes time for the game to start – there are many levels that you might consider a tutorial of sorts. I can imagine it being more condensed. But that is just a nitpick because some of the later levels are nicely designed – there are some misleading points of interest, cleverly placed obstacles, etc. Sadly, controls were unintuitive – using arrow keys with this camera view might not be the best solution even if this is the usual control scheme for most of the games (but I don't have a better solution; maybe something like JKNM keys?). But don't get me wrong, the gameplay is solid, art direction very pleasant, and overall polish quite good. I enjoyed my time with the game – thank you for that! |