Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → muzigpuzig
Feedback comments for LD44
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| Timestamp | Since previous | Game | muzigpuzig's comment | |
|---|---|---|---|---|
| May 3 08:04:29 | Jungle Magic | ♥ 1 | I like your animation, good job. I found it a bit hard to keep track of chasing enemies, would've liked if I could look back somehow (maybe with mouse movement). At least I managed to win the stage by walking on grass on my third try :D | |
| May 3 08:15:26 | 10m 57s | HWEY Heist | ♥ 1 | Your level design actually impressed me, even though I didn't manage to win the stage, guess that's on me. I really like the Lego-style of the main blocks and background. Movement was quite difficult for me, as some non-english keyboards don't have 'z' on the bottom left of the keyboard. E.g. the german keyboard has y and z switched, so I had to stretch my fingers quite a bit, since it was a main mechanic on Z. |
| May 3 08:32:35 | 17m 09s | Mint Sprint | ♥ 0 | I really like your design choice. UI and Menu are definitely top notch for LD entries. Also I really like the 2D/3D mixture. Sometimes it felt like I had to run into the objects for too long to make them move, maybe the player hitbox is not perfectly aligned with the sprite or something, I don't know. The CTRL-mechanic is really interesting and well done, maybe my favorite part of the game. |
| May 3 08:52:34 | 19m 59s | Bloodia | ♥ 1 | I really like your design choice, feels nostalgic and authentic. Since you wrote about some other tools you used, may I ask what program you used for making the sprites? |
| May 3 12:00:06 | 3h 07m | Scooter Looter | ♥ 2 | Definitely one of the best LD44 entries I've tried so far. Really innovative, feels really well rounded/ complete! |
| May 4 05:49:20 | 17h 49m | Bubble Blitz | ♥ 0 | Neat concept and game, although I would prefer if the map was infinite or repeating and not limited on every side! |
| May 14 20:35:21 | 254h 46m | Forced To Fight 🤺 | ♥ 1 | Hey, I really like your game. The hitboxes feel really good and responsive. It felt always fair losing or winning. Got some counterstrike knife duel flashbacks. Maybe the blood part of the game could be added to the actual game so that you can/have to "pick up" the blood of your enemies or something. |
| May 14 20:49:03 | 13m 42s | Slave Odyssey | ♥ 1 | Your game looks and sounds really well rounded and professional. Controls felt great aswell, but the gameplay was way too difficult for me. I can manage winning the first two planets, but everything is way too fast and too hard to see for me, but I probably just suck :) |
| May 14 20:54:32 | 5m 29s | Slime Sweeper | ♥ 0 | I had 2 level that were solved instantly and was stuck at an unsolvable level, which was kind of frustrating. Otherwise your game is really neat, I really like the jumping animation! |
| May 14 21:04:39 | 10m 07s | Power of Blood | ♥ 1 | Well rounded and good entry! For a while I felt like upgrading is always worth it, but then I overdid it and simply lost. |
| May 16 05:31:15 | 32h 26m | Face to Death | ♥ 3 | I like your game, especially your artstyle. Your game is kinda a sidescroller pacman. I don't know if this is already the fixed physics version, but jumping feels completely fine to me. I also like random generated level, but I felt there were kind of a lot situation where it lead to unsolvable obstacles. |