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LuckyFeathers

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TimestampSince previousGameLuckyFeathers's comment
May 2 12:39:35 Safe Travels ♥ 1 Cute little game. It's a quite good interpretation of the theme, and with the music and sound effects and a proper goal, the game feels complete. For next Ludum Dare, try to give your game a learning curve. The game is identical (as far as I could tell) in the beginning and the end of the game. This will either make people struggle at the beginning when they don't understand the game mechanics yet, or make people bored towards the end (or both!). I would have made it such that engine failures only happen when you're at >33% through and off-course events when you're at, say, 75%. That way the game gradually gets harder. Lastly, I think a mini-map would have helped a lot here. I often had to go to the map and pause the game, and I feel like there's more than enough space on the screen for a small map. But, overall, pretty good entry. Good luck next game jam! :)
May 2 12:58:22 18m 47s The Poor Rebellion ♥ 1 Audio and graphics are the epitome of programmer art! I love it! :D Just what I expect when playing compo games. My problem here is your gameplay loop. It's quite confusing at the beginning what's actually going on. Although you have a quick tutorial, it's not really explained anywhere what 'economy' and 'funds' actually mean. Also, I think the peasants arrive too early in the beginning. If they come slower at the beginning, you give the player a chance to grasp what's going on, and then the spawn rate can gradually increase.
May 2 13:13:16 14m 54s Stranger Coins ♥ 3 First I thought it was a traditional game where you run around and collect items with a limited amount of time. Then WOAH! My biggest problem with the game was that it was too short - which is a great thing! There were some minor issues, like not having a sprite for running downwards and upwards, not having more levels, and the fact that there's not much of a learning curve (the difficulty is pretty much the same at the first and last levels). However, overall I enjoyed it quite a lot, and I wish you all good luck next Ludum Dare! :)
May 2 13:30:37 17m 21s Cellvelution ♥ 0 Cool idea! I actually thought about doing something similar. You have a good core concept here, but there are some issues with it. The most important thing you should think about next Ludum Dare is the term 'player feedback'. When I attack an enemy, I need to see that the game recognizes my inputs. At the beginning I didn't even know enemies were actually taking damage. Give them a health bar, and the game would make so much more sense! Also, I didn't actually know I was moving around unless there were enemies there. Again, player feedback. The player needs to see that the game registers their inputs. Just add some sort of textures to the background. It doesn't have to be anything fancy. A simple color gradient would do the trick! Lastly, the game doesn't actually pause when you open the pause menu! The way to do this in Unity is: 'Time.timeScale = 0;' to pause and 'Time.timeScale = 1;' to unpause. Again, your concept is good but there are improvements to be made. You will probably not get the best score this time unfortunately, but try to keep these things in mind for next Ludum Dare and see how much you improve! Good luck! :)
May 2 13:48:26 17m 49s SURVIVOR 2048 ♥ 1 Cool! I think you've done a lot of work here, and the 3D modelling is impressive. My problem in general with this game is that it seems you've put most of the work towards unnecessary things! What I mean is that some of the buildings and other things on the map are overdesigned. The neon lights look like something interactable. Such good looking barrels look like something that would explode when I shoot it. The garbage bins look climbable. But none of the things I mentioned do what I think they do. Instead, you could have spent some time making a mini-map and making the camera rotateable (it's very annoying to not see your character half the time!). I feel like you two are quite talented, but that the talent must be combined with better planning and game design. Anyway, my comments may seem a bit harsh, which is unfair. The game was really good. Unfortunately small things like not being able to rotate the camera and some minor bugs (enemies not falling over when they die and enemies shooting in the wrong direction) get amplified when I see that you spent time modelling air conditioners on inaccessible rooftops. Overall though, I do like the game, and I think it was a good way to interpret the theme. Good luck next game jam! :)
May 2 14:11:03 22m 37s Time Jumper ♥ 1 Good job completing your first Ludum Dare event! That's something most people will never do! I must say I struggled quite a lot in the beginning to understand the controls. I understand that English probably isn't your native language, but it would be great if the tutorial had said pressing L would make me float to the right automatically. A problem I had with the special skill is that I don't know what is going on, because I can't see anything. I just have to guess if I have floated past the obstacle. Instead of making the screen black, I suggest you make the special skill recharge. For example, you have 10 seconds of special skill, and when you get to the checkpoint you get 10 new seconds. Also, the game is very difficult. Remember that you have been making this game for 72 hours. That means you have been practicing for 72 hours. The people who play your game only practice for 5-10 minutes. Try making your levels a lot easier. Anyway, I think this is great for your first game. I wish you good luck next Ludum Dare, and look forward to playing your games in the future! :)
May 4 19:41:40 53h 30m Your Life Is Currency ♥ 1 Pretty cool. You have a game which feels very complete, which is rare for game jams. Often people get too ambitious and don't manage to complete the game, and that shows! Yours feels like you've done what you planned to do, which is great. There's even a highscore list! There are a few minor design decisions I'd like to change to improve the user experience. 1. There's not really any feedback to the damage. I'd love to have a sound effect and maybe have the character flash upon taking damage. A health bar would also help the player actually notice that damage is being dealt. 2. The mutation upgrade after each round is a bit annoying because I have to use the mouse, which means I have to move my right hand away from the arrow keys. Then the round starts immediately, and I have to get my hand back quickly. Here you could either have a quick countdown before each round starts (a "3,2,1, GO!" type of thing) or have a hotkey to purchase upgrades. Q and E for example. 3. The music loop is a bit short. This may be a bit unfair, but there are so many of these 8-bit soundtracks in Ludum Dare that every time I hear it I shiver. I understand not everyone is a music composer (I'm terrible at it as well!), but at least try to make it a bit longer so it gets less repetitive. Anyway, I really like your game. Sure, there are games with better graphical fidelity and all that, but what I really like is your game design and what parts you have focused on. I think that if you keep making video games you're going to make a bestseller some day! Good luck next Ludum Dare! :)
May 4 20:02:42 21m 02s Battalia ♥ 1 Cool! Music and art were great. The game reminds me a lot of Age of War which was one of my favorite browser games when I was a kid! Would have loved to have a health bar on the units and a timer or bar for units being trained. Also, the game was a bit easy to complete (but that was probably just because I'm so good! :3). Instead of making a complicated AI, maybe you could have had 2 difficulty settings and just made the AI "cheat" on hard difficulty by reducing their HP costs. Well, anyway, good job! :)
May 4 21:11:44 1h 09m Stay alive! ♥ 1 I really love the idea, but, like others have pointed out, everything happens way too fast. What you should have done in this game is to gradually introduce each game mechanic to the player. For example, in the beginning, have the player only be responsible for blood circulation and oxygen. Then, after 30s or so, the guy starts to lose water, and then nutrition after 60s. Once I got the hang of it, the game was really cool. It's just so unfortunate it was so difficult in the beginning. A good rule of thumb for any game is that the player should never be able to die within the first 30 seconds of the game, no matter how bad they are.
May 4 22:05:48 54m 04s GTApp - Great Tube App ♥ 1 Awesome! Really fun to play, art and music work great, and the game just feels really good. One complaint I have is that there's not really any negative effect of hitting people? Sure, you lose 100, but you also get 200 plus whatever drifting points you get. The whole point should be to try to drift close to people but not hit them. Aside from that, though, I can't really think of any negatives of the game. Well done!
May 5 17:00:59 18h 55m Beyond the Slot ♥ 2 Yay I got the donut! :D Cool game! I'm sure you're already aware of some of the hitbox issues and weird animations and teleporting. Stuff like that is bound to happen in game jams. What I would have liked to see is a health bar on the enemies (and maybe player as well, because the coin number at the bottom left is quite far away from the rest of the action). Also, some other clear visual feedback when I take damage would be nice. Character blinking, changing animation, coins flying out of the character, etc. The key here is player feedback. It has to be clear to the player when he takes and deals damage. Another thing is that the enemies were sometimes hidden behind the wall. Consider making the walls a bit smaller. Other than that, really cool game. The idea is hilarious, and I think it's generally quite well executed. Good job, and good luck next jam! :)
May 5 21:16:07 4h 15m Soul Exchange ♥ 0 Awesome! The spider mechanics felt great! Bunny was also good, but the spider was great! I spent some time, but I managed to complete the game. Great length of the game, great looking game (aside from the incomplete assets) and overall a very good entry. I definitely think you could keep working on this. Add more levels and animals and turn it into a full game.
May 5 21:48:13 32m 06s Collecting Really Nice Cats! ♥ 1 Well, that was something! I've got to say, you made me laugh quite a lot at the beginning there! Good job! :D In terms of gameplay, the only thing I find a bit annoying is that if the kids jump there's literally nothing I can do to dodge them. I wish both I and they jumped higher (and faster), and that I could go below them if they jumped. And one minor thing. On the UI, the score and timer should be space-consistent. If I have 9/20 cats it should say 09/20 instead, so that it doesn't shift when I get 10. The same with the timer. It's not a big thing, but it can be annoying in other games where you have a fast timer. You can do this in C# by doing catsCollected.toString("D2") instead of just catsCollected.toString(). Anyway, funny entry :) Good job, and good luck next game jam!
May 6 19:29:49 21h 41m Transfusion ♥ 1 The game looks very nice, the music is nice and the concept is great! I got very confused with the controls though, and it took me several minutes to understand it fully. I would have used left click to select units, right click to move them, and an entirely different button (space for example) to transfuse either a nearby unit or the one the mouse is currently hovering over. Aside from the confusing controls, I really liked the game. Neat little puzzle game. Games like this are great for jams because it doesn't take much time to develop the base mechanics, and you get a lot more time to polish the design and make more and better levels. Good job, and good luck next game jam! :)
May 6 19:39:34 9m 45s BCoin - currency simulator ♥ 1 Surprisingly fun to play! So simple, yet really cool! The only problem I have is that it gets repetitive quite fast. After a minute of playing you've basically done all there is in the game. Maybe some random events could trigger? For example news that a big investor has decided to invest in BCoins (which would increase the value) or negative cryptocurrency press coverage (which would lower the value). That way the price wouldn't only be dependent on you. But that would of course take some time to implement, and it was just a weekend jam. I think you did a great job, and I wish you good luck in future game jams as well! :)
May 6 20:05:10 25m 36s F_NULL ♥ 1 Really cool game! It flows very well and I like the interpretation of the theme. It's very unfortunate that there's no sound, as it would have been such an excellent entry with just a few sound effects. I also think this game would have been a lot better with an online highscore. It's actually surprisingly easy to implement, and it's free. Here's a tutorial https://youtu.be/KZuqEyxYZCc Either way, great game. Good luck next game jam! :)
May 9 21:32:30 73h 27m Save your Cash! ♥ 0 Cool! You've got a complete game which works well. There are so many people who overcomplicate their first game, and end up with incomplete projects. One small tip: The sound effect feels very repetitive. You should try to randomize the pitch a little bit. It makes such a big difference! In your audio.cs file, before you do source.Play();, add something like 'source.pitch = UnityEngine.Random.Range(0.8f, 1.2f);'. Anyway, great first game. Good luck next Ludum Dare :)