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Feedback comments for LD44
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| Timestamp | Since previous | Game | LogFlames's comment | |
|---|---|---|---|---|
| Apr 30 17:01:08 | Seed. | ♥ 4 | This game was really fantastic, it touched me in a way I didn't think any game would. I got really sad towards the ending and actually felt real anger towards the humans. Fantastically done, you might should've let the player have a little big of a bigger play area and play for longer before the humans came so that the player got a stronger attachment but even though how short it was, I got really attached to them. So well done. The only complain might be that you couldn't press ESC to deselect any tree and that the music could've had a smoother transition when it looped (the loop was long enough that it didn't bother me though). Really well done! The music was also good fit with the game, the graphics was good and the controls was intuitive, click -> click. | |
| Apr 30 17:21:29 | 20m 21s | Live to Work, Work to Live | ♥ 2 | Well done, the game was quite slow but I think that that added to the feeling of working and working on the minigames, which there was an impressive amount of, and then not getting near enough money to get through the day. The minigames didn't look the best but they did their job and some looked good (mostly tetris 😏 ) |
| Apr 30 17:35:48 | 14m 19s | Noobmancer | ♥ 3 | This was a really good game. It took some time for Avast to let me open it but it was worth it! The game was fun and "juicy" and my only complaint is that sometimes I missed where I was supposed to go and could look with the camera, other wise great game! The sound also worked really great and no effect was overwheling or felt out of place, the music was good and I didn't notice any cuts. The controls felt responsive and intuitive (after I realised it was RMB not LMB...) I died in the tutorial and it didn't show the prompt again :( Only wish it had more levels, want more! |
| Apr 30 18:31:16 | 55m 28s | EXO | ♥ 2 | I really liked the game, I felt like there was a lack of feedback for placing towers, I would like to have used maybe enter or space or something to confirm a build, now it felt like I exited the build menu instead of building something. Overal good game, sound was fitting and graphics looked good! I especially liked the preview for the different guns. |
| Apr 30 18:44:20 | 13m 04s | My Sweet Money Shooter | ♥ 3 | I really liked the game. Maybe I got a lucky start but I though it was maybe a little bit to easy, I never felt like I was close to dying. Although that isn't necessarily a bad thing, the music also made it feel like a fun game just because. Reallty satisfying to pickup huge number of coins. I think the game map could've goten some more polish. It is quite small and there were some places that I was annoyed I couldn't fit through. I also think that the player movement could've been a little bit more "juicy" as it is really important in a game like this where I would say maybe 40-60% of the game is moving around. Overall good game, well done! (I also know that everytime there's something that you want to polish or add but don't have time. But then next time, you'll be quicker at making the things you did now and you'll have more time over to do more things, which will get rushed, and better next time and so on! Great game, you should be proud of it! |
| Apr 30 18:56:37 | 12m 17s | My Little Planet | ♥ 2 | A really good game, for me the controls felt solid (maybe because my game used I similar controlscheme with the mouse so I've gotten used to it over houres of game dev 😏 ) It looked good and felt like it had had a great bit of polish. It had a good amount of "juice". It was quick enough that you could easily pop back in and try to break you record. My only complain is that your bullets were slower than you when you moved forward. So sometimes I fired on a turret directly ahead and then had to "wait" for 0.5 seconds until my bullet got to it and destroyed it. Some sort of logic for how the turrets fired would've also been great. Maybe two sides of blue and red turrets trying to destroy each other? Just more destructive juciness. Great entry, you should be proud! |
| Apr 30 19:05:51 | 9m 14s | Million dollar robot: Fear the forklift | ♥ 1 | I really wish to play the game but I couldn't get it to work, the itch.io link didn't have any download and when I downloaded the source project and opened it in unity it didn't seem to work... |
| May 1 13:22:57 | 18h 17m | Nine Lives Bullet | ♥ 0 | I really liked this game, I would describe it like an mix between action and puzzle which I love! I was able to trap the black mouse in the last level at the block (the other mice shot to block back and blocked it) but otherwise it felt "bug" free. The controls were smooth and it had a decent challange without feeling unfair, well done! The two things I would've wished for were more detail in the levels i.e. more props or an texture instead of the single color for the ground, although that usually an gamejam thing that you don't have time for, and more levels! I also think that it could've been better comunicated if a mice was killable or not. I tried to kill some of them and ended up dying but since the restart was so fast and every attempt was quick, I didn't really mind learning that way. (I noticed you hadn't got any other votes and that this was you first game on your accont. I missed on my first game that you had to vote on others to get votes, so just a heads up, vote on about 20 other games or you won't be able to see you own score, that happened to me on my first game which was sad, you prop already know but better safe than sorry 😄 ) |
| May 1 14:24:24 | 1h 01m | Pay with your blood | ♥ 0 | I think this was a great entry, the game was a little slow for my taste but the controls felt solid and graphics looked good. I sometimes felt like the deamons teleported around without signaling the player where. It was problaby a lack of time but a greater amount of feedback for hitting things would've been great! The range attacks felt solid as they knocked back the enemies but maybe a flash of red or health-bars would've added a lot, atleast acording to me. Overal good game, some sound would raise the mood to awesome as the visual themes leaves for some great chillilng sounds! Well done! |
| May 4 12:35:07 | 70h 10m | BodyHop | ♥ 5 | This game was amazing! It took me some tries to get used to it but then it was really fun. It had a combination of tactics and action and every death felt compleltely fair since you should've just been quickar at clicking the other person. My record was 14495 and then I had killed everyone, I am right in saying there is no "Game Finished" screen? The controls felt "juicy". ### Issues 1: The bullets were shot a little bit to the side of the curor which made it harder since you had to move it to take over the person (since that was DIRECTLY under the cursor). 2: if you move in towards any enemy that shoots and stands next to them, they dont shoot. (It's probaby easy to fix with some layer or range value but that was useful.) 3: The game would freeze for a fraction of a second after taking over somebody-elses body. 4: When you move diagonaly you move faster, you should normalize the movement vector or multiply both horizontal and vertical movement by 1.414 (sqrt(2)) if you move both ways. That is assuming it wasn't intentional to raise the skill ceiling. 5: No "Game Finished" / "You did it" screen? ### Sound The sound fit with the game but since you don't have that category I'ma assume you didn't make it. If you were able to add some heartbeat effect when you had a low hp it would be awesome, I had those moments of really low hp so I had to find someone, but I had to not get shoot when I moved towards them, a heartbeat (or something else with the same purpose) would add so much to that. Some sound effect when you swich body, some schwoosh or something would add to it. I didn't even notice the lack of music but maybe some battle theme when you were in a fight, or only music when you were out of a fight? If you add music it shouldn't be to overwhelming, the punch and fire effect are the ones you really want to hear so they should be prominent. ### Graphics I also liked the artstyle and esesially the humans, it felt rough which fit with the game. The level looked good and had small props to not make it feel repetitive. The scenery and floor changed so you didn't get bored of them. There were only 4 different enemies, which was plenty good, but maybe you could've made a different color for them that was used when you "controled" them. It wouldn't add much and it was easy to know who you were now too, but it would look cool. Maybe some magenta theme with particles, idk. On the same topic some more effect would've been nice. I know that it's a jam and you don't have time for everything but maybe some effects from you currently overtoken body, some death effect and so on. Maybe even a blood effect, noramly I don't want games to add that, but it would fit so well with the rest of the game. (Acording to me) ### Conclusion If you were to fix some isues, clean it up a little and maybe add different powers or something to add depth, I would problaby play it like any other game. Really well done, great entry, you should be proud! |