Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → Dennis Jeong

Dennis Jeong

Feedback comments for LD44

Dennis Jeong's games and stats for all events →

TimestampSince previousGameDennis Jeong's comment
Apr 30 05:52:54 Spirits of the Unknown ♥ 1 it worked for me! Jumping physics could use some work, and I would really appreciate a way to either make dialogue appear instantly or be able to press z to make it appear instantly, i read pretty fast. interesting dialogue!
Apr 30 05:59:03 6m 09s Blood Quest ♥ 1 I think you were going for something like dark souls? Not sure how it fits the theme though, i was attacking and it didn't look like it was taking my health away :O
Apr 30 06:01:31 2m 28s A Hill To Die On ♥ 2 So it's a king of the hill game+auction? Interesting! I wonder how you can reward the player more for winning the auction. Maybe the king of the hill can impede other people's progress in some way. Good first attempt though!
Apr 30 06:07:12 5m 41s Bartleby in Space ♥ 1 interesting game! it was hard for me to read people's dialogue because I would keep wooshing past, as well as hard for me to remember who wanted what.
Apr 30 06:09:45 2m 33s Elthus ♥ 1 I thought the blue wisps were items at first! So I was very confused when I started taking a bunch of damage.
Apr 30 06:18:19 8m 34s Age of Coin - Battle Stars: ULTRA ♥ 1 I actually really enjoyed the platformer bit, even though the collision was a bit wonky, it controlled really tightly, kind of like I wanna be the guy. I also enjoyed the hidden information game! Great job.
Apr 30 06:21:50 3m 31s Pass the Buck ♥ 1 Like other folks said, I enjoyed the use of the theme a lot! I do think that you could have implemented the story in a more digestible way? Like every time I clicked it felt like I was slammed with a big wall of text. But nice writing! It must have been hard to write it all.
Apr 30 06:29:45 7m 55s Bacterial ♥ 0 I'm not really sure what was going on during the gameplay?
Apr 30 06:36:17 6m 32s Merchant's Gambit ♥ 1 Really great art! I think the controls felt really floaty, and it was really hard for me to move. I also ran into a weird bug where I found a room of immortal enemies that just constantly spat out coins. glitch.PNG
Apr 30 06:45:20 9m 03s One More Drop ♥ 2 Well put together! I liked the consistent art style, although I think the blood spatters were a little strange in such a cute game. I also agree with the person above about the typewriter part needing a skip button. I think that the different charge levels could definitely use some balancing, it felt like the rapid fire was the strongest? Also, there were large swaths of time where I couldn't see any enemies, I wish there was a better way to indicate that.
Apr 30 06:50:47 5m 27s GREED ♥ 0 I think the difficulty was that you were using unity forces for the controls, so it felt really floaty, especially when landing.
Apr 30 17:28:29 10h 37m Magical Resonance ♥ 1 Very cool game! I enjoyed the variety of spells! I think you did a good job of making them have very different uses. However, by the end, I felt like I had to spam a lot of attacks to win. I wonder if you can make enemies less spongy?
Apr 30 22:09:45 4h 41m Blood and goods ♥ 2 very cool art style! I wonder why you chose to do it with wasd instead of the entire keyboard? After i realized that the combat was a typing game, I switched my hand to typing position and it was a lot easier. Also, I feel like the fancy font you chose didn't make a lot of sense, because it was really hard to instantly tell QWEASD apart from each other.
May 1 01:14:14 3h 04m Fateshift ♥ 1 Pretty decent game loop! I like the timing required to block/take attacks. I do think that you could have made the blocking more timing based, though. I eventually just started holding block and only using my special attacks. Also, I think the enemy death particle effect is from zelda wind waker, no?
May 1 01:24:19 10m 05s Saxman Gold ♥ 3 good work for 5 hours! I enjoyed the UI, although it was annoying when it scrolled off the screen.
May 3 01:12:58 47h 48m Hammed Robbery ♥ 2 Cool game! Really interesting stealth mechanics, and a good way of tying it into the theme. I think you could have done a better job of conveying the different tradeoffs in traversal? I wasn't sure what holding space did to my detection radius or if there was a way to collect all the coins in a level without getting caught.