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| Timestamp | Since previous | Game | Dennis Jeong's comment | |
|---|---|---|---|---|
| Apr 30 05:52:54 | Spirits of the Unknown | ♥ 1 | it worked for me! Jumping physics could use some work, and I would really appreciate a way to either make dialogue appear instantly or be able to press z to make it appear instantly, i read pretty fast. interesting dialogue! | |
| Apr 30 05:59:03 | 6m 09s | Blood Quest | ♥ 1 | I think you were going for something like dark souls? Not sure how it fits the theme though, i was attacking and it didn't look like it was taking my health away :O |
| Apr 30 06:01:31 | 2m 28s | A Hill To Die On | ♥ 2 | So it's a king of the hill game+auction? Interesting! I wonder how you can reward the player more for winning the auction. Maybe the king of the hill can impede other people's progress in some way. Good first attempt though! |
| Apr 30 06:07:12 | 5m 41s | Bartleby in Space | ♥ 1 | interesting game! it was hard for me to read people's dialogue because I would keep wooshing past, as well as hard for me to remember who wanted what. |
| Apr 30 06:09:45 | 2m 33s | Elthus | ♥ 1 | I thought the blue wisps were items at first! So I was very confused when I started taking a bunch of damage. |
| Apr 30 06:18:19 | 8m 34s | Age of Coin - Battle Stars: ULTRA | ♥ 1 | I actually really enjoyed the platformer bit, even though the collision was a bit wonky, it controlled really tightly, kind of like I wanna be the guy. I also enjoyed the hidden information game! Great job. |
| Apr 30 06:21:50 | 3m 31s | Pass the Buck | ♥ 1 | Like other folks said, I enjoyed the use of the theme a lot! I do think that you could have implemented the story in a more digestible way? Like every time I clicked it felt like I was slammed with a big wall of text. But nice writing! It must have been hard to write it all. |
| Apr 30 06:29:45 | 7m 55s | Bacterial | ♥ 0 | I'm not really sure what was going on during the gameplay? |
| Apr 30 06:36:17 | 6m 32s | Merchant's Gambit | ♥ 1 | Really great art! I think the controls felt really floaty, and it was really hard for me to move. I also ran into a weird bug where I found a room of immortal enemies that just constantly spat out coins. glitch.PNG |
| Apr 30 06:45:20 | 9m 03s | One More Drop | ♥ 2 | Well put together! I liked the consistent art style, although I think the blood spatters were a little strange in such a cute game. I also agree with the person above about the typewriter part needing a skip button. I think that the different charge levels could definitely use some balancing, it felt like the rapid fire was the strongest? Also, there were large swaths of time where I couldn't see any enemies, I wish there was a better way to indicate that. |
| Apr 30 06:50:47 | 5m 27s | GREED | ♥ 0 | I think the difficulty was that you were using unity forces for the controls, so it felt really floaty, especially when landing. |
| Apr 30 17:28:29 | 10h 37m | Magical Resonance | ♥ 1 | Very cool game! I enjoyed the variety of spells! I think you did a good job of making them have very different uses. However, by the end, I felt like I had to spam a lot of attacks to win. I wonder if you can make enemies less spongy? |
| Apr 30 22:09:45 | 4h 41m | Blood and goods | ♥ 2 | very cool art style! I wonder why you chose to do it with wasd instead of the entire keyboard? After i realized that the combat was a typing game, I switched my hand to typing position and it was a lot easier. Also, I feel like the fancy font you chose didn't make a lot of sense, because it was really hard to instantly tell QWEASD apart from each other. |
| May 1 01:14:14 | 3h 04m | Fateshift | ♥ 1 | Pretty decent game loop! I like the timing required to block/take attacks. I do think that you could have made the blocking more timing based, though. I eventually just started holding block and only using my special attacks. Also, I think the enemy death particle effect is from zelda wind waker, no? |
| May 1 01:24:19 | 10m 05s | Saxman Gold | ♥ 3 | good work for 5 hours! I enjoyed the UI, although it was annoying when it scrolled off the screen. |
| May 3 01:12:58 | 47h 48m | Hammed Robbery | ♥ 2 | Cool game! Really interesting stealth mechanics, and a good way of tying it into the theme. I think you could have done a better job of conveying the different tradeoffs in traversal? I wasn't sure what holding space did to my detection radius or if there was a way to collect all the coins in a level without getting caught. |