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Feedback comments for LD43
Yorsh's games and stats for all events →
| Timestamp | Since previous | Game | Yorsh's comment | |
|---|---|---|---|---|
| Dec 6 14:00:36 | Orion Force | ♥ 1 | That was fun and challenging, really good job. Everything is smart and well done, impressive. | |
| Dec 6 18:42:44 | 4h 42m | Zackrifice | ♥ 0 | Great game ! I feel like it's just a little bit lacking on the "feel good" side. IMO you could have went for just 3 weapons, but add some "on hit" effects. Also I could have used some more time between waves to buy a weapon. |
| Dec 7 13:53:14 | 19h 10m | Eradicator | ♥ 1 | I really love this game. Also, wow that's a crazy amount of stuff done in 48h ! It's really beautiful, the audio is great, it feels great to play, the people gets excited and runs around when you shoot, I love the score screen with the names and job of targets...too much good stuff. The only thing that is a bit lacking IMO is a bit more depth in the "When and where to shoot" aspect. Maybe I missed something, but I just aimed and shot the target asap (still fun tho), without caring too much about the people around (since there are always pretty much the same number of people around). I think making the civilians a little less homogeneous could make the player care more about when to shoot (or make some color more valuable than others). |
| Dec 7 14:06:43 | 13m 29s | Spirit Desperate | ♥ 0 | Solid game overall. I'm not a fan of being punished, by loosing karma, for playing as intended tho. It's a bit confusing, at first I was like "uhhh, I probably shouldn't have done that ?". |
| Dec 10 14:39:56 | 72h 33m | Strain of the Gods | ♥ 1 | That's a crazy amount of work done in under 48h ! First, it looks good. However, it's really hard to tell what is what outside of trees, houses and villagers. At first I randomly clicked things cause I had no idea what was what. I would make the resources much more obvious, even if it doesn't look as good. Actually that's the problem I have with the game overall. As I said there is a lot of stuff, like menues, tutorial etc. and it's really impressive, but it doesn't bring much to the game IMO. I think you should have focused more on the gameplay, and make it feels as good as possible, and make it as fun as possible. IMO everyone can make a menu or a tutorial, what I'm much more interested in is the gameplay (maybe it's only me tho). |
| Dec 11 12:59:58 | 22h 20m | Tiny square - Ludum dare 43 | ♥ 1 | It looks good, it sounds good, but it doesn't feel really good to play (and that's a shame because it could have felt great). - Jumping is really inconsistent. There is a short hop and a full hop mechanic going on (I don't know if it's intended), but it's kind of random (it doesn't seem to relate to how long I press the button). - I understand what you went for regarding the theme, but I feel like it's a bit weak. - For some reasons it's sometimes hard to go from one map to another. I would focus on making things consistent and smooth, even if it means keeping things really simple, next time. |
| Dec 11 13:21:51 | 21m 53s | Sacricent | ♥ 1 | It's simple but it plays well. The idea of eating yourself is fun and interesting. The only thing I would change is making everything do more damages. Being face to face with an enemy and shooting until one of us die isn't that great, so making you able to one shot or two shot everything, but everything also doing more damages to you would make the game funnier IMO. |
| Dec 12 13:45:19 | 24h 23m | Necromancer | ♥ 1 | Great idea! The game is smooth and works as intended, it's fun to play. Good job. |
| Dec 12 13:54:04 | 8m 45s | EagleSong | ♥ 1 | Fun game and well made. It's not really innovative, but it's a smart take on the theme. |
| Dec 12 14:23:52 | 29m 48s | Planet 43 | ♥ 1 | Great idea, unfortunatly you can just spam left click to win (and it crashed at some point), but with some balancing it should be really good. Graphics are great too, nice job. |
| Dec 14 13:52:47 | 47h 28m | Archibald's Snobbish Journey | ♥ 1 | It looks really good and it's fun ! There is one thing I'm not a fan of tho is that you can't do anything when you don't have to throw something away. I feel like it breaks the flow of the game, you are playing and then you have to stop playing, and then play again. I think being able to move items around and prepare an item to throw would feel way better. |
| Dec 14 14:16:26 | 23m 39s | BurnYourExHeart | ♥ 0 | Smart idea, it works well and it's fun. |
| Dec 18 10:19:59 | 92h 03m | Duof | ♥ 0 | I was a bit confused at first because the web version kind of bug on my browser. I tried it in local and it works perfectly, that's fun and smart. Well done. |
| Dec 19 13:45:14 | 27h 25m | Foothold | ♥ 1 | It's smart but it's confusing. I wasn't sure what reserve does, or even why I died sometimes. Also I'm still not sure I understand how the score system works. I think that for this to work well, you need to make sure every animations and every bit of UI helps understanding what's going on, which is really hard to do in such a small time. IMO simply "destroying enemies also destroy tiles" was enough for a ludum dare, then if you have some time left you can add polish to the game. My point is, it's a good idea but imo too complicated to make it works well in 48h, and too complicated for players to understand in few minutes. This said, it's still fun and it plays fine, so good job overall. |
| Dec 21 14:30:31 | 48h 45m | Temple-based Sacrifice | ♥ 0 | Good job ! That's a lot of work done in 3 days. I feel like it's just a little bit weak on the theme part, it's not obvious right away that it's a game about sacrifice. |
| Dec 21 14:46:56 | 16m 25s | Msitu | ♥ 0 | It looks and sound really good ! The idea is a bit too "safe", it fits the theme tho. I feel like the jumps are too fast for the slow move speed. I think the character could have been a little bit more floaty. The game kind of freeze a little bit when the character kills himself, I don't know if it's intended or if you are reloading the scene or something, but imo it should be smoother. I think it's important that the main mechanic feels good. About level design, it looks like you made it so that the second jump is impossible to make, and you have to sacrifice a life to make it. That's great to teach how to use the new mechanic, but if it's indeed the intent, you should make it obvious that you can't simply make the jump and you should find another way. Also I tried jumping on the enemy ghost thingy, maybe it's me being dumb, or it could also be more obvious that you shouldn't jump on it. |