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Feedback comments for LD43
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| Timestamp | Since previous | Game | xesenix's comment | |
|---|---|---|---|---|
| Dec 2 23:12:49 | 43 and Me | ♥ 1 | Missed opportunity for the meaning of life. I did once something similar but I used concept know as "spectrum of failure" look it up basically it gives the player opportunity to have various degree of victory. For example, instead of failing immediately user may be required to reach the target in a specific amount of steps also timer could be only used to decide that solution was best if done fastest and not failing player while he is still searching | |
| Dec 2 23:27:38 | 14m 49s | Flufy Hat Co. | ♥ 3 | The atmosphere and sound design are really cool. I really like that dark humor. But that being said the part about this experience that is missing is gameplay that doesn't exist. I would call it more like an interactive experience than a game. Maybe if there was a part where you needed to do something more than just select creature you would feel more that killing those creatures is an actually sacrifice. Like you need to befriend them by doing some mini game or something :) |
| Dec 2 23:34:40 | 7m 02s | A regular game | ♥ 0 | Some things noticed that may help you to improve: * black text over dark background isn't best idea try using text with contrasting outline * pixelart is best served sharp scaling up images should use nearest neighbor algorithm to stay sharp |
| Dec 3 02:00:40 | 2h 26m | Drunken Devil | ♥ 1 | the link isn't working |
| Dec 3 02:17:34 | 16m 54s | Alain's Sacrifice | ♥ 2 | The intro music conducts feeling of a strange unfamiliar world but also gets annoying very fast maybe if it was more subtle it wouldn't be so annoying. The story is the best part nice that sacrifice plays some game mechanic role making game more difficult with each sacrifice. Bad parts fighting mechanic feels stiff on the first level I didn't even notice there are some land obstacles that take my life. Few words about graphics "inconsistent pixel size are annoying me" end quote. That graphic could be bearable if it was consistent. |
| Dec 3 02:29:07 | 11m 33s | Sacrifices for Santa | ♥ 1 | Its funny it has some gameplay but that annoying music at least give us mute button before we sacrifice you to the heavy one. Also, that pentagram is a bit of incorrect shape. In general, the graphic isn't too bad there are some collision issues buts it's playable. @sethr those aren't satanic rituals they are just santanic rituals :P |
| Dec 3 02:37:11 | 8m 04s | Flower>You | ♥ 1 | Nice graphics not bad music but the choice of the fighting mechanic wasn't too good. It feels totally random and uncontrollable if an enemy hits me vs I hit the enemy this part definitely needs some refactoring. |
| Dec 3 02:49:25 | 12m 14s | AI Flying Bomb | ♥ 1 | I like hard controls games but this is just totally random after few moves you are totally lost with that camera setup I would advise a more rigid camera setup that only displaces if something is in tis way like the ground. Second thing its hard to know if you actually hit or missed something that countdown notification is confusing maybe better add there something like hit! miss! notification |
| Dec 3 02:58:56 | 9m 31s | Oblation | ♥ 0 | Those controls are confusing especially those last 3 I would suggest showing them all the time somewhere on the screen. I like the atmosphere you have created sound drones and color palette and world design fit each other. That being said I'm lost on the first obstacle no clue wtf I should do none of those buttons does anything... (i have playied itch.io version) |
| Dec 3 03:10:10 | 11m 14s | Icy Golems | ♥ 1 | Really nice game a lot of levels but I think there could be some kind of noticeable consequences for leaving to many golems behind now it's enough that one reaches the end of level it would be much more interesting if more needed to reach end. Also best game I saw to this moment in terms of graphic + gameplay. |
| Dec 3 03:49:02 | 38m 52s | Working Overtime | ♥ 1 | That help window from start screen would be useful later on so it would be a good idea to make it available from the main game view. Also, that resting mechanic doesn't feel like its doing anything maybe everything needs some rebalancing so actions have more noticeable effects. Graphics have a consistent style so it looks nice. Is there some mechanic that allows me to do some work it looks like that on end screen should I tap something? |
| Dec 3 04:16:28 | 27m 26s | Eldritchual | ♥ 0 | A proper game it's not easy to find correct solution and its fun to try. Great graphics and humor. The weakest point is probably soundtrack but that doesn't mean its bad it works with the mood but could be a little bit more variant. Nothing to complain about good execution. |
| Dec 3 04:27:13 | 10m 45s | A Key Sacrifice | ♥ 1 | Thats theming by game mechanics remaping keys is sacrifice that you feel quickly. |
| Dec 3 04:42:01 | 14m 48s | Casualty | ♥ 1 | Nice approach to teaching mechanics by gameplay although I didn't understand how those tornados work. |
| Dec 3 22:34:15 | 17h 52m | Red Blood Green Money | ♥ 1 | Nice idea you could add some more incremental mechanics check out https://www.reddit.com/r/incremental_games/ A lot of people play incremental games but you are missing some cost vs income variation. Depending machine costs on amount of already existing or something else would made it more interesting for such audience. |
| Dec 3 22:49:09 | 14m 54s | A.I. Careers Advisory Service: Your Path To Success | ♥ 1 | hmm in end it caused FF to break there is some memory leak. The second issue is that you don't really see the point at which conversation is ending I was stuck on ai conversation and it started to loop and it was hard to notice the end of it if you clicked down arrow every time. |
| Dec 3 23:04:54 | 15m 45s | Spaceships Must Explode | ♥ 1 | I love that sacrifice build in game mechanics it quite fun maybe you could balance it little bit more like for example less meteors on beginning so players can build up ship and more later on so they can feel disadvantage that sacrificing some parts makes them suffer. You could have given the possibility to rate graphics it's simple but consistent so in general looks good. Also its really easy to create some soundtrack give it a try check bosca ceilo for start and maybe LMMS after that. |
| Dec 3 23:36:14 | 31m 20s | Mary had some lamb to spare | ♥ 1 | Great music remix. On the first level, I really didn't get lamb throwing mechanic and I have skipped every enemy that didn't go too well for me when I actually got what I suppose to do. I would propose to do a small tutorial level that actually requires you to use that mechanic before moving on. Also, I probably should die from being hit by the boss or am I immortal? There Is a need for restart button or some other way to sacrifice yourself when you are out of lambs :P In general, i really like this game but it needs some polishing. |
| Dec 4 00:34:28 | 58m 14s | Z-Trail | ♥ 1 | Rest should probably be the default selection what is the purpose of having idle? Eating probably should be additional checkout option if not going outside camp. Some description for character stats would be nice. Pretty nice gameplay consistent graphic design and nice music great work. |
| Dec 4 00:47:46 | 13m 18s | The Saver | ♥ 1 | Hmm something killed me just before the last guy i still had the shield pretty fun puzzle game. Simple but nice graphics wall jump mechanic is a little bit hard to execute. |
| Dec 4 00:54:18 | 6m 32s | A Guide To Self Improvement | ♥ 0 | That some heavy pixel art styling. I'm wondering where was that part about sacrifice? Also could use some more gameplay its more like interactive slideshow with verrry laaarge pixels :). |
| Dec 4 01:06:40 | 12m 22s | Infiltrate | ♥ 1 | First death came out of nowhere that was probably bad level design let me learn controls before you kill me :P I have no ide how to trigger that invisibility or dash abilities some tutorial about using abilities wouldn't be bad. In general, concept has some potential but execution could be better. |
| Dec 4 01:30:59 | 24m 19s | My best friend | ♥ 1 | Shit happens move on :D I love that humor simple but effective. Great first compo entry. |
| Dec 4 01:45:28 | 14m 29s | Defuse | ♥ 1 | Nice theme interpretation the general mood is great. I have some issues with instructions readability you could use some more readable font. Also after defeat it needs page reload to restart. Also that pattern display doesn't seem to show any of the described patterns. |
| Dec 4 01:55:50 | 10m 22s | King's Last Stand | ♥ 1 | Fun gameplay it could use some incoming enemies direction indicators and some way not to obscure view when moving closer to castle beside that great game. |
| Dec 4 02:43:08 | 47m 18s | Dungeons of Forfeit | ♥ 1 | Didn't see any reasons to sacrifice anything got bored after reaching lvl 10. Needs save system for a longer playthrough. Also needs some more variation. When you kill everything with 1 hit and have enough potions lying around there is nothing that can stop you if you know the way to approach enemies without being hit. Addictive game hope you will develop it further there is some potential but that sacrifice part wasn't really speaking through gameplay I took it few times and after that always rejecting and from my point of view there weren't any consequences. Forgot to add that soundtrack hook me up instantly great work. |
| Dec 4 02:56:18 | 13m 10s | SATIATE! | ♥ 0 | Needed few plays to get to know what is doing what. Probably opening building menu should pause time flow. Beside that quite fun game nothing to complain about. Nice graphics, music and mechanics. |
| Dec 4 03:03:58 | 7m 40s | Hot Air Balloons Or People? | ♥ 0 | The soundtrack is a little bit annoying but fits well with the art style. Sacrificing people is kind of offsetting your progress to land. In general, it has some nice gameplay. |
| Dec 4 14:46:53 | 11h 42m | Sacrifice in Space | ♥ 1 | It could use some keyboard shortcuts for switching between actions. In general fun game almost like lemmings maybe you can develop it further :) |
| Dec 4 15:00:06 | 13m 13s | Passage Home | ♥ 1 | Misleading HTML5 link you still need to download its not web version. Fonts are a little bit unreadable. Inconsistent pixel size is a usual offender don't mix them that usually why games looks worse than it should. |
| Dec 4 21:23:53 | 6h 23m | Dungeon Runer | ♥ 1 | The second level started from everything running towards me I have managed too survive that but then someone bastard got me and everything was even more crazy like i have respawned on sacrifice altar and immediately did 4 sacrifices teleported somewhere and ultimately died no fucking clue wtf happened :P. So tldr confusion should be theme of this game :P |
| Dec 4 21:34:42 | 10m 49s | Demon Rising | ♥ 1 | Fun little game. I had only small problems with handling bodies that got stuck to map borders no particular way to move them to sacrifice circle. |