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Feedback comments for LD43
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| Timestamp | Since previous | Game | Taddl's comment | |
|---|---|---|---|---|
| Dec 5 16:54:40 | Wrath of The CubeKing | ♥ 1 | Interesting Concept. In my opinion it would be nice to have a counter or give a score based on how often you sacrificed your soul so the player would be motivated to limit the use of light. Or maybe set a limit how often you can sacrifice your soul. The music stopped playing for me after I activated the fourth altar. Is there any use for the gold? | |
| Dec 5 17:21:38 | 26m 58s | Ludumiumings | ♥ 3 | Fun and interesting gameplay, looks and sounds great. When you give a miner commands and another miner is behind the command panel instead of clicking the button you select the miner, which makes them hard to control when they are grouped up. Also if you select a miner that is fortifying and then click out of the command window the miner will start walking again but the fortify effect will keep playing. Additionally maybe you could also have added a score that keeps track of how many miners died/lived. Overall great game! |
| Dec 5 17:51:37 | 29m 59s | Sacrificial City | ♥ 1 | Good, solid game. Though I felt like there either was a cap on the rate of the doom goind down or that the rate increased too slowly. Personally I would find it nice if the rate the doom deteriorates would go up infinetly or exponentially, so that the player would eventually be "forced" to lose. I feel with the goal of the game being surviving as long as possible it would create more urgency if it was harder to manage the doom. Though I guess that is just balancing. |
| Dec 8 16:10:29 | 70h 18m | Blood Mage | ♥ 1 | Good game the noise the big pig makes when appearing is quite unexpected. |
| Dec 8 16:32:33 | 22m 04s | The Treasures Demand | ♥ 1 | The game looks good. Though I dont really get what the goal of the game is. |
| Dec 8 16:41:07 | 8m 34s | Sacrifice Yourself | ♥ 0 | I like the base idea of loosing part of the player in a jump and run. Though I would have liked it more if the player could somehow influence when they lose limbs and if the lost limbs would have more of an influence on how the game plays. |
| Dec 8 16:52:13 | 11m 06s | Ultimate Snackrifice | ♥ 0 | I like the gameplay and the art, and the music also fits nicely. Though I would maybe like a level system where the items in the level a predetermined and there is actually an optimal way to lay everything out. |
| Dec 8 17:00:41 | 8m 28s | Suzanne Awakens | ♥ 3 | The game looks good and I also like the concept. But I dont really get the combat gameplay. Maybe it would play more fluid if you could move while attacking and attack towards the mouse/the second controller stick. Also it is hard to tell when enemies are actually attacking or getting damage, sometimes I get damage, sometimes I dont. Maybe you need some hit feedback on player/enemy attacks. And the enemy animations should line up with when you get damage. |
| Dec 8 17:24:20 | 23m 39s | Out of Frequency | ♥ 1 | I like the graphics and sound. The game fits the theme well. Though I would like a few more pointers apart from just going around randomly. |
| Dec 8 17:43:36 | 19m 16s | Uhrilammas | ♥ 0 | I really like the character design. It would really help if you would at least put a small how-to including the controls into the description. Are you supposed to be able to do anything with the vases and the bones? |