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Feedback comments for LD43
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| Timestamp | Since previous | Game | phi's comment | |
|---|---|---|---|---|
| Dec 28 18:20:11 | Terrifying Rocket Zest | ♥ 1 | What a terrifying flash screen... :D I like the simple storyline and mechanics, but the physics should be a little more intuitive... And remember to give the user enough feedback whenever he does something. At first I was very confused as to why I couldn't thrust or rotate, until I got a feeling for the physics. Otherwise, great idea, steep learning curve, I love throwing people off my spaceship! Congrats on your first compo! You made an awesome thing in 48 hours. See you again in April! :) | |
| Dec 28 18:27:02 | 6m 51s | Chicken sexer | ♥ 1 | It doesn't seem to recognize my controller no matter what. A keyboard/mouse alternative is always highly appreciated. :) |
| Dec 28 18:33:21 | 6m 19s | Sacrifice | ♥ 0 | Hey, this is really nice! At first I didn't get the red-green switch platform thingies, so I started stacking dead bodies of myself on top of each other to try and climb over that wall 😁. The hectic camera movement when the player changes direction is somewhat annoying, but movement and physics in general are quite pleasing. Also, spawning right where an enemy is is something you should prevent. But apart from those minor details, I think this bears some real potential! You should definitely try to flesh this out and polish it! |
| Dec 28 18:52:00 | 18m 39s | He-Who-Is-Beyond-The-Sun | ♥ 1 | I think you could simplify explanations a lot by giving good and intuitive user feedback. You've got a lot of really nice animations going on, but some of them are just confusing and not where they would actually be useful. For example, you could show exactly where the damage goes, or what it would cost to play a certain card by giving a kind of preview of the changes. This way, you wouldn't need a complicated tutorial overlay that's hard to adapt to every situation (it really helped, but sometimes the annotations were out of place). Otherwise, I think it's really clever and incredibly sophisticated for a jam entry! Once I felt like I got the hang of it, it was really fun to play. |
| Dec 28 18:59:33 | 7m 33s | God given gifts, taken | ♥ 2 | The levels are great! Some parkour, some archery, some melee combat -- great combination! I was just wondering, is there an advantage in not constantly using the shield? The weather changes and particle effects are a cool touch, and I also love that the storyline is skippable :P I love games where I can develop my own playing style, and this allows me to do that without requiring overly complicated controls. Great job! Also please think about us poor QWERTZ keyboard users next time ;) |
| Dec 28 19:07:48 | 8m 15s | Suicide to step upside | ♥ 1 | What a great idea! Unfortunately, because of my cheap electronic keyboard I am not able to run right and jump at the same time, so it got quite frustrating really quickly... And jumping felt a little weird as well. Otherwise, it looks really promising as a prototype! Just needs a little more work (which is pretty much always the case after 72 hours...). Congratulations on your first and successful submission! Hope to see you again next time! :) |
| Dec 28 19:32:34 | 24m 46s | Internal Affairs | ♥ 1 | I love absolutely everything about this! Ingenious game design, perfect simplicity for a mobile game, great music, funny and relaxing gameplay. It's the perfect idea for a game jam, and you managed to polish it really well. I imagine it would be quite a challenge, though, if you tried to balance this well enough for it to be fair. I assume the three values are chosen randomly by uniform distribution? Once I got to this point, I thought it would be quite probable I would survive for a long time by just always replacing the top advisor: asdf.png (I actually tried it and got to day 59, with a final distribution of 0-11-2) Some funny avatars would be really nice too, now that I think about it. Awesome job! |
| Dec 28 19:40:45 | 8m 11s | Don't Take my Stuff! | ♥ 1 | Hmm... it seemed like you didn't use a constant update- or frame-rate, movement was very inconsistent and the game started to be unplayable (0.5 fps) as soon as I entered the house. From outside it looked really funny, and from your description it seems like a simple but effective concept. The graphics could use some work though... ;) |
| Dec 28 19:53:47 | 13m 02s | Desert island... or dessert island? | ♥ 1 | Huh... 🤔 asdf.png The Jeff is an autocannibal. The game has a really cool vibe, and it's fun to explore all the functions. It's good that you kept the interface informative and simple. The controls could use some work though (especially because the framerate on my computer is quite crappy, which makes 3D camera movement with the mouse particularly annoying...). Also, not being able to deselect someone (or did I just not figure out how?) kind of bothered me. I would have liked a more zoomed out overview. Otherwise, nice graphics, simple but entertaining gameplay, perfect for a compo game! Great job! :) |
| Dec 28 20:03:20 | 9m 33s | SLAP HAPPY | ♥ 2 | Brilliant! 😆 This made me laugh out loud. And it's not too long so I actually played until the end. The combination of a silly idea, semi-3d graphics, excellent sound effects and slapping made for a jolly good experience! Movement is quite buggy, but that didn't disturb the fun too much. Thanks for making this! :) |
| Dec 28 20:22:24 | 19m 04s | Harvest Defense | ♥ 0 | The idea to combine plant growing with tower defense is nice! But... I have no idea how win this... I don't have any resources at the beginning, so all I can do is destroy some of the towers, which aren't even able to defend the first wave of enemies by themselves. I managed to replace some towers with more expensive ones, but they didn't seem any more effective. Am I missing something? Maybe I'm just stupid... 😅 Anyway, some more graphical feedback about how much damage my towers are doing would be great. Also, I don't know if that's a bug, but my game just crashed whenever my base died. I like the graphics and perspective a lot! And with some relaxing music I'm sure this would be a great casual game! |
| Dec 28 21:12:38 | 50m 14s | Backwards | ♥ 1 | Who doesn't like a space-y platformer? I would have liked to have the jumping physics at least a little bit more dynamic. I kept jumping up to the ceiling whenever I just wanted to take a little hop. Once I understood how to use the interface, I really liked it! And surprisingly, I actually finished the game! The graphics need some more work, but I really liked how you integrated the narrative into the level design. Music is quite funky, but a little repetitive after a while. Overall, great job! |
| Dec 28 21:22:38 | 10m 00s | A Day in the Antarctica | ♥ 1 | Haha, nice! This reminds me a lot of those old yeti penguin flash games... I found the short jumping distance kind of annoying, but otherwise, the game looks and feels great! Concerning the music: I don't think that's a huge problem, as long as you know better next time. ;) If you want to be fair, you could opt out of the audio category, but I get that you're proud of finishing it in 48 hours -- especially since it's so polished and well made! :) |
| Dec 28 22:11:27 | 48m 49s | Can't save them all! | ♥ 0 | That's awesome! So simple you understand it without instructions, and yet intriguing to think about. I'm not an avid chess player, but I really enjoyed this little game with a clear objective in sight! The AI seems pretty OK, I figured it was most successful to join as many yellow things together as possible and then just let the brown things chase me. I managed to get out of a couple of situations that would have been basically check-mate. After one round, I saved 64. Graphics is very basic, but does the job, music is interesting, not too distracting. All in all, great work! :D Thanks for making this, and see you next time! :) |