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Feedback comments for LD42
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| Timestamp | Since previous | Game | phi's comment | |
|---|---|---|---|---|
| Aug 14 16:11:49 | Descension | ♥ 1 | 7-Zip tells me it can't open the RAR. :( Can you make a ZIP for us? I think more people on Windows use ZIP anyway... | |
| Aug 14 16:23:49 | 12m 00s | Get rekt (the game) | ♥ 1 | This was fun! The controls feel very good, speed and spawn frequency is nicely balanced. The different guns are a nice touch, although not really necessary because I always had enough gunpower and bullets no matter what gun I was using, but the big exploding bullets are very satisfying! The graphics are clear and do the job, the music is well chosen, the whole thing looks and feels quite polished. The only thing that bugged me was that I struggled to read the messages above the player's head. In a game that's as fast-paced as this one, having text constantly flashing on the screen is quite distracting. You should try voice acting next time ;) Overall I really enjoyed this! Score on first try: 46258 (I have no idea how I even survived that long...) PS: If you didn't do the majority of the sound in the game, you should probably opt-out of the audio category. |
| Aug 14 16:39:46 | 15m 57s | Shrink | ♥ 1 | Welcome to the community! And congratulations on finishing your first jam game! :) Very simple but interesting mechanic! I think you should punish the player for spam-clicking though. I got to about 38 just with spam-clicking, and I don't think I'd do any better if I practiced... It could be a nice start for a mobile game though, if you think through the mechanic again and maybe add some fancy particles and "bonus boxes" or something :P Otherwise, solid entry, everything worked fine in the browser (just the "game over" text was cut off at the top). Good job, see you next time hopefully! :) |
| Aug 18 08:40:19 | 88h 00m | Take care of her | ♥ 2 | That was amazing. The writing is very good and the aesthetics fitting and pleasing. I felt quite immersed in the story and I loved every bit of it. What I would have loved to see is a kind of epilogue that explains more specifically what happens after he wakes up (according to the memories he keeps), but of course that's out of scope for a jam game. Great job, thanks! |
| Aug 18 09:10:04 | 29m 45s | Space-Stricken Love | ♥ 0 | The concept is quite fun, but I was confused at first because the rotation gets stuck everytime you leave the atmosphere. Gravity still works, but the player can't rotate anymore, that felt somewhat strange. It was kind of hard to control too because of the slow movement, and the big beam thingie was pretty much unavoidable. The random level changes make it very challenging and hard to learn too. Maybe if you just revise the level design and balance the physics a bit, that would already do a lot! The graphics are effective, the music is strange (which fits the theme quite well actually), I liked the overall appearance a lot. This is a great entry and may have potential to be expanded, I hope you keep working on it! |
| Aug 18 09:36:45 | 26m 41s | Farms and Polders Tycoon | ♥ 1 | It looks absolutely gorgeous! It would be nice to be able to rotate the view though... Sometimes I couldn't see my roads because of the tall houses in front of them. Also, it took me a long time to understand how the sea wall mechanic works and why there were these grey things on the ground after removing the water. Now it makes sense, but I realized too late and then all my spatial planning was useless :P Also, the game suddenly froze after about 5 minutes of playtime. No errors in the console, just stopped working and slowed down the browser. I love the SimCity style concept and how you kept it simple. There are still a few technical hiccups, but this is awesome for a game made in 72 hours! I hope you keep working on this! :) |