Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Pat Farnach
Feedback comments for LD43
Pat Farnach's games and stats for all events →
| Timestamp | Since previous | Game | Pat Farnach's comment | |
|---|---|---|---|---|
| Dec 5 19:56:17 | A Prisoner's Decree | ♥ 2 | Overall a fun little game. As others have said the lack of audio takes away from the gameplay. It seems strange that some of the puzzles demand fitting through small gaps but there isn't any mechanic that gives you the level of control needed to accomplish that (without losing some dudes). Keep up the good work! | |
| Dec 5 20:11:31 | 15m 14s | The nightmare | ♥ 1 | Nice job on the atmosphere -- it definitely felt spooky. Some background audio, even ambient would have sold it more. I couldn't find the item needed for the red liquid after wandering around for 5 minutes -- I probably just missed something but maybe making the interactable stuff more obvious would help. Nice job! |
| Dec 5 20:18:20 | 6m 49s | Captain Cottontail: Certified Rocket Jumper | ♥ 1 | Fun game -- the explosions felt juicy. Sometimes it was hard to see where the bunny was going because the camera was zoomed in pretty far. I had a fun time playing -- keep up the good work! |
| Dec 5 20:30:14 | 11m 54s | Sacrifice Plains | ♥ 0 | Fun theme (kill the colonists ✌️ )! I'm not sure if it was the intended strategy but for most of the combat I was bouncing off of the enemies which got repetitive pretty fast. Agreed with other comments, the beginning feels strange, like I wasn't sure if I was messing up or not. The music is super fun -- good job! |
| Dec 5 20:33:59 | 3m 45s | ulis43 | ♥ 2 | Fun game. Agreed with above comments that it's a bit chaotic at the beginning. I enjoyed the audio although it felt slightly out of place for a space colony. The pixel art is simple and nice. I hope you keep working on it! |
| Dec 5 20:41:06 | 7m 07s | Fallen Angel | ♥ 1 | Fun idea and great art. I found it very hard to control the spirit character, like it would fall through the ground if I wasn't rapidly pushing space -- not sure if that was intentional or I missed something. Nice music too, it definitely adds to the atmosphere. |
| Dec 5 20:47:15 | 6m 09s | Let Me Eat You! | ♥ 1 | Fun idea and funny noises. I echo what @byggy said above -- the controls were a hindrance and it was hard to tell where I should be going or generally what was happening. I really enjoyed the "censored" when the character got eaten. Interested concept -- keep up the good work |
| Dec 5 20:51:16 | 4m 01s | Verto | ♥ 1 | Fun concept and nice, simple pixel art. The way the health drops go, it seems like if even one enemy doesn't drop health, you'll die so there's not much of an incentive to kill enemies. I think some audio and extra juice behind the shooting would improve the feel too. Keep up the good work! |
| Dec 5 20:57:20 | 6m 04s | Out Of Power | ♥ 2 | Fun concept and good accompanying music. The camera seemed too zoomed in which became noticeable when jumping and you could see what was above or in front of you. As others mentioned, the noise effect was a little too strong for my taste. I like how you tied sacrificing into the game. Keep up the good work! |
| Dec 5 21:02:23 | 5m 03s | Alpha One Nails | ♥ 1 | Fun game overall. It was hard to know which objects were in the foreground/background/on the layer that you would collide with. The music and SFX do a good job of adding to the atmosphere. |
| Dec 5 21:08:31 | 6m 08s | Blue Sacrifice | ♥ 2 | Fun characters and good accompanying music and sound effects. I found it hard to control/wrangle the main character. Maybe the WASD with mouse would be better suited for movement? |
| Dec 5 21:16:54 | 8m 23s | Sacrifice LUL | ♥ 1 | Fun concept around balancing sacrificing versing maintaining power. It feels a little unpolished graphically and some adaptive audio would really sell the changing moods of the gods. I hope you keep working on it and keep up the good work! |
| Dec 5 21:27:34 | 10m 40s | MARATAKA | ♥ 2 | Overall a really fun game with a lot of character. The player movement felt a little laggy and it was unclear at first what part of the volcano I could climb up. The clubbing/fleeing SFX were on point and added to the humor of the game ✌️ |