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MemoryLeek

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TimestampSince previousGameMemoryLeek's comment
Dec 4 19:49:29 Destroy All Cubes! ♥ 0 For some reason the Unity web player seems to hang completely as soon as I hit some rubbish. Using Linux and Firefox 63.
Dec 4 19:52:51 3m 22s The Gods Are Angry ♥ 0 The Linux version is just the Windows build and is therefore not playable on Linux as advertised.
Dec 4 20:08:01 15m 10s Minotaur Maitre D ♥ 1 Game worked great on Linux with Firefox 63. Idea is good, but I found it to be a little bit too slow paced for my liking. Slightly tighter controls and more movement speed for both the minotaur and the player would have made the game more interesting for me at least :)
Dec 4 20:25:54 17m 53s 2 Choices ♥ 1 Very laggy as others have already said making it very hard to play. Another problem, as has been mentioned before, is that you don't see the ground when you're up in the air forcing you to take a guess as to where to land. I really like the way you have handled the tutorial part of the game though with the text explaining the controls :)
Dec 4 20:42:43 16m 49s One Humble Caravan ♥ 1 Nice job! As others have said, the lack of instructions and feedback in the UI made the game a bit tricky to play at first. I wasted a lot of whisky and food before I figured I had to first click "use" then one of the characters. Once I got the hang of it, things progressed quite smoothly, allowing me to survive until day 130 :)
Dec 9 17:43:20 117h 00m Bunnycula ♥ 2 I just love the art for this entry :) I found the controls a bit awkward to use though. My head kept telling me W would move the character in the facing direction, probably due to the camera angle, which resulted in more than one misstep. Probably would've been more intuitive if I'd used a gamepad. Catching the rabbits was sometimes hard and tedious. As others have mentioned, the flashlight was a great addition and really helped set the mood.
Dec 9 18:02:36 19m 16s Disorder ♥ 2 I had very high hopes seeing the great presentation for this game :) The graphics are nice and polished, but I couldn't get along well with the control scheme. Often time the character would jump again by itself straight after a jump, making it hard to collect ideas. Also, sometimes the character would behave very erratically like slowing down mid-air and starting to shake, sometimes getting stuck. Not sure if this was part of the gameplay or some kind of bug. Also, it was frustrating that the "checkpoints" like the sanity house, home, etc were skippable by means of jumping over them. If you do so by mistake you have to walk a whole other round in order to get back there.
Dec 27 02:40:27 416h 37m Jeorb's Folly ♥ 0 Worked great for me on Arch Linux. Always nice to see non-Unity games, especially with Linux binaries. Crazy/awesome to use Rust for a game jam. :)
Dec 27 21:25:27 18h 45m God given gifts, taken ♥ 2 Really nice game. Like the previous comment I was concerned about the shield in the beginning, thinking "how is this even remotely balanced if i can always keep the shield up?", and just then you took it away. I like that removing powers forces you to change/adapt your play-style. I also think you managed a very good difficulty curve throughout the game, something that we usually struggle with (making our games too hard for new players).
Dec 30 18:36:16 69h 10m Late Bloom ♥ 1 Linux version worked good, thanks for providing one :) While the game worked good, I can't really say I enjoyed it. I played for 5 minutes, reaching an income of $30 or something, and from what I can tell there's no end game or any challenge really, but maybe I am missing something vital? :P Anyway, graphics were cute and pleasant to look at and the game played good.
Dec 30 18:57:00 20m 44s Reaper ♥ 1 It was ok for a 3D game in 48 hours I guess. I'd really like some path finding for the player, since it was a bit annoying at times to move between the houses. I also think that you have a bit too much time to kill all criminals, I didn't really have to sacrifice any citizen, making it a bit too easy.
Dec 30 19:02:55 5m 55s Sheepy ♥ 0 **Lovely** graphics, and an interesting concept. However, as others have said, it's difficult to see where a sheep is going to get dropped due to the perspective and lack of shadows. I also felt like there was no real challenge to the gameplay. I tried 2 levels, and the only "challenge" as far as I can tell was to carry sheep and drop them down. I was missing some kind of puzzle or similar fleshing out the gameplay. As it stands, the gameplay is mostly tedious having to run back and forth picking up and dropping sheeps :)
Dec 30 19:08:58 6m 03s EagleSong ♥ 1 Linux version worked good! :) I have to say, out of all the games I've played this LD this is the one which feels most like a proper game to me. Nice and cute graphics and a good concept, even though it's not all too innovative. It took a while getting used to the controls, but once I did it was an enjoyable experience playing :)