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legulysse

Feedback comments for LD43

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TimestampSince previousGamelegulysse's comment
Dec 4 12:18:46 DEMON HELL ♥ 1 Excellent entry, only thing I would have needed would be a better tutorial (it lacks an info about the r key, and since the game plays with esdf my fingers were lost when trying to pickup stuff while fighting). Also maybe give some more time to pickup stuff on the floor between stages. Loved the sprites, the look&feel and the music o/
Dec 4 12:28:10 9m 24s Tama Gone Wrong ♥ 3 Very cute graphics and music o/ Maybe too short and lacking some narration though, the tama goes wrong before you have the time to grasp the area and the situation.
Dec 4 12:37:28 9m 18s Void Light ♥ 2 Stunning visuals and good music, perfect for an ambiance game. Last level is very intimidating o/
Dec 5 01:26:09 12h 48m Blót ♥ 1 Looks great and music/audio is very good, however I can't get past the very first screen :/ Once I chop a tree that is either closer or farther on the depth axis, the character seems to not come back on its original depth position and cannot chop trees on the other side (if I cut a tree that is closer to the camera, I can never chop trees farther from the camera, and vice versa). Maybe you should force back the character on its original position, or never move him on this axis ? I would love to test again if you manage to fix this, it looks like a nice game ;)
Dec 5 12:48:33 11h 22m Rainbow Cats ♥ 2 Excellent on every aspect, good music, cute sprites and animations, challenging levels, well done. I loved the use of older themes ;) The only missing stuff would be a key to reset the current level, and have some jumps more forgiving (I had to retry 15 times a jump through a hole above my character, to get the exact spot where I could fit through the floor).
Dec 5 21:51:39 9h 03m Sachristmas ! ♥ 1 Love the art, it was fun giving despair to all those kids. I tried to be nice but could only make 2 of them happy, timer is extremely short, and not knowing what presents are available when choosing kids makes it very hard. Very nice entry.
Dec 5 22:49:25 57m 46s Blood, Sweat and Taxes ♥ 0 The game is honestly a bit overwhelming as it is, with a lot of things available from the start and no clear idea of what you should be doing. It feels very obscure gameplay-wise. I also have a bug when I interact with what seems to be the shop cells, where the game opens the last menu I used instead of the cell menu. The ideas you describe seem fine, but I believe you tried to put too much stuff without the time to polish it. If I may, I would suggest to try to have less mechanics and try to improve and polish them, before adding more variety if you have the time. Being able to finalize your game is more important than the raw volume of content ;) Anyway, It's a very ambitious game, congrats on being able to publish it in time for compo !
Dec 5 23:31:15 41m 50s Sacrifices in the Cat Yard ♥ 1 Very nice game ! Loved the sprites, the audio ("purrrr"), and the music made me laugh out loud o/ Controls are very smooth. I managed to please my owner, I guess I'm a real hunter now.
Dec 5 23:55:31 24m 16s Tower of Sacrifice ♥ 1 Very solid entry, the concept fits the theme. Sprites are nice, but it really lacks a bit of music. Only confusing thing is the "bosses" attack. I used hit & run tactics on most of them without getting hit, got more and more greedy (landing up to three attacks before stepping back) and the only time I got hit it killed me, since I had no idea of how much damage they can deal (I kept approx 40% of my HP, on the fight with two of them on a roof). They would greatly benefit from at least one frame of animation to warn about their attack. Also, jumping is a bit hard to handle precisely, I couldn't really understand where my body collision is. Lastly, it really needs an instruction on the loading screens. It seems that only space works (I tried z/x/mouse without success and thought the game was frozen, or finished, until I finally tried space). Aside from those details the game is very well made o/
Dec 8 15:32:06 63h 36m Sacrifices Must Be Made ♥ 1 Excellent atmosphere. Very nice tutorial, minimalist but efficient. I'm a bit ashamed that I had to use the warren bug to get through the last level, after 30 minutes trying to beat it. Very nice ending o/
Dec 8 16:38:33 1h 06m Cut Your Game ♥ 0 I like the concept, and the look&feel. It lacks some notion of result though, like knowing if the game you managed to budget is successful with the public. As it is, it looks like you can remove any node without consequences.
Dec 8 16:56:26 17m 53s Dungeon Runer ♥ 0 Very nice concept and execution ! I have no idea of what I did, but it seems like I managed to see a boss and die :D The graphic design is very beautiful. The notion of sacrifice is a bit obscure though, except that I sacrificed my sanity trying to figure all the meanings of the interface o/
Dec 10 12:27:13 43h 30m Sacrificial Love ♥ 1 Very nice and polished. Graphics are good, sound effects + shakes make firing the weapons very satisfying. It seems to lack some balancing though. First two days were hard (died first try), but once I got the machinegun, I just stood next to the stair with both doors open and unleashed fire on both sides, no zombie could come close even though my baby was constantly at 100%. I commited suicide on day 7 to stop the game but could probably have gone way further with this tactic. Well done overall !
Dec 10 12:37:44 10m 31s Cultist of sacrifices ♥ 1 I laughed out loud in my work space when I heard the characters talking, that's great voice acting ! Very fun concept, fighting is really hard and a bit messy, though. maybe having a greater range could have helped. I hope you had as much fun making this as I had testing it o/
Dec 21 17:19:28 268h 41m Trolley Troubles ♥ 1 Well that was fun ! Tried to kill everything on my first run, and was glad to be greeted by this deadly ending :D Nice job in your handling of the tutorial. Impressive result for a compo entry, well done o/
Dec 21 17:36:46 17m 18s Berserk ♥ 1 Nice concept ! As you said above, it lacks polishing time. Little things like pausing the game in menus or giving more feedback on your currencies when visiting shops, would greatly improve the experience. Balancing needs some adjustments too, archers would either one-shot every units, or walk towards me and let my men kill them without fighting back. ps: audio in the menu made me smile o/
Dec 22 21:14:44 27h 37m Spare Parts ♥ 1 Nice concept, very fitting for the theme. It was frustrating at first, until I understood I still could fight by ramming into other ships. On my first run, I had my thruster destroyed by the first enemy and couldn't do anything from this point. Second try I could find and loot three enemies, but was forced to sell some parts anyway, and was afraid to lose anything (weapon and thrusters are really too important). I sold them anyway to try, and had fun ramming into enemies to destroy them, repair myself and get my parts back. Unfortunately it got me killed^^ I believe the most important thing missing in the game would be a radar, or anything pointing towards enemies. Also, having a bigger radius for picking up stuff, maybe centered on the ship instead of in front of you could help. I had fun testing the game anyway, nice job o/
Dec 23 17:23:33 20h 08m Terrifying Rocket Zest ♥ 1 The falling planet at the beginning is a bit hostile :D Fun concept, but really hard to get through. I tried to sacrifice everyone right from the start to see what happens, was surprised by the speed boost o/
Dec 23 17:35:03 11m 30s Pew! Pew! ♥ 0 Very well made ! Menu music is a bit boring, but as soon as the game starts its instantly addictive. I died a lot but would have gladly tried some more if I had the time o/ Good job !
Dec 23 17:47:21 12m 18s Rabbit/Wolf ♥ 0 Mood is incredible. I love the concept, but I think it would be better to introduce npcs and eat/absorb mechanics more slowly. I could absorb everyone before knowing what I would need to do, or how to fight, and was a bit lost until I ran outside the survivors room. Maybe having only one or two tutorial npcs, then introduce more of them as days go by ? (I died on second day). Excellent work anyway, congrats.